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Help / Branching/Converging research trees and manufacturing in research
« on: June 09, 2019, 05:06:56 am »
Long time no see!
Recently had time to dust off the old mods download the new nightly and give 'er a spin... So while I go about trying to parse the state of the current rulesets I have a few questions if you would be so kind as to help speed me along the way.
When I last left off I was working on playing with research trees (here's a good post for where I was at https://openxcom.org/forum/index.php/topic,5864.msg90468.html#msg90468) and I'm wondering if anyone had any mods or posts I should look at to see what's developed in the meantime.
Second big question is about interrupting alien missions in progress. Particularly Alien Infiltration and Retaliation missions: For Infiltration, has there been any ways added to stop/reverse progress once the first wave is launched? or will each wave keep re-launching till one is successful and the mission progresses to the next wave? For Retaliation, is there any way to deal resolve the mission other than a successful base landing?.. and for that matter are there any other base battle nasty twist options that have been added that I should be aware of?(Just had an idea of a base being liquidated after retaliation with the battle just determining how much can be salvaged as relocating would be the only real way to stop it)
Recently had time to dust off the old mods download the new nightly and give 'er a spin... So while I go about trying to parse the state of the current rulesets I have a few questions if you would be so kind as to help speed me along the way.
When I last left off I was working on playing with research trees (here's a good post for where I was at https://openxcom.org/forum/index.php/topic,5864.msg90468.html#msg90468) and I'm wondering if anyone had any mods or posts I should look at to see what's developed in the meantime.
Second big question is about interrupting alien missions in progress. Particularly Alien Infiltration and Retaliation missions: For Infiltration, has there been any ways added to stop/reverse progress once the first wave is launched? or will each wave keep re-launching till one is successful and the mission progresses to the next wave? For Retaliation, is there any way to deal resolve the mission other than a successful base landing?.. and for that matter are there any other base battle nasty twist options that have been added that I should be aware of?(Just had an idea of a base being liquidated after retaliation with the battle just determining how much can be salvaged as relocating would be the only real way to stop it)