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Author Topic: The X-Com Files - 1.3: Sanity Check  (Read 504031 times)

Offline Slaughter

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1245 on: May 21, 2017, 09:35:16 pm »
I've been away from the game due to being computer-less and I must ask - what's up this CQC thing?

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Offline Solarius Scorch

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1246 on: May 21, 2017, 09:39:07 pm »
I've been away from the game due to being computer-less and I must ask - what's up this CQC thing?

If you try shooting a trained martial arts guy with a rifle from point blank, expect he'll just knock the rifle to the side/manhandle you/kick you in the balls, and the bullet will go in a random direction. Basically an additional test when using a non-melee weapon at melee range, based on Melee Accuracy and Reactions.

Offline mumble

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1247 on: May 21, 2017, 09:49:04 pm »
It's simple: all weapons have their accuracyCloseQuarters stat increased by 1.25.
I see...hope you consider other elements I suggested later, when you have more time.

Its a cool mechanic concept, just needs some liberal polishing.

I've been away from the game due to being computer-less and I must ask - what's up this CQC thing?

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It changes the balance up quite a bit, but in a nice way : breaching a door with a melee weapon / gun combo in hand is not a terrible idea, and its better to fire from 2 tiles back. Likewise, rushing gunners with a melee weapon is a viable tactic, since point blank reaction fire is much less dangerous. Just make sure you don't have to run TOO far before swinging.

Oh, and monsters like spiders are significantly more scary : bringing someone with a mac10 and combat knife isn't a bad idea.

Speaking of combat knife, could you make the machete have a higher power bonus from strength? Currently its inferior to the combat knife entirely, where as I could see it being more effective in STRONG, but unskilled hands. Maybe make the power bonus .3 or .4,
« Last Edit: May 21, 2017, 10:13:51 pm by mumble »

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1248 on: May 21, 2017, 10:29:20 pm »
Its a cool mechanic concept, just needs some liberal polishing.

Which I hope you all will help me with. :)

Speaking of combat knife, could you make the machete have a higher power bonus from strength? Currently its inferior to the combat knife entirely, where as I could see it being more effective in STRONG, but unskilled hands. Maybe make the power bonus .3 or .4,

Okay, I raised it to 0.3 from Strength (and still 0.1 from Melee).

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1249 on: May 22, 2017, 06:16:51 pm »
I finally got some time to take a look on this new version. Hope none of game-breaking bugs will show up.

Offline Lohland

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1250 on: May 22, 2017, 07:35:30 pm »
And what is needed Police ID Card

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.4 alpha: Up Close and Personal
« Reply #1251 on: May 23, 2017, 07:51:05 am »
Well, I've got "Church of Dagon High Temple" mission almost as soon as I loaded my old save file (from version 0.5.4 IIRC) into version 0.6.4. LOL.

Anyway, it's September 25, 1999, and I've got a bad feeling (yet again) that maybe I should start a new game because there are still some questions from before:
1)why I still can't research and manufacture alien guns? I have Alien Engeneering researched, so what else is required?
2)why I still can't manufacture Toxigun? I have BOTH Toxigun AND Toxigun Flask researched, but only Toxigun can be manufactured. What kind of Unobtanium-666 should I research else?
3)why the Strange Life Forms research branch suddenly stopped? The last major breakthrough were Mutant Metabolism and Mutant Blood Plasma Extraction. Oh, and the latest event from this arc I saw was the Arachnoquake.

