For as long as X-COM has existed, so have people trying to fix it and improve it. Patches, mods, remakes, etc. So as we get ready for v1.0, crushing all remaining bugs, checking all suggestions, reviewing all that needs reviewing, we should never forget what came before us.
The most controversial stream ever
Yes, it’s Jade, and he’s back to play OpenXcom! You know the drill.
Soldier Stat Tracking and some weapon mods:
Watch live video from SA_Jadestar on TwitchTV
Piratez Mod:
Watch live video from SA_Jadestar on TwitchTV
Project of the Month May 2014
We and a bunch of other popular open-source projects have been nominated by the Linux Game Awards for Project of the Month May 2014.
Now, I’m not gonna say you should totally vote for us, there’s a lot of other good projects and you should see which ones you like best… but you should totally vote for us. đ
Edit: Sorry if you were spammed by the WordPress glitch, I’ve fixed it now.
So… many… options…
Gotta run before the translators skin me alive.
Rethinking the save screen
Ever since OpenXcom has added support to infinite saves, it’s been a bit of a mixed bag. Having a lot more saves means a lot more stuff to manage. Some people missed the custom ordering of the original 1-10 system. Some people wanted more details to sort out their saves. Some people kept messing up their save names. Some people just kept getting lost in it all. So here’s a recap of all the changes to it since 0.9.
One of the problems was save names are the same as file names, and while this makes it easy to find your saves in the OpenXcom folder (as opposed to figuring out what GAME_5 is all about), it meant you couldn’t use any characters invalid in a filename. So now the actual name is stored in the save, so you can type in whatever you want, and the filename is just a sanitized version of that. We also resolved a bunch of issues with unintended renames, overwrites, Unicode, etc. (eg. if you accidentally name two saves the same, you’ll just get two saves with the same name instead of randomly losing one)
Another problem was saves were only shown alphabetically, so you quickly lost track of what save came first/last, and if you had a bunch of saves running, the Geoscape date didn’t help any. So now the save list can be sorted by file name and date, similar to file explorers and modern games, so you can easily see the latest/oldest saves, or use some alphabetical system instead (to avoid confusion, the file dates are shown in ISO format, different from the Geoscape date). The Geoscape date column wasn’t really useful for sorting so it was dropped.
Finally, if all this is not enough and you’re just really bad at naming saves, we also show you some extra save info. Hovering over a save will tell you if it’s a Geoscape or Battlescape save, and the respective Geoscape date or Battlescape mission turn. Hopefully that helps clear it up for you.
Jade Star streaming OpenXcom with mods
Come watch!
Parental Advisory: Explicit Content
Edit: It’s over, here’s the recording:
Watch live video from SA_Jadestar on TwitchTV
Mods used: Custom Grenades, Grenade Launcher, Shotgun, Minigun, Helm-off Power Suit.
Nils is at it again!
Nils, the first man to set foot on Mars (at least in OpenXcom), has a new Let’s Play series, in German. (although it’s Xcom, so expect most of the commentary to consist of “no no no no no!” and “God dammit!”)
OpenXcom is everywhere!
In your phone!
By Carles Pagès | Thread
In your browser!
By Aleksander Guryanov | Thread
In your house!
NOTE: Third-party ports are not made by the OpenXcom team. Please contact the respective developers for any inquiries and support. Reports of aliens under your bed have not yet been confirmed. Stay vigilant.