Hey
![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
thanks for noticing
![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
(thats might not work on current engine build)
I want that small body size creature could hide in plants and be able attack enemy. So enemy wont see it but creature could see it and attack it.
Now it can see out-of-grass but cant attack. "There is no one here".
Like you said i want sadly sort of both. So third type of texture, or "vision rule" (could be optional for modders so others wont have to deal with this)
Texture type that obstructs vision but not movement. if you inside it, it wont obstruct vision.
maybe there could be dependency, how small body should be, so that vision obstruction would work.
rat hides in a bush, but human cant unless that bush is big enough.
i hope i explained good enough
Something like this
Vision Obstruction if: Body size=1/3Plant size
body size X
plant 3X
might add to that calculation hiding skill. (not sure if it is engine stuff or xfiles mod stuff)
sorry, i dont know how engine works, so i am suggesting nonsenses.
it just sad that such good game has this engine limitation.
![Sad :(](https://openxcom.org/forum/Smileys/default/sad.gif)