To be honest, I blame the Beginner difficulty (yeah, you know, not everyone play on Superhuman). The list of my finished research topics is below:
Spoiler:
- STR_LOGISTICS
  - STR_PERSONAL_PROTECTION
  - STR_LEATHER_COAT
  - STR_VEST_BUSINESS_SUIT
  - STR_NONSTANDARD_WEAPONS
  - STR_SHOTGUN_BUY
  - STR_SHOTGUN
  - STR_MAGNUM_BUY
  - STR_MAGNUM
  - STR_UZI
  - STR_UZI_CLIP
  - STR_ALIEN_ABDUCTION
  - STR_HUMAN_FARMER
  - STR_FARMER
  - STR_WEREWOLF_CORPSE
  - STR_WEREWOLF_AUTOPSY
  - STR_TOUGH_CREATURE_AUTOPSY
  - STR_STRANGE_CREATURE_AUTOPSY
  - STR_CHUPACABRA_CORPSE
  - STR_CHUPACABRA_AUTOPSY
  - STR_MEGASCORPION_CORPSE
  - STR_MEGASCORPION_AUTOPSY
  - STR_SHAMBLER_CORPSE
  - STR_SHAMBLER_AUTOPSY
  - STR_SHIV
  - STR_ZOMBIE_STERILE_CORPSE
  - STR_ZOMBIE_STERILE_AUTOPSY
  - STR_CROSSBOW
  - STR_ALIEN_HARVEST
  - STR_DOSSIER_ERNIE_LLOYD_SOBATKA
  - STR_DISCIPLE_OF_DAGON
  - STR_CHURCH_OF_DAGON
  - STR_CULTIST_INTERROGATED
  - STR_MILESTONE_1
  - STR_MILESTONE_1_SUMMARY
  - STR_HUNTING_RIFLE
  - STR_FLARE_PISTOL
  - STR_MP
  - STR_ZOMBIE_STERILE_TERRORIST
  - STR_ZOMBIE_STERILE
  - STR_STRANGE_CREATURE
  - STR_WHAT_DO_NOW_MILESTONE_1
  - STR_GIANT_SPIDER_CORPSE
  - STR_GIANT_SPIDER_AUTOPSY
  - STR_DOSSIER_ABEBA_TEWOLDE
  - STR_ENFIELD_REVOLVER
  - STR_ETRACE
  - STR_FENRIR_CORPSE
  - STR_FENRIR_AUTOPSY
  - STR_KIRYU_KAI
  - STR_MINEBEA_UZI
  - STR_XENOLOGIST_CONTACT
  - STR_INFO_UPLOAD
  - STR_ZOMBIE_GRUBAS_CORPSE
  - STR_ZOMBIE_GRUBAS_AUTOPSY
  - STR_ALIEN_LANGUAGE_INVESTIGATION
  - STR_BRAINWASHED_HUMAN_FARMER
  - STR_ZOMBIE_PARASITE
  - STR_ZOMBIE_PLOT
  - STR_STAFF_008
  - STR_MIB_SOLDIER
  - STR_SCOUT_DRONE
  - STR_MEDICINE
  - STR_DOG_RECRUITMENT
  - STR_DOGE_BITE
  - STR_MONGORN_TERRORIST
  - STR_MONGORN
  - STR_GIANT_SPIDER_TERRORIST
  - STR_GIANT_SPIDER
  - STR_CAWS
  - STR_SMG
  - STR_MUTANT_PHYSIOLOGY
  - STR_DART_RIFLE_PREQ
  - STR_CHIEF_RESEARCHER_CONTACT
  - STR_MUTANT_METABOLISM
  - STR_MUTANT_BLOOD_PLASMA
  - STR_TONFA
  - STR_BLACK_LOTUS_FOLLOWER
  - STR_BLACK_LOTUS
  - STR_TOXIGUN
  - STR_COOL_ALIEN_GADGET
  - STR_STAFF_001
  - STR_CHIEF_ENGINEER_CONTACT
  - STR_ALIEN_LANGUAGE
  - STR_SNIPER_RIFLE
  - STR_WORKSHOP
  - STR_MONGORN_CORPSE
  - STR_MONGORN_AUTOPSY
  - STR_AXE
  - STR_THROWING_KNIVES
  - STR_STUN_ROD
  - STR_BIOEXO
  - STR_BOOM_BOX
  - STR_DART_RIFLE
  - STR_STUNNED_HUMAN_FARMER
  - STR_DART_PISTOL
