Author Topic: The X-Com Files - 1.3: Sanity Check  (Read 504009 times)

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.5b alpha: Keep Your Enemies Closer
« Reply #1275 on: June 19, 2017, 09:25:24 pm »
Rooms connecting to the long hallway/hallways - mostly on the upper left and the lower right. The inner doors always spawn, but the outer ones don't, i.e. they are blocked by walls.

I ran some tests, but came up with nothing unusual. I'm not saying you're wrong, I just need that screenshot (or save) to understand the problem.

It's just a grid of one-space wide hallways. Might be intended, but i found it strange that they aren't even terminated at the borders of the level.

Nothing is terminated at the borders of a level on this map.

No, i have a save i can replicate this with. The factory doesn't spawn, neither does the resarch topic item - only 3-4 durathreads. The level is just normal hills without any buildings. Granted, it doesn't always happen, i'd say the chance of it is 50/50.

Okay, this one was indeed a bug! But it wasn't 50.509, it was actually 17/83. :P

Also something i noticed, when you down and ground-assault the big syndicate aircraft the spawn points don't work as intended - i had my guys spawn inside the syndicate plane, including the items.

WAT.
Okay, this sounds like a chore... It used to work, though! I'll fix it.

Offline krautbernd

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Re: The X-Com Files - 0.6.5b alpha: Keep Your Enemies Closer
« Reply #1276 on: June 20, 2017, 03:30:32 pm »
I ran some tests, but came up with nothing unusual. I'm not saying you're wrong, I just need that screenshot (or save) to understand the problem.
Sorry, took some time to get back to it, screenshots are attached. Tell me if you need the save file.

Nothing is terminated at the borders of a level on this map.
Just making sure, it's supposed to look like this?

Okay, this one was indeed a bug! But it wasn't 50.509, it was actually 17/83. :P
Yeah, figured as much. Granted, my sample group wasn't especially big :P

WAT.
Okay, this sounds like a chore... It used to work, though! I'll fix it.
Sorry... ;D

Also, i still get EXALT outposts months (6+) after it's termination. Is this intended? Do cults pop up again occasionally (maybe in case the player missed some research topics)?

BTW, i hope it's alright to upload screenshots like this, spoilers and all.
« Last Edit: June 20, 2017, 03:42:38 pm by krautbernd »

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.5b alpha: Keep Your Enemies Closer
« Reply #1277 on: June 20, 2017, 07:13:15 pm »
Sorry, took some time to get back to it, screenshots are attached. Tell me if you need the save file.

Thanks!
(Do they have to be so enormous though? If I want to look at it, I need to make the entire forum waaaaaay too small to read anything. Are you playing on a widescreen TV or something?)

Now I get what you mean... I thought you meant later Cyberweb stages. But yes, sometimes part of the map is inaccessible. I could change it, but it would also mean throwing away all variety and randomness, so I have decided it's better to leave it as is; who said X-Com will always get the right entrance? Use explosives! ;)

Just making sure, it's supposed to look like this?

I guess if it was good enough for Hobbes, who is a really thorough mapmaker, it's good enough for me. And Apocalypse was the same really.

Also, i still get EXALT outposts months (6+) after it's termination. Is this intended? Do cults pop up again occasionally (maybe in case the player missed some research topics)?

This is fixed in 0.6.5c. Which has now been released.

- Fixed unkillable EXALT.
- Fixed some armours available where they shouldn't be.
- Fixed one Slum map.
- Fixed Scarab spawns.
- Fixed Durathread Factory not spawning sometimes.
- Fixed Megaworm research (again).
- Fixed Zrbite Tank article crash. Minor fixes.

Offline HumanTraitor

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Re: The X-Com Files - 0.6.5c alpha: Keep Your Enemies Closer
« Reply #1278 on: June 20, 2017, 07:59:59 pm »
Yay, a new release! Oh, just bugfixes. Still, it's something.

Did you add that congratulatory message I mentioned from MAGMA, Solarius?

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.5c alpha: Keep Your Enemies Closer
« Reply #1279 on: June 20, 2017, 08:55:00 pm »
Did you add that congratulatory message I mentioned from MAGMA, Solarius?

