Gotta run before the translators skin me alive.
So this is what you have spent your time developing. 🙂
We are making OpenXcom better, and better… 🙂
Nice! I’ve been kinda missing that mods tab.
FUCK YEA! AWESOME! AWESOME! AWESOME! AWESOME! AWESOME! When is it ready for v1.0?
Here you are… *Grabs Translator’s Evil Brütal Axe*.
With so many options it would be great if one could load and save configurations
Nice ! I’m in a hurry to see next stable version 🙂
so the mod tab will allow us to turn on/off mods that are developed on the forums? if so will it allow for a flawless mod installation than before?
So many texts need to translate, eh 😛
This is amazing! You are pulling me back to this game with this sexy feature!!
I am waiting for a Terror from the Deep overhaul because that was dream game for a long time
I have OpenXCom installed but I don’t see the above options. Perhaps I need to turn on something? Can anyone help?
Dev updates are from stuff in the latest code, you can try them in the nightly builds before they make it to 1.0.
Oh, thx, now I get it
I have a problem with the new keyboard shortcuts: they remain active while renaming soldiers. Specifically, pressing either shift key switches to the previous soldier, even if the Controls | Battlescape | Select Previous Unit option is disabled. I’m using git 2014-04-12 23:13.
This is a problem for me because I’m adding stars after
Whoops… meant to delete that. I’m adding stars** after my soldiers’ names for every 5 kills as part of my scheme to rotate out veterans.
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