  - STR_WERECAT_CORPSE
  - STR_WERECAT_AUTOPSY
  - STR_TRAUMA_PACK
  - STR_ADVANCED_MEDICINE
  - STR_HEALING_SPRAY
  - STR_REAPER_CORPSE
  - STR_REAPER_AUTOPSY
  - STR_DART_RIFLE_CLIP_B_PREQ3
  - STR_DOSSIER_HARLEY_STONE
  - STR_DOSSIER_RICHTER_TWINS
  - STR_BIO_LABORATORY
  - STR_MACHETE
  - STR_STAFF_002
  - STR_EXALT_INFILTRATOR
  - STR_EXALT
  - STR_ALIEN_INFILTRATION
  - STR_EXALT_NETWORK
  - STR_CHURCH_OF_DAGON_NETWORK
  - STR_DOSSIER_TERRENCE_LOCKHART
  - STR_DOSSIER_ELIAS_SEPPA
  - STR_BLACK_LOTUS_NETWORK
  - STR_MAKAROV
  - STR_STAFF_003
  - STR_DESERT_EAGLE
  - STR_AK47
  - STR_STAFF_007
  - STR_SKORPION
  - STR_PSICLONE
  - STR_ALIEN_ENGINEERING_PREQ
  - STR_ALIEN_ENGINEERING
  - STR_STAFF_009
  - STR_ZOMBIE_GRUBAS_TERRORIST
  - STR_ZOMBIE_GRUBAS
  - STR_ZOMBIE_EVOLUTION_HYPOTHESIS
  - STR_MOTION_SCANNER
  - STR_NITRO_EXPRESS
  - STR_ZOMBIE_INFECTOR_CORPSE
  - STR_ZOMBIE_INFECTOR_AUTOPSY
  - STR_ZOMBIE_INFECTOR_TERRORIST
  - STR_ZOMBIE_INFECTOR
  - STR_ZOMBIE_ARE_BREEDING
  - STR_ALIEN_FOOD
  - STR_SPIKEBOAR_CORPSE
  - STR_SPIKEBOAR_AUTOPSY
  - STR_SECTOID_CORPSE
  - STR_SECTOID_AUTOPSY
  - STR_DART_RIFLE_CLIP_B_PREQ1
  - STR_FN_FAL
  - STR_DOSSIER_LYDIA_LUX
  - STR_DOSSIER_HARRIE_LENSSEN
  - STR_DOSSIER_JIN_CHUN_MAE
  - STR_DOSSIER_SAKAMORI_MOTOKO
  - STR_WOODEN_CLUB
  - STR_KATANA
  - STR_STAFF_004
  - STR_BLACK_LOTUS_WARRIOR
  - STR_THROWING_STARS
  - STR_ALIEN_BIOLOGY
  - STR_DOUBLE_BARRELED
  - STR_RIFLE_M16
  - STR_BASEBALL_BAT
  - STR_ZSRR_GANGER
  - STR_ZSRR
  - STR_ZSRR_BIO_ENHANCEMENT
  - STR_ZSRR_NETWORK
  - STR_MILITARY_ENVOY_CONTACT
  - STR_ALL_STAFF_CONTACTED
  - STR_MILESTONE_2
  - STR_MILESTONE_2_SUMMARY
  - STR_INCENDIARY_GRENADE
  - STR_SMOKE_GRENADE
  - STR_HAZMAT_ARMOR
  - STR_XENONAUTS
  - STR_ARMORED_VEST
  - STR_WHAT_DO_NOW_MILESTONE_2
  - STR_BLACKOPS_CONTACT
  - STR_CAWS_BUY
  - STR_ASSAULT_RIFLE_BUY
  - STR_ASSAULT_RIFLE
  - STR_SMG_BUY
  - STR_RIFLE_CLIP
  - STR_PISTOL_BUY
  - STR_PISTOL_CLIP
  - STR_PISTOL
  - STR_RIFLE_BUY
  - STR_RIFLE
  - STR_BLACKOPS_SHOTGUN_BUY
  - STR_BLACKOPS_SHOTGUN
  - STR_DOSSIER_MARTIN_JAKUBKO
  - STR_DOSSIER_TAN_YING
  - STR_BLACK_LOTUS_WITCH
  - STR_BLACK_LOTUS_OPERATIONS
  - STR_BLACKOPS_SNIPER_RIFLE_BUY
  - STR_BLACKOPS_SNIPER_RIFLE
  - STR_SHADOWBAT_CORPSE
  - STR_SHADOWBAT_AUTOPSY
  - STR_ARASAKA_3000
  - STR_LABORATORY
  - STR_DURATHREAD
