Sorry about the recent silence, we’ve been working hard on restoring the status quo. Case in point, we now have a shiny new mod portal hosted by the fine folks at mod.io. Click below to check it out and spread the word to your fellow modders to upload their work there:
It’s by the same people that have been running Mod DB all these years, so hopefully it should be more reliable than the last one. 😉 I heartily recommend it to any other indie / open-source games looking for a mod platform that doesn’t tie them down to a storefront.
Due to the recurrent technical issues with the third-party mod portal, we no longer condone using it and instead recommend using the Released Mods forum until an alternative is available. Even if you manage to access the site, there’s no guarantee the content will still be maintained by modders, while the forums will always have the latest version. Despite the domain, the mod portal is entirely unaffiliated with OpenXcom and its status has no bearing on the official website and game. Sorry for the inconvenience.
Also, we’re opening up translations for popular mods. Help bring your favorites to your native language by following this link. Instructions for modders will follow soon in the forums.
Technology marches on. Apparently kids no longer hang around the ICQ and the BBS, and instead use this new-fangled device called Discord. So now we have one of those too. Drop on by to get a lifetime opportunity to ask SupSuper when 2.0 is coming out!
Don’t worry, IRC isn’t going anywhere, for those that prefer staying old-skool.
Julian Gollop, the creator of the original X-COM series, is at it again. His next game, Phoenix Point, is a strategy game following closely in the footsteps of the original X-COM, composed of real-time management and turn-based tactical battles as you fight a new menace on a world scale. Featuring mutating aliens! Procedural destructible maps! Factions! Geoscape! And more!