OpenXcom 1.0

5224 commits.
1843 days.
606 resolved issues since v0.9.
20 years of X-COM.

Download | Changelog

More platforms coming soon. For those making the ports, don’t forget to include the extra translations with your release. There’s also a Source Tarball available with it all included.

For those upgrading, it’s recommended you uninstall any old versions first. 0.9 saves should still work fine though.

Special thanks to every single one of you that has helped make this happen. Yes, even you. And you. Not you though. Oh what the hell, it’s a special day, you’re all thanked.

Shout out to Xenonauts for also releasing 1.0 recently. It’s been a good time for X-COM fans.

Edit: For those that are having trouble downloading, we have added some mirrors, so try again if the current mirror is not working.

The Ninex.info Server Team is once again in need of your help.

The server is currently hosting Two projects: “UFO: Alien Invasion,” and “OpenXcom.”
To continue providing hosting services we will need to raise funds for the coming year, to pay for both the service and possibly some new hardware, or a new server computer altogether, especially if such services are to be provided free of advertisements on the project websites.

In addition to the two projects mentioned, we also host additional programming and development tools for the community, including a snapshot autobuilder for OpenXcom, and a buildbot for UFO: Alien Invasion.
We also welcome new projects that are freely available and preferably open-source in nature, and hope to continue to provide tools for the community to grow, but we will need your help and support to do so.

Please consider a donation for our cause, which you can give via the following link:

Donate Bitcoin

For European Users (EUR):

For USA Users (USD):

We sincerely thank you for any support you provide.

1.0 coming soon!

Call to arms! As we try to wrap up every feature and nail down every bug to make this launch go as smoothly as possible, we’d appreciate it if the community joined in as well. This is a team effort. 🙂

Translators: Only languages that are at least 80% complete will be included in the milestone build. Now’s the time to finish, test and review your language’s translations (and I don’t mean filling the gaps with Google Translate 😛 ). To try them out in-game, grab the latest language files (updated hourly) and nightly, make sure everything is consistent and fits their place, and fix any problems you find (or report them if they require our intervention).

Porters: Test the game on your platform of choice, check if the latest code still compiles and the build files are working, if all the relevant metadata (version, dependencies, etc) for your distribution is up-to-date. Make sure the game integrates and plays nice on your platform like any other program. Let us know if you need any extra media like description, icons, screenshots, etc.

Modders: Mod support has changed a lot throughout development. Make sure your mod is still fully functional, and update your documentation to match the latest version, as there’s no more “edit options.cfg” this or “latest nightly” that. Plus a lot of people will be jumping into this for the first time, so make sure your instructions are as simple and clear as possible. Don’t scare away your userbase. 😉 Throw your mod at a new player and see how he handles it.

Players: Just… well… play the game, and report all serious bugs you find! (fatal errors and crashes are specially important) At the end of the day, OpenXcom is about playing X-COM, and it would be really silly if after all these extra features and improvements, the plain old vanilla experience was broken. 😛 If that’s not enough, try different difficulties, options, mods, battles, full campaigns, anything you can think of!

Anyone else: Uhhh… hang on tight?