  - STR_JUMPSUIT
  - STR_BILLHOOK
  - STR_HEALING_PACK
  - STR_KNIFE
  - STR_SICK_BAY
  - STR_BASIC_FLIGHT_TRAINING
  - STR_EXPLOSIVES_LICENCE
  - STR_DYNAMITE
  - STR_GRENADE
  - STR_LANDMINE
  - STR_HK_MK23_SOCOM
  - STR_DRAGONFLY
  - STR_SNIPER_RIFLE_BUY
  - STR_LMG_BUY
  - STR_LMG_CLIP
  - STR_LMG
  - STR_FN_FAL_BUY
  - STR_PROXIMITY_GRENADE
  - STR_TOXIGUN_FLASK
  - STR_IMPROVED_MUDRANGER
  - STR_FLAME_GLOVE
  - STR_DOSSIER_PARVATI_ANAND_FOSTER
  - STR_BLACK_LOTUS_ASSASSIN
  - STR_ALIEN_ALLOYS
  - STR_ALIEN_SURGERY
  - STR_BLACK_LOTUS_AVATAR_CORPSE
  - STR_BLACK_LOTUS_AVATAR_AUTOPSY
  - STR_WAKIZASHI
  - STR_RAK
  - STR_ALLOYS_ENGINEERING
  - STR_TOMMYGUN
  - STR_ALLOY_VEST
  - STR_ALLOY_AMMO
  - STR_PISTOL_AA_CLIP
  - STR_RIFLE_AA_CLIP
  - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP
  - STR_MAGNUM_AA_DRUM
  - STR_SMG_AA_CLIP
  - STR_LMG_AA_CLIP
  - STR_SHOTGUN_AA_SHELLS
  - STR_SHOTGUN_AA_SHELLS_AP
  - STR_CAWS_CLIP_AA
  - STR_ALLOYS_MANUFACTURING
  - STR_ALIEN_CONTAINMENT
  - STR_ALLOY_BLADES
  - STR_ALLOY_SWORD
  - STR_LUGER
  - STR_RIFLE_SA80
  - STR_ALLOY_KNIFE
  - STR_RIFLE_M16_CLIP
  - STR_CONTACT_CULT_ARMS_DEALERS
  - STR_STEYR_AUG_BUY
  - STR_STEYR_AUG
  - STR_ARASAKA_3000_BUY
  - STR_CANISTER_GUN
  - STR_GIANT_SPIDER_QUEEN_CORPSE
  - STR_GIANT_SPIDER_QUEEN_AUTOPSY
  - STR_ALIEN_COMMUNICATOR
  - STR_ZSRR_PIONEER_MALE
  - STR_ZSRR_PIONEER
  - STR_ALIEN_ENTERTAINMENT
  - STR_CANISTER_GUN_CLIP_CH
  - STR_CANISTER_GUN_AMMO
  - STR_UFO_SIGNATURE
  - STR_WEREWOLF_TERRORIST
  - STR_WEREWOLF
  - STR_BEASTMAN
  - STR_LIGHT_CANNON
  - STR_MAGMA_CONTACT_PREQ
  - STR_LC_AP_AMMO
  - STR_LC_BS_AMMO
  - STR_DURATHREAD_FACTORY_LOCATION
  - STR_MAGMA_CONTACT
  - STR_THRASHER_SHOTGUN
  - STR_HEAVY_CANNON
  - STR_AUTO_CANNON
  - STR_TACTICAL_GRENADE_LAUNCHER
  - STR_ADVANCED_FIREARMS_DEP_1
  - STR_MESSAGE_FROM_MAGMA_01
  - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO
  - STR_SHARE_ALLOY_AMMO_TECH
  - STR_AC_AA_AMMO
  - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY
  - STR_HC_AA_AMMO
  - STR_LC_AA_AMMO
  - STR_LC_BS_AA_AMMO
  - STR_BEASTMAN_FORMULA
  - STR_THRASHER_SHOTGUN_BUY
  - STR_LIGHT_CANNON_BUY
  - STR_MAGMA_MISSION_MAGMA_LAB
  - STR_EXAMINATION_ROOM
  - STR_SMALL_RADAR_SYSTEM
  - STR_AWACS
  - STR_MEGAZOMBIE_CORPSE
  - STR_MEGAZOMBIE_AUTOPSY
  - STR_ZOMBIE_TROOPER_CORPSE
  - STR_ZOMBIE_TROOPER_AUTOPSY
