Feature freeze

To make sure the next release comes out within this century, we are instituting a feature freeze. The priority right now is to fix all remaining bugs and finish any remaining features. Any new feature additions, code improvements, suggestions and whatever else will be postponed until the next release.

To help speed this process along, please test the latest Git Builds in a variety of platforms and scenarios. Don’t just keep loading the same old saves, but make new saves, new missions, new setups, etc. Prioritize reporting any critical bugs and crashes, and save any cosmetic problems for later.

4 years of OpenXcom

It’s been a long time hasn’t it? I don’t usually keep track of project anniversaries because I wasn’t smart enough to register the exact date this all started (protip: use a repository from the start so you’ll at least have a start date saved). But I’m pretty sure it’s been around… 4 years since I first started. How time flies, how far we’ve come from a one-man team to a… crazy-man team. I’d like to take this time to thank everyone involved. Everyone in the community, all the developers, modders, translators, testers, suggesters, supporters or just pains in the butt. 😛 I’m sure this wouldn’t have come this far without you.

Boy, OpenXcom sure has… changed all these years. Yet something remains. Something has been the same since the start. This website. I never really paid much attention to it, its purpose was just to convey news to you guys. But over time I’ve realized just how terrible it is. It’s ugly, it’s tiny, it’s cluttered, it’s a nuisance. It doesn’t convey anything, people keep missing obvious instructions and information, it’s not doing its job. I can’t even customize the menu or properly fit Youtube videos on it. The project has definitely outgrown it. I need something that you look at it and it just says “that’s X-Com”. So like most things, I decided to take matters into my own hands and put this prototype together:

 photo openxcom_website_zpsa5bacc2c.png

I’ll be honest. It fulfils my design goals. It’s bigger, clearer, more readable, and the “Geoscape look” does give you X-Com vibes. But… I dunno, I’m not a designer. At all. I’m a programmer through and through. And I can’t help but wonder because of how stubborn I am, if I’m just wasting hours messing with HTML/CSS on something vaguely competent when a professional designer would put something together in minutes.

 photo openicon_zpsf395498c.png

Same thing with the logo. I really like the skull-and-crossbones = OX motif, it’s distinct and it works really well as a scalable game icon. It looks good to me. But maybe I’m secretly infuriating every actual designer ever with my total incompetence? 😛

What do you guys think? Keep pursuing my crazy design sense? Or any of you out there would do a much better job taking over website design duties and putting up with me and my stubbornness? If you’re interested feel free to email. And don’t just go “oh the website doesn’t matter, keep programming away” because look at this website. Look at it. Then look at any other game website. Yeah. Come on. Really.

The most requested feature

For the years I’ve been working on OpenXcom, I’ve gotten a lot of feature requests. A lot. I don’t personally comment on everything, for obvious reasons, but trust me, I do make a note of it for future reference. Oh yes, I know all about your suggestions to have an X-Com which starts in a more realistic date and can take place in different planets where the regional map actually changes over time maybe it actually takes place in a fantasy or steampunk or cyberpunk setting and is combined with TFTD simultaneously where you can automatically intercept UFOs in groups based on the lowest craft denominator and you could plot advanced flight paths or even have a more advanced interception minigame and you can have predefined equipment layouts automatically assigned based on a soldier’s stats that you can pick out of a pool or hire mercenaries with better stats but higher cost and they can have various different races and different weapon skills and keep various detailed stats for the memorial room while they’re not getting advanced training and medical attention in specialized facilities and also should be able to melee and use chainsaws and shotguns and flamethrowers and scientists and engineers should be distinct and also a research tree and more advanced bonuses for interrogating aliens and details on research progress as well as auto-sell and crafts should be able to bomb sites on command for a score penalty or the damage the craft does should affect the resulting crew when you go down attacking the site where you should get to pick where your craft lands and there should be advanced lighting and destruction physics which actually cause damage based on the impact and the bullets should be more realistic and penetrate different kinds of terrain or ricochet and have a noise and smell detection system to help track down the last alien that should run towards you after a while and being able to target different body parts and attach to cover for increased defense which they can climb over with grappling hooks while psi attacks should be limited to direct line of sight and you should be able to control all the alien’s abilities and make them your own but only if you specificaly mind control them in these exact circumstances while civilians should be able to fight back and there should be various factions fighting against/for you which you have to please and you actually get penalized by the country and they all serve different interests but you can do missions to get them on your side and everything should be chryssalids and the interface should be flexible for all resolutions but also resize and use a variety of scalers and stay true to the old original or a new modern look while making everything fully customizable through a fully fixed layout and also featuring tooltips and a built-in tutorial and syncing all your settings on the cloud and importing original saves and the rendering engine should support 2D and 3D with 8-bit and 24-bpp while using all the latest new OpenGL features and still support old hardware and it should have multiplayer co-op and competitive with dedicated servers but I actually only like to play in hotseat and you should be able to get drop-in help from various players with different crafts and play simultaneously or turn-based and also you could be the aliens and it should also be like Apocalypse and Silent Storm and Jagged Alliance and Laser Squad and Enforcer also ponies.

But in all this, there’s one feature that stands out. One that’s been requested for years and years, on the forums, on GitHub, on e-mail, on IRC, on my personal messenger, every day, every week, even right now as I am working on it and people just can’t wait because it’s not finished yet and oh gawd. So here it is:

 

Weekend streaming

Well it seems people really like the idea of live streams. 🙂 Well I’ve set some up for this weekend, so you can expect something today and tomorrow night (around 9pm+ GMT) at the Livestream channel. No fixed times as usual, this isn’t professionals we’re working with… but I’ll be sure to update this post and IRC as I get more details.

Update: Sorry guys, didn’t manage to get any streams going. This is why these things are unplanned. I’ll still try to arrange one in the future and keep you posted on any further news.

In the meantime, here’s a feature I’m sure a lot of you have been asking for:

OpenXcom live streams

As we ramp up to release the next version of OpenXcom, nothing is more important than getting rid of all those pesky bugs and crashes that always litter our development. And what better way than to team up with X-Com veterans to play through it live and test it for us?

Watch as Jade Star tries OpenXcom for the first time! Listen as SupSuper and Warboy occasionally commentate and answer audience’s questions with a variety of “yes”, “no” or even “maybe”! Suffer as the game explodes and we get more bugs to fix!


(Part 1 got eaten by Livestream)
Part 3
Part 4

Wanna know when the next stream is gonna be? Well these things are kinda unplanned, but hang around on IRC and you might catch one. Or maybe you’d like to try it yourselves? Just contact us! We’re always happy to hang out with the community. 🙂