Author Topic: OXCE (OpenXcom Extended) main thread  (Read 594493 times)

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1440 on: October 06, 2024, 11:11:07 pm »
Don't you know what can push items in the inventory on battlescape start other than void InventoryState::onAutoequip(Action *)? I disabled it, but somehow from time to time the game decides to push some items into soldier UI by its own will

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1441 on: October 16, 2024, 02:02:40 pm »
Is there a place to get older builds of the OXCE android apk, when I click the link for older android builds, it sends me to an error page.

Error page fixed in the meantime.

Don't you know what can push items in the inventory on battlescape start other than void InventoryState::onAutoequip(Action *)? I disabled it, but somehow from time to time the game decides to push some items into soldier UI by its own will

BattlescapeGenerator::autoEquip

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1442 on: October 18, 2024, 09:40:29 am »
Error page fixed in the meantime.


Thank you, although now I'm really turned around and unable to find the .Apk files vs only seeing the list of .exe files on the older builds page

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1443 on: October 18, 2024, 10:12:23 am »
Thank you, although now I'm really turned around and unable to find the .Apk files vs only seeing the list of .exe files on the older builds page

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1444 on: October 19, 2024, 09:05:25 pm »
Oh lol... before, when I clicked on the first few I thought they were all gonna be .exe files or similar. That's why I was confused. Thank you again.

Offline ashugg

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1445 on: October 27, 2024, 10:44:57 pm »
Oh lol... before, when I clicked on the first few I thought they were all gonna be .exe files or similar. That's why I was confused. Thank you again.

Yeah, you have to mouse over each of the files and look at the link that your browser (hopefully) shows down below or in a tooltip…

If the website is running on Apache 2.x (which I've assumed it is, because the directory listing has the sort links) the site admin can add "IndexOptions DescriptionWidth=*" for this directory so that the full filenames are shown by mod_autoindex.

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1446 on: November 01, 2024, 05:35:00 pm »
New OXCE v7.15 is up.

2024-11-01
QoL:
- Alt for facing indicator is back: https://openxcom.org/forum/index.php?topic=11869.msg166238#msg166238
- R-click in Martial Training and Psi Training: https://openxcom.org/forum/index.php?topic=12178.0
- Add hotkeys for moving unit up/down: https://openxcom.org/forum/index.php?topic=12235.0
- Dogfight speed hotkeys: https://openxcom.org/forum/index.php?topic=12239.0
- Open mods folder button: https://openxcom.org/forum/index.php?topic=12253.0
- PgUp/PgDn to scroll lists: https://openxcom.org/forum/index.php?topic=12210.0
- Quick search box shown by default (optional, Android): https://openxcom.org/forum/index.php?topic=12227.0
- Prime Grenade UI hotkeys: https://openxcom.org/forum/index.php?topic=12294.0

Features:
- Player option to disable thinking progress bar: https://openxcom.org/forum/index.php?topic=10710.msg166237#msg166237
- Option to sort discovered topics in savefiles: https://openxcom.org/forum/index.php?topic=12208.0
- Soldier Diary: preserve scroll, show by weapon first: https://openxcom.org/forum/index.php?topic=12190.msg166686#msg166686
- Ability to access Diary (Light) from Inventory: https://openxcom.org/forum/index.php?topic=12190.msg166709#msg166709
- No Experience Yet window on steroids: https://openxcom.org/forum/index.php?topic=10900.0
- Crashed/Landed button option: https://openxcom.org/forum/index.php?topic=11858.0
- Usain Bolt mode: https://openxcom.org/forum/index.php?topic=10901.0
- "Vehicles lost" counter in Statistics UI: https://openxcom.org/forum/index.php?topic=12231.0
- Experience Overview UI: https://openxcom.org/forum/index.php?topic=12247.0
- Common/standard folder version check: https://openxcom.org/forum/index.php?topic=12262.0

Modding:
- Fractional performanceBonusFactor: https://openxcom.org/forum/index.php?topic=12215.0
- Unhardcoded currency symbol: https://openxcom.org/forum/index.php?topic=12216.0
- Increased itemTriggers scope: https://openxcom.org/forum/index.php?topic=12002.0
- Ability to make pedia articles hidden from start: https://openxcom.org/forum/index.php?topic=12194.0
- listOrder on Armor: https://openxcom.org/forum/index.php?topic=11924.0
- listOrder on AlienRace: https://openxcom.org/forum/index.php?topic=12229.0
- Power bonuses from firearm instead of ammo: https://openxcom.org/forum/index.php?topic=12119.0
- Ufopedia armor background support: https://openxcom.org/forum/index.php?topic=12240.0
- Random (weighted) unit built-in weapon sets: https://openxcom.org/forum/index.php?topic=12065.0
- Soldier skills: check hands support for `battleType`: https://openxcom.org/forum/index.php?topic=12286.0

Scripting:

Bugfixes:
- Fix crash on scaled attributes: https://openxcom.org/forum/index.php?topic=10393.msg166650#msg166650
- Fix crash with alien race in New Battle: https://openxcom.org/forum/index.php?topic=12236.0
- Consider country/region base func rules: https://openxcom.org/forum/index.php?topic=11929.0
- Teach AI to divide by zero: https://openxcom.org/forum/index.php?topic=12254.0
- Prevent transformations when not at base: https://openxcom.org/forum/index.php?topic=12263.0

From OXC:
- Prevent counting units twice in escape missions: https://openxcom.org/forum/index.php?topic=12224.msg166610#msg166610
- Fixed globeTrotter commendation: https://openxcom.org/forum/index.php?topic=12028.0
- Missing marker name: https://openxcom.org/forum/index.php?topic=12266.0

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Auto-update is available on Windows.

Ruleset validator was updated.
Wiki ruleset reference was updated.

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1447 on: November 02, 2024, 01:47:50 pm »
Thanks for the update.

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1448 on: November 07, 2024, 02:24:39 pm »
As far as I remember, "damageRange" affects all damage in the game, but does it affect when defending a base from UFOs?

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1449 on: November 07, 2024, 02:37:06 pm »
As far as I remember, "damageRange" affects all damage in the game, but does it affect when defending a base from UFOs?

"damageRange" affects only items in the BattleScape.

GeoScape is not affected.
Damage range of base defense facilities is hardcoded to 50-150%

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1450 on: November 07, 2024, 04:49:07 pm »
Damage range of base defense facilities is hardcoded to 50-150%

Is it completely impossible to change this, or is there a chance?

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1451 on: November 07, 2024, 05:15:15 pm »
Is it completely impossible to change this, or is there a chance?

It is possible to change it.
Nobody asked for it yet.

Offline TheQuinch

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1452 on: November 16, 2024, 04:22:07 am »
More options! MORE OPTIONS!! MOOOORE!!!

In other words, thanks! The new features are cool!