  - STR_ZOMBIE_IMPLANT
  - STR_LARGE_RADAR_SYSTEM
  - STR_DOSSIER_IVAN_VASLOV
  - STR_EXALT_ENFORCER
  - STR_EXALT_OPERATIONS
  - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE
  - STR_RIFLE_M16_BUY
  - STR_GROZA
  - STR_DURATHREAD_MANUFACTURING
  - STR_DOSSIER_MILLER_AND_SMITH
  - STR_SPIKEBOAR_TERRORIST
  - STR_SPIKEBOAR
  - STR_DOSSIER_ANTONIO_BIANCHI
  - STR_MEGASCORPION_TERRORIST
  - STR_MEGASCORPION
  - STR_DOSSIER_IOANA_IANCU
  - STR_PRIEST_OF_DAGON
  - STR_ELDRITCH_LANGUAGE_INVESTIGATION
  - STR_CHOSEN_OF_DAGON
  - STR_CHURCH_OF_DAGON_OPERATIONS
  - STR_RIFLE_SA80_BUY
  - STR_ELDRITCH_LANGUAGE
  - STR_TRANSPORT_ALTERNATIVE
  - STR_HELICOPTER
  - STR_PRIVATE_TRANSPORT
  - STR_BIG_HEALING_SPRAY
  - STR_HK_MK23_SOCOM_BUY
  - STR_INTEL_LABORATORY
  - STR_FAMAS_BUY
  - STR_FAMAS
  - STR_QBU_88_BUY
  - STR_QBU_88
  - STR_SKS
  - STR_SWD
  - STR_PSG1_BUY
  - STR_PSG1
  - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY
  - STR_BLACKOPS_AUTO_SNIPER_RIFLE
  - STR_SKS_BUY
  - STR_SWD_BUY
  - STR_GILLDOG_CORPSE
  - STR_GILLDOG_AUTOPSY
  - STR_BOLT_ACTION
  - STR_BOLT_ACTION_BUY
  - STR_SWARMIDS_LARGE_TERRORIST
  - STR_SWARMIDS
  - STR_SWARMIDS_SMALL_TERRORIST
  - STR_DOSSIER_THOMAS_ERICKSON
  - STR_SORCERER_OF_DAGON
  - STR_DAGON_MORPH
  - STR_GILLDOG_TERRORIST
  - STR_GILLDOG
  - STR_ALIEN_LIFEFORMS
  - STR_DAGON_STAFF
  - STR_DOSSIER_IVAN_PRYPET
  - STR_MESSENGERS_OF_DAGON
  - STR_CHUPACABRA_TERRORIST
  - STR_CHUPACABRA
  - STR_AKSU74
  - STR_DOSSIER_ANATOLY_AVDEYEV
  - STR_PKM
  - STR_CHURCH_OF_DAGON_HQ
  - STR_MAC10
  - STR_EXALT_GOON
  - STR_MAC10_BUY
  - STR_SWARMIDS_SMALL_CORPSE
  - STR_SWARMIDS_CORPSE
  - STR_SWARMIDS_AUTOPSY
  - STR_SORCERER_OF_DAGON_CORPSE
  - STR_SORCERER_OF_DAGON_AUTOPSY
  - STR_FLOATER_CORPSE
  - STR_FLOATER_AUTOPSY
  - STR_GRAV_MODULE
  - STR_GRAVMODULE_ARMOR
  - STR_DOSSIER_KAO_TONG
  - STR_S&W_610
  - STR_BLACK_LOTUS_FOOTMAN
  - STR_S&W_610_BUY
  - STR_DEEP_ONE_CORPSE
  - STR_DEEP_ONE_AUTOPSY
  - STR_POLICE_ID
  - STR_TLETH_HATCHET
  - STR_AQUA_PLASTICS_PREQ2
  - STR_TLETH_SPEAR
  - STR_DEEP_ONE_SOLDIER
  - STR_DEEP_ONE
  - STR_STEN
  - STR_STEN_BUY
  - STR_MP40_CLIP
  - STR_DEEP_ONE_COMMUNITIES
  - STR_STAFF_005
  - STR_ZSRR_MATROS
  - STR_ZSRR_OPERATIONS
  - STR_AK47_BUY
  - STR_AK47_CLIP
  - STR_GROZA_BUY
  - STR_AKSU74_BUY
  - STR_CHTONITE_CORPSE
  - STR_CHTONITE_AUTOPSY