Sorry no, no new content this time.

Offline Nord

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Re: The X-Com Files - 0.6.5c alpha: Keep Your Enemies Closer
« Reply #1280 on: July 05, 2017, 07:32:07 pm »
mediafire says "permission denied" when i try to download newest version.

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.5c alpha: Keep Your Enemies Closer
« Reply #1281 on: July 05, 2017, 11:04:18 pm »
mediafire says "permission denied" when i try to download newest version.
I had no problem downloading it. Anyway, here is an alternative link for you.

Offline Nord

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Re: The X-Com Files - 0.6.5c alpha: Keep Your Enemies Closer
« Reply #1282 on: July 06, 2017, 09:23:59 am »
Thanks!

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1283 on: July 12, 2017, 09:52:44 pm »
Version 0.6.6 is released.

- Updated the exe to OXCE+ 3.8.
- New missions: Citizens vs. Monsters (desert and jungle variants), Police Anti-Monster Operation, Military Anti-Monster Operation, Alien Agricultural Sabotage, new Alien Terror variant.
- New alien ship: Cruiser (map by Dioxine).
- Overhauled all Marsh terrains.
- Overhauled all live and dead enemies sell prices.
- Fully randomized mission generation times.
- Added some new articles (with Woah's help).
- Added some missing briefings.
- Updated Tundra terrain properties (by Hellrazor).
- Fixed Syndicate Assassination ally spawning (and made the map bigger).
- Fixed Skymarshall roof.
- Fixed Monster Lab floor.
- Fixed Mind Shield and Hyper-Wave Decoder mysterious crash.

Offline HumanTraitor

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1284 on: July 12, 2017, 10:28:31 pm »
Version 0.6.6 is released.

- Updated the exe to OXCE+ 3.8.
- New missions: Citizens vs. Monsters (desert and jungle variants), Police Anti-Monster Operation, Military Anti-Monster Operation, Alien Agricultural Sabotage, new Alien Terror variant.
- New alien ship: Cruiser (map by Dioxine).
- Overhauled all Marsh terrains.
- Overhauled all live and dead enemies sell prices.
- Fully randomized mission generation times.

FUCK YES! Time to start again... From March 98, no chance in hell I'll start over from the very beginning and do everything again. These new changes seem promising.

By the way, can you use another color for the post's title? That purple color is painful.


Offline Dr.Crowley

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1285 on: July 13, 2017, 12:32:07 am »
Version 0.6.6 is released.

- Updated the exe to OXCE+ 3.8.
- New missions: Citizens vs. Monsters (desert and jungle variants), Police Anti-Monster Operation, Military Anti-Monster Operation, Alien Agricultural Sabotage, new Alien Terror variant.
- New alien ship: Cruiser (map by Dioxine).
- Overhauled all Marsh terrains.
- Overhauled all live and dead enemies sell prices.
- Fully randomized mission generation times.
- Added some new articles (with Woah's help).
- Added some missing briefings.
- Updated Tundra terrain properties (by Hellrazor).
- Fixed Syndicate Assassination ally spawning (and made the map bigger).
- Fixed Skymarshall roof.
- Fixed Monster Lab floor.
- Fixed Mind Shield and Hyper-Wave Decoder mysterious crash.

YES, YES!!!

Offline DJChickyNuggs

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1286 on: July 13, 2017, 04:38:04 am »
(srry if you get asked this alot) is it possible to beat the game yet?

Offline mumble

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1287 on: July 13, 2017, 08:45:27 am »
AFAIK, the game has been beatable for a while : it ends how normal xcom ends,
Spoiler:
with invading mars

Hes just filling in all the inbetween stuff.
« Last Edit: July 13, 2017, 10:36:30 am by mumble »

Offline DJChickyNuggs

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1288 on: July 13, 2017, 03:25:39 pm »
oh cool, thanks  :)

Offline Lohland

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1289 on: July 13, 2017, 11:14:43 pm »
After loading the old save, the built-in hyper-wave decoders disappeared on the bases.