Author Topic: OXCE (OpenXcom Extended) main thread  (Read 582980 times)

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1440 on: October 06, 2024, 11:11:07 pm »
Don't you know what can push items in the inventory on battlescape start other than void InventoryState::onAutoequip(Action *)? I disabled it, but somehow from time to time the game decides to push some items into soldier UI by its own will

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1441 on: October 16, 2024, 02:02:40 pm »
Is there a place to get older builds of the OXCE android apk, when I click the link for older android builds, it sends me to an error page.

Error page fixed in the meantime.

Don't you know what can push items in the inventory on battlescape start other than void InventoryState::onAutoequip(Action *)? I disabled it, but somehow from time to time the game decides to push some items into soldier UI by its own will

BattlescapeGenerator::autoEquip

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1442 on: October 18, 2024, 09:40:29 am »
Error page fixed in the meantime.


Thank you, although now I'm really turned around and unable to find the .Apk files vs only seeing the list of .exe files on the older builds page

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1443 on: October 18, 2024, 10:12:23 am »
Thank you, although now I'm really turned around and unable to find the .Apk files vs only seeing the list of .exe files on the older builds page

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1444 on: October 19, 2024, 09:05:25 pm »
Oh lol... before, when I clicked on the first few I thought they were all gonna be .exe files or similar. That's why I was confused. Thank you again.

Offline ashugg

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1445 on: October 27, 2024, 10:44:57 pm »
Oh lol... before, when I clicked on the first few I thought they were all gonna be .exe files or similar. That's why I was confused. Thank you again.

Yeah, you have to mouse over each of the files and look at the link that your browser (hopefully) shows down below or in a tooltip…

If the website is running on Apache 2.x (which I've assumed it is, because the directory listing has the sort links) the site admin can add "IndexOptions DescriptionWidth=*" for this directory so that the full filenames are shown by mod_autoindex.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1446 on: October 28, 2024, 02:24:30 am »
Hello guys! I recompiled and installed fresh version of OXCE and found what I can't use alt (or may be ctrl, can't remember now for 100%) button to reveal enemy line of sight (small arrow what points to direction where enemy looking now). I was useful on bio-drones and other similar enemies. Is this function have been removed from OXCE now? Can't find any description about it yet in OXCE version notes. Or may be something wrong with my settings in options?

Offline Delian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1447 on: October 28, 2024, 02:39:15 am »
I'm not sure about the "fresh" part. In 7.14 the shortcut was changed from Alt to Alt+Ctrl. But in 7.14.1 it was changed back to Alt.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1448 on: October 28, 2024, 02:58:04 am »
Oh, thank you! Yes, you're right alt+ctrl. My version exactly 7.14. Looks like I need recompile another version, since this from Arch Linux aur and I assembled it not today. I just not played some time and found this only today when I came back to play.