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.5 alpha: Kep Your Enemies Closer
« Reply #1252 on: May 23, 2017, 09:05:32 pm »
By alienguns, do you mean plasma weapons and such? They require way more than just Alien Engineering. The only easily accessible alien weapons are lasers.
Toxigun requires Alien Gardens.
Strange Life Forms can be resolved, but you are too early for this. Just harvest them for now.

EDIT: Version 0.6.5 has been released!

- Update of CQC mechanics (now it should be a bit more difficult to divert point blank shots).
- Complete rebuiling of Hybrid convoy missions.
- Updated Rusian version (by Kammerer).
- Added incendiary ammo for the Light Cannon.
- Machete is a bit stronger.
- Fixed maps crashing due to tall buildings.
- Fixed Dart Pistol ranges.
- Fixed Black Lotus Footman sprite.
- Fixed Megaworm Autopsy crash.
- Fixed broken terrain.
- Fixed broken Hybrid Agent corpse research.
- Fixed an issue with Sten ammo.

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.5 alpha: Kep Your Enemies Closer
« Reply #1253 on: May 23, 2017, 10:25:13 pm »
By alienguns, do you mean plasma weapons and such? They require way more than just Alien Engineering. The only easily accessible alien weapons are lasers.
Hmmm, I'll check my stores.
Toxigun requires Alien Gardens.
Alien Gardens? What is it, UFO Component, plot research or "alien activity"-type research?
Strange Life Forms can be resolved, but you are too early for this. Just harvest them for now.
Oh well, seems like I need to research the overall alien plot somewhat deeper.

EDIT: Version 0.6.5 has been released!
Geez, and I just installed 0.6.4.  ;D

Offline mumble

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Re: The X-Com Files - 0.6.5 alpha: Kep Your Enemies Closer
« Reply #1254 on: May 24, 2017, 04:31:28 am »
There seems to be a typo in your thread : kep your enemies closer...

Hope the CQC is better balanced now : mind providing any specifics for exact changes?

EDIT : by the way, when will we have awards added in again? I really miss these from FMP, but dont want to lose the cool stuff in xcom files.
« Last Edit: May 24, 2017, 12:10:23 pm by mumble »

Offline HumanTraitor

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Re: The X-Com Files - 0.6.5 alpha: Kep Your Enemies Closer
« Reply #1255 on: May 24, 2017, 04:32:45 pm »
So, how does exactly the new CQC mechanics work then? I was hoping for a new Ufopaedia entry but nothing so far. Also, a minor question I have: Does X-Com Files also have the save problem with updating saves between newer editions of the game, or could I theoretically play the latest version with an old savegame without issues? My latest save is from the immediately previous version, 0.6.3 I think, but the game is REALLY long enough and I would loathe having to start over again at some point in the future.

Offline ohartenstein23

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Re: The X-Com Files - 0.6.5 alpha: Kep Your Enemies Closer
« Reply #1256 on: May 24, 2017, 07:18:21 pm »
So, how does exactly the new CQC mechanics work then? I was hoping for a new Ufopaedia entry but nothing so far.

This thread contains an explanation of the mechanics.  Baseline in XCF for the accuracy is 80%.

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.5 alpha: Kep Your Enemies Closer
« Reply #1257 on: May 25, 2017, 12:43:58 am »
Sorry about lack of awards... I didn't get to them yet. The ones from the mod are not very suitable, so I need to make something different.

Offline mumble

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Re: The X-Com Files - 0.6.5 alpha: Keep Your Enemies Closer
« Reply #1258 on: May 25, 2017, 08:01:53 pm »
I suppose so : though awards were honestly my favorite thing about FMP : getting a highly decorated vet on the field felt great, and losing them felt awful.

If only there was a way to make certain things and names change after XCOM promotions : that would be a neat effect : and then we could have titles in xcom troops change as the agency changes.
« Last Edit: May 25, 2017, 08:04:13 pm by mumble »

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.5 alpha: Keep Your Enemies Closer
« Reply #1259 on: May 25, 2017, 11:59:26 pm »
I suppose so : though awards were honestly my favorite thing about FMP : getting a highly decorated vet on the field felt great, and losing them felt awful.

But I totally understand! I feel the same.

If only there was a way to make certain things and names change after XCOM promotions : that would be a neat effect : and then we could have titles in xcom troops change as the agency changes.

There's something (I think) better coming: special stat bonuses from commendations. In Meridian we trust :)