Author Topic: The X-Com Files - 1.4: Signs of Apocalypse  (Read 575715 times)

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1290 on: July 13, 2017, 11:26:38 pm »
After loading the old save, the built-in hyper-wave decoders disappeared on the bases.

Yeah, their strings had to be changed to fix the crash. Sorry, gotta build them again! (Or cheat them in.)

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1291 on: July 15, 2017, 03:23:38 pm »
Hi Scorch!
After completing a mission in 0.6.6 on global map I always get crash at the same time with the same error:
A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

Logs attached.

Happens even I restart the game from the beggining

--- posts merged ---

Welp, unfortunately I encountered an obstacle I can't defeat: I'm not currently in the mood to play X-COM games for the moment, more so because for some reason the game moves quite slowly even though it shouldn't, no idea if this is due my O.S. or what.

In any case, I found a minor bug which way be of your interest.

Upon leading the save, I had access to a research topic that seems I shouldn't have acquired yet: It was called something like "Bio-x", that had to do about alien biology and such. According to the tech tree viewer it is unlocked by capturing several aliens such as a Reaper, a Snakeman and a last one I don't remember right now. Doing that supposedly unlocks Stun Darts type B but, as I haven't encountered Snakemen in-game yet, I finish the research but nothing happens.
The text also does mention stuff about "three different morphologies" found in aliens, which seems to enhance further my suspicion that I shouldn't have access to this research topic yet.
« Last Edit: July 16, 2017, 11:54:30 am by Solarius Scorch »

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1292 on: July 16, 2017, 11:56:54 am »
Hi Scorch!

Hi HaMaT!

After completing a mission in 0.6.6 on global map I always get crash at the same time with the same error:
A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

Logs attached.

Happens even I restart the game from the beggining

Unfortunately the log is rarely helpful... Can you please post a save?

Upon leading the save, I had access to a research topic that seems I shouldn't have acquired yet: It was called something like "Bio-x", that had to do about alien biology and such. According to the tech tree viewer it is unlocked by capturing several aliens such as a Reaper, a Snakeman and a last one I don't remember right now. Doing that supposedly unlocks Stun Darts type B but, as I haven't encountered Snakemen in-game yet, I finish the research but nothing happens.

The text also does mention stuff about "three different morphologies" found in aliens, which seems to enhance further my suspicion that I shouldn't have access to this research topic yet.

Thanks. Again, a save would be useful, since I am not sure if it's as designed or not.

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1293 on: July 16, 2017, 02:44:17 pm »
Hi HaMaT!

Unfortunately the log is rarely helpful... Can you please post a save?

Attached. All you have to do is wait. Crash occurs on 12th of November. Maybe the research will complete at that time. Don't know exactly.

Offline HT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1294 on: July 16, 2017, 03:37:49 pm »

Thanks. Again, a save would be useful, since I am not sure if it's as designed or not.

Okay then. The research topic can be found in the third base. I also warn you that I had edited my save in the past, mostly to alter the difficulty level as I mentioned in another thread, which may explain why I got a third base with the available budget (I use it mostly to store stuff, not to powergame too much).


Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1295 on: July 16, 2017, 04:10:30 pm »
Attached. All you have to do is wait. Crash occurs on 12th of November. Maybe the research will complete at that time. Don't know exactly.

Indeed it is crashing.

Meridian, can you please have a look? Some mission is probably broken. Maybe it's the same you have mentioned before, police vs. monsters?

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1296 on: July 16, 2017, 05:36:30 pm »
Indeed it is crashing.

Is there a way around so I can continue play while waiting for patch? Edit save file? Turn off that kind of mission for now?

Offline Meridian

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1297 on: July 16, 2017, 05:54:36 pm »
Is there a way around so I can continue play while waiting for patch? Edit save file? Turn off that kind of mission for now?

Yes, you can edit the save, just like described here: https://openxcom.org/forum/index.php/topic,5047.msg85414.html#msg85414

Just look for a different mission, in your case: STR_MONSTER_VS_MOB_JUNGLE

EDIT: seeing you have STR_MONSTER_VS_POLICE_TEMPERATE in your save as well, you may want to delete that too, since it's bugged as well
« Last Edit: July 16, 2017, 05:58:23 pm by Meridian »

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1298 on: July 16, 2017, 05:59:39 pm »
It did help! Thank you very much!

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1299 on: July 16, 2017, 06:05:25 pm »
It did help! Thank you very much!

I've posted a hotfix in the bug reports thread.

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1300 on: July 16, 2017, 06:23:10 pm »
I've posted a hotfix in the bug reports thread.
May I return the save backup with broken missions or it's a temporary fix?

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1301 on: July 16, 2017, 07:33:42 pm »
May I return the save backup with broken missions or it's a temporary fix?

The save should be fine now... The bug was that I did not specify what texture should be used. I added that information, should work.

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1302 on: July 16, 2017, 08:01:51 pm »
One more question. In 0.6.6 what should be researched\captured\killed in order to get a Laboratory? An invasion has already started for me but I still have only 10 scientists.

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1303 on: July 16, 2017, 08:15:49 pm »
One more question. In 0.6.6 what should be researched\captured\killed in order to get a Laboratory? An invasion has already started for me but I still have only 10 scientists.

You need to
Spoiler:
recruit the Chief Researcher
.

Offline HaMaT

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Re: The X-Com Files - 0.6.6 alpha: Mark of The Beast
« Reply #1304 on: July 16, 2017, 08:31:57 pm »
You need to
Than we probably have another bug. I have that guy but I can't build Laboratory. Please see my save