Hi Solarius, i've been playing your mod the last few days. It's a hell of a lot of content you've put into this
Some minor things that i stumbled upon while playing:
- Megaworm (terrorist) ufopaedia entry isn't linked correctly (i.e. not at all)
- EXALT outposts keep on popping up even though the arc is finished (i.e. EXALT is destroyed)
- doors in Cyberweb lairs sometimes don't link correctly
- stored items are scattered on hangar floors during base defense missions - is this intended?
- council member defense missions start with your agents neatly lined up on the rooftop and enemies inside the house and the lower balcony, meaning your soldiers instantly draw reaction fire - is this intended?
- the second level (counted from the top) of the archive defense mission is kind of messed up
- Durathread factory missions sometimes don't contain said factory (i.e. no reasearch topic)
As i have no idea what you are working on right now most of these might already be fixed on your side. BTW, do you plan on including the TFTD ufopaedia entries/images? Because the Ion Beam Accelerator/engine and the Aquatoid entry look very...preliminary.