aliens

Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4307970 times)

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2340 on: April 20, 2016, 03:32:27 am »
The wait on good old rng is indeed a problem from say the end of year one till the final mission. Ive had the raw ground firepower to win vs anything for years. Live captures particularly of stargods where another matter till very recently. A combination of RNG and the difficulty of live captures of some targets left me in holding pattern for a very long time. Now at the very end im waiting out another period because stargods are absolute bitches to live capture. Not bleeding plus only being harmed by aoe, and able to butcher almost any gal in a few of shots.   

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2341 on: April 20, 2016, 07:58:50 am »
Oh man, I made such a mistake yesterday: I attacked a small ship full of military police.... I was very surprised when I had a score of -457 despite losing no-one. That will teach me to fire at everything that moves  ;D

------------------------------------------------

Yikes, the next landed medium ship also full of military police... And I had set up such a nice ambush.... :)
« Last Edit: April 20, 2016, 10:54:45 am by new_civilian »

Offline superschokokeks

  • Captain
  • ***
  • Posts: 53
    • View Profile
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2342 on: April 20, 2016, 03:50:43 pm »
I suggest the option to buy more faction units as prisoners for a lot of money.
After some years I don't find a "Shrine Maiden" yet... and have about 400 Million cash

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2343 on: April 20, 2016, 03:53:06 pm »
I suggest the option to buy more faction units as prisoners for a lot of money.
After some years I don't find a "Shrine Maiden" yet... and have about 400 Million cash

Does the Shrine Maiden gate some tech?  or are you just looking for completionist sake?

(You could also just "cheat" some in with a .sav file edit and deduct the cash from you account as well.)

Offline superschokokeks

  • Captain
  • ***
  • Posts: 53
    • View Profile
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2344 on: April 20, 2016, 04:34:14 pm »
I need it for Church Rituals -> voodoo excess.. Wait...
It seems Its optional.

I have to look If I have UAC Weapon Documentation.

I need "Magnetic Containment Field" to go further.

Tech tree is sometimes more like an tech forest and you can get lost.

Yeah. it seems there's no need for my suggestion

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2345 on: April 20, 2016, 04:59:44 pm »
This buying of prisoners (as "the hard way", an answer for hostile RNG) could be presented as you setting up a bounty on the black market. A steep price would show that this is endgame-level stuff, and the transfer time could be set so that it needs one month to be delivered to your interrogators.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98C - 17 Apr - Mad Mansion Missions!
« Reply #2346 on: April 20, 2016, 05:52:08 pm »
Yeah. it seems there's no need for my suggestion

I know.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2347 on: April 21, 2016, 10:52:05 pm »
New version up. Mostly bugfixes.

Offline superschokokeks

  • Captain
  • ***
  • Posts: 53
    • View Profile
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2348 on: April 22, 2016, 02:08:21 am »
Wow, I can't research decrypted Data discs anymore. Now where can I find UAC Weapon Documents?..

Edit: I looked into faction.rul and I saw.. that I have to do more Imperial probe missions with Dark Ones..
...I already did a couple of them..
Well

Edit2: Wow. Found finally one. Guess what. I can't research it. Maybe because I know already all UAC weapons?

Edit3: According to my savegame I already researched UAC Weapons Doc. Well then why I can't research Magnetic Containment Field

Edit4: I don't have Reticulan Power Systems, which I can't research, but I have everything I need for.. I think.

Edit5: I need "STR_RET_Commando". Then somethings wrong with the tech tree viewer. Well, then at the outpost there isn't every unit-type..

Edit6: Wait, these are the engineers/technician of the reticulans.. But .. I made sure, that I caputered one at the outpost... Ok. Then the hunt begins again
« Last Edit: April 22, 2016, 09:15:14 am by superschokokeks »

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2349 on: April 22, 2016, 10:04:16 am »
- Freighters and Hoppers behave more realistically (land rarely); more loot added too

I am not sure I get this one. So they don't go anywhere? They are just flying around most of the time?

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2350 on: April 22, 2016, 10:11:39 am »
Just a tiny question: Can Buddha-X Smokes not be researched directly for a reason? I have a lot of them in the