Call to arms! As we try to wrap up every feature and nail down every bug to make this launch go as smoothly as possible, we’d appreciate it if the community joined in as well. This is a team effort. 🙂
Translators: Only languages that are at least 80% complete will be included in the milestone build. Now’s the time to finish, test and review your language’s translations (and I don’t mean filling the gaps with Google Translate 😛 ). To try them out in-game, grab the latest language files (updated hourly) and nightly, make sure everything is consistent and fits their place, and fix any problems you find (or report them if they require our intervention).
Porters: Test the game on your platform of choice, check if the latest code still compiles and the build files are working, if all the relevant metadata (version, dependencies, etc) for your distribution is up-to-date. Make sure the game integrates and plays nice on your platform like any other program. Let us know if you need any extra media like description, icons, screenshots, etc.
Modders: Mod support has changed a lot throughout development. Make sure your mod is still fully functional, and update your documentation to match the latest version, as there’s no more “edit options.cfg” this or “latest nightly” that. Plus a lot of people will be jumping into this for the first time, so make sure your instructions are as simple and clear as possible. Don’t scare away your userbase. 😉 Throw your mod at a new player and see how he handles it.
Players: Just… well… play the game, and report all serious bugs you find! (fatal errors and crashes are specially important) At the end of the day, OpenXcom is about playing X-COM, and it would be really silly if after all these extra features and improvements, the plain old vanilla experience was broken. 😛 If that’s not enough, try different difficulties, options, mods, battles, full campaigns, anything you can think of!
Anyone else: Uhhh… hang on tight?