Thanks to everyone liking us on Facebook, keep spreading the word!
I’ve hooked up the site to Facebook now, so hopefully every future update will be automatically posted there too.
Thanks to everyone liking us on Facebook, keep spreading the word!
I’ve hooked up the site to Facebook now, so hopefully every future update will be automatically posted there too.
To celebrate the renewed interesting in XCOM with the new released title, v0.4.5 is coming this week! And we need your help to get us there!
Testers: Test the hell out of those Git builds and make sure no completely horrible serious fatal mind-bending bug sneak past us this time! Remember, the more info you give us about the bug (what you were doing, how to reproduce it, etc), the better chance it has of getting fixed!
Translators: OpenXcom supports a variety of languages, and some new text has been added to 0.4 and 0.4.5 so translations are falling out of date! If you are a native speaker of any of them, please help out by reviewing and updating them, it only takes a few minutes. Here’s a list of out-of-date languages (marked as Incomplete) and recently added text. Feel free to post a new thread if none is available.
Package Maintaners: Let me know if you wanna be contacted when the source for 0.4.5 is ready so you can get all your stuff prepped ahead of time. WARNING: I might add a new dependency. Watch this space.
Everyone Else: Keep anxiously waiting!
Work on v0.4.5 is almost completed. We’ve been ironing out the dozens of bug reports we’ve gotten since the last release, fixing all the quirks and even adding some small requests. Thanks for the community for helping us by testing, updating translations, etc. I’ve also been working on some features left incomplete by their contributors like the Ufopaedia:
In the meantime the website is also seeing some changes with a new design being in development, feel free to join the discussion if you’ve got a critical eye. You might’ve also noticed some new links on the left, we’ve set up a Facebook account where we’ll be mirroring updates and screenshots, as well as a dedicated Youtube account where you can find all the official videos as well as community ones around the web. Speaking of which, luke has posted two videos showing off his custom maps for OpenXcom available on the mod site:
Today, another interesting X-COM remake project has reached new version. It’s called X@Com and it’s roguelike game. If you haven’t played roguelikes before, maybe it’s good time to start 😉 Like many roguelikes, X@Com uses ascii instead of graphics, so that may scare you – but that shouldn’t prevent you from trying it.
Youtube tour: (switch to hd and fullscreen)
Ok got that out of the way. 😛 So here’s what’s going on:
I think I got overambitious with this version, I tried to put in everything I wanted to and still didn’t have enough time for everything… oh well, there’s always next time. As usual, remember to get rid of any old versions and saves (they won’t work!) and read the Wiki. Screenshots and builds for other platforms will come later.
New features:
Bugfixes:
Known Issues:
Oh, did I say July? I meant next July! 😛 I kid, I kid, some technical issues have arisen and I’m working around the clock to get everything finished and patched up in the next days (go look at the Git builds if you are that anxious).
Here are some shots of more stuff coming in v0.4: all UFO sizes and terror sites finally make it to the Geoscape!
Our forum has got new feature – member map. It allows to share your location with other forum members. That way we can see where OpenXcom users are located (maybe your neighbor also loves OpenXcom and you don’t know about that? 😉 )
This feature is of course optionally – if you don’t want to share your location (if for example you’re afraid of being abducted by aliens) you don’t have too. Also, this feature is only accessible for registered users.