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Author Topic: The X-Com Files online Wiki  (Read 9521 times)

Offline anothrgamer1234

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Re: The X-Com Files online Wiki
« Reply #30 on: June 06, 2020, 11:08:04 pm »
I see. At any rate you should at least fix whatever it is that's preventing the wiki from loading at all; right now it's not usable.

Offline anothrgamer1234

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Re: The X-Com Files online Wiki
« Reply #31 on: June 22, 2020, 01:57:34 am »
I hate having to double-post, but is there at least an archived copy available that's reasonably up to date? I've been trying to use Internet Archive but all the combat analyses are just blank pages on its most recent stored copy.

Offline Solarius Scorch

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Re: The X-Com Files online Wiki
« Reply #32 on: June 22, 2020, 02:32:12 am »
The wiki is back online!

Offline tarkalak

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Re: The X-Com Files online Wiki
« Reply #33 on: July 07, 2020, 07:42:59 pm »
The true percentages don't exist, the game doesn't operate on the hit chance concept.
That's why they cannot be shown, not even theoretically.

Theoretically you can calculate them on the fly (or very slowly) in two ways, assuming that you have full access to the formulas that the game uses or you can calculate shots without animations:

A) Calculate the visible surface of the object and using the firing formula - calculate what percent of the shots will land on it. This one is probably pretty hard and you will need to do some real math.
or:
B) Run a Monte Carlo simulation - throw ~1000 (or more) dummy shots at the target with the same ballistics as the real shot and see how many made it. The more dummy shots the better the accuracy of the result, but 1000 should give acceptable accuracy in percents.

Both of the above are probably impractical to implement though.

Offline TheCurse

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Re: The X-Com Files online Wiki
« Reply #34 on: July 08, 2020, 11:05:04 am »
I did a dmg/hit ratio simulator. 1000 is definately not enough, i´m running at like 100k for each distance and even there are differences.
the area calculation would be the right way if you want a proper percentage. but its really hard to do.

Offline tarkalak

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Re: The X-Com Files online Wiki
« Reply #35 on: July 09, 2020, 05:12:44 pm »
I did a dmg/hit ratio simulator. 1000 is definately not enough, i´m running at like 100k for each distance and even there are differences.
the area calculation would be the right way if you want a proper percentage. but its really hard to do.

I meant per situation. Targets have different profile in the game (sectoids are short, soldiers are tall, etc.). At the same distance, the same shooter with the same gun will get different percentages depending on the target, your elevation and any partial cover that obscures the target.

If there is some button in game that allows you to run a 1000 dummy aimed shots, the result should accurate within 1-2 percent of the actual hit percentage. It would be even better, if, instead of using the RNG, you could just test for all possible RNG values in the formula. Of course I didn't actually test it so you are probably right.

Calculating the area would be easy if you consider only ball shapes, but pretty hard if you want to calculate it for any shape.
« Last Edit: July 09, 2020, 05:26:47 pm by tarkalak »

Offline PaulaEliason

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Re: The X-Com Files online Wiki
« Reply #36 on: August 20, 2020, 08:36:44 pm »
I can't find the wiki mode on the website can you please sent me link

Offline Finnik

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Re: The X-Com Files online Wiki
« Reply #37 on: August 21, 2020, 10:57:51 am »
I can't find the wiki mode on the website can you please sent me link
Check search field, or sidebar and drop down menu in left top corner

Offline anothrgamer1234

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Re: The X-Com Files online Wiki
« Reply #38 on: August 21, 2020, 06:55:37 pm »
Check search field, or sidebar and drop down menu in left top corner

Is there a means to edit the wiki ourselves or does it have to go through you? I noticed that a lot of the wiki is in need of updating, but I can't add any of the new information myself.

Offline Solarius Scorch

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Re: The X-Com Files online Wiki
« Reply #39 on: September 09, 2020, 02:22:10 pm »
Today we have updated the Wiki to reflect the current state of the mod.