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Work In Progress / Re: Mod Idea, maybe someone has a use for it....
« on: November 07, 2014, 07:11:52 pm »Actually working on something exactly along these lines of reasoning at the moment.
Not to reveal too much but I'm trying to put together an early 20th century setting and I was going to make teleporters as the late game craft with certain drawbacks that explain why you don't have them at the beginning of the EU game.
Any idea how fast your have to make the ufo for this to simulate a teleporter?
Haven't got that far in testing it yet, but in the Piratez mod there's a set of "crafts" with maxSpeed: at 9999999