Thanks for all your help!
I tested a bit this with FMP and without FMP to see what works and what needs some more work. I found these things so far - not know what may cause them in most times only suppose the reason:
- SNAKEMAN_MEDIC is available from the beginning untill all the new races not researched through that entry (12-24 hours of research). I am not sure what is wrong there, for me the code of the ruleset seems OK, of course I am hard-noob with YAML...
- Belchers cause crash when they do "something" (they do move I see that but then the game crash, maybe their attack cause the problem?) otherwise the Aerial bunch seems OK.
- Altoids tend to land on oceans (that is an FMP related thing!) otherwise they seems OK...
- Underwater operations have only string lines and not matter how do I rewrite them in the ruleset the lines remain... I think I messed that up myself again or basicly...
As for the rest. I work on more pedia pictures - that shall need to edit the ruleset further - but most pictures I made so far I was really unsatisfied. The Drone spritesheet remain static. I planned that way but maybe I chosen the wrong spritesheet reference for that. For the Belcher I want that thing drool when moves but it always looked terrible so far. I am not quite sure about them and I think I want some stripes on the Crabman's back. I shall see how does may looks like, white or orange stripes upon their brown carapace... For the chrys-sword I recolour a XenoOps melee sprite and edit a bit. How could that be implement in the ruleset? That is another question.
Snakeman_medic... shouldn't exist. [FIXED]
Belcher crash... Not sure, I had 'em lobbing fireballs no problem. [INVESTIGATING]
Water Landings... only trajectories used here are from default so don't think it's related, tho it is somewhat fitting [UNKNOWN BUT I'M OKAY WITH IT]
Underwater operations... Underwater operations =\= Underwater operatons ; Inconsistent typo issue[FIXED]
For the probe you used the Etheral sprite sheet, right? If you wanted static than it's fine, tho using the Celatid may make for a smaller graphic file it's not much of an issue.
Belcher and crabman ideas: sound good, I'm still thinking silacoid sprite sheet for the Belcher, have it drool constantly instead of just while moving.
For the chrys-sword... How could that be implement in the ruleset? That is another question. And not one I've answered before, but hey how hard could it be