Author Topic: Branching/Converging research trees and manufacturing in research  (Read 171 times)

Offline NoelBuddy

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Long time no see!

Recently had time to dust off the old mods download the new nightly and give 'er a spin... So while I go about trying to parse the state of the current rulesets I have a few questions if you would be so kind as to help speed me along the way.

When I last left off I was working on playing with research trees (here's a good post for where I was at https://openxcom.org/forum/index.php/topic,5864.msg90468.html#msg90468) and I'm wondering if anyone had any mods or posts I should look at to see what's developed in the meantime.

Second big question is about interrupting alien missions in progress. Particularly Alien Infiltration and Retaliation missions: For Infiltration, has there been any ways added to stop/reverse progress once the first wave is launched? or will each wave keep re-launching till one is successful and the mission progresses to the next wave? For Retaliation, is there any way to deal resolve the mission other than a successful base landing?.. and for that matter are there any other base battle nasty twist options that have been added that I should be aware of?(Just had an idea of a base being liquidated after retaliation with the battle just determining how much can be salvaged as relocating would be the only real way to stop it)

Offline Meridian

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Re: Branching/Converging research trees and manufacturing in research
« Reply #1 on: June 14, 2019, 06:20:14 pm »
Long time no see!

Recently had time to dust off the old mods download the new nightly and give 'er a spin... So while I go about trying to parse the state of the current rulesets I have a few questions if you would be so kind as to help speed me along the way.

When I last left off I was working on playing with research trees (here's a good post for where I was at https://openxcom.org/forum/index.php/topic,5864.msg90468.html#msg90468) and I'm wondering if anyone had any mods or posts I should look at to see what's developed in the meantime.

https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Research

Second big question is about interrupting alien missions in progress. Particularly Alien Infiltration and Retaliation missions: For Infiltration, has there been any ways added to stop/reverse progress once the first wave is launched? or will each wave keep re-launching till one is successful and the mission progresses to the next wave? For Retaliation, is there any way to deal resolve the mission other than a successful base landing?.. and for that matter are there any other base battle nasty twist options that have been added that I should be aware of?(Just had an idea of a base being liquidated after retaliation with the battle just determining how much can be salvaged as relocating would be the only real way to stop it)

endlessInfiltration: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Alien_Missions
chanceToStopRetaliation: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Events
interruptPercentage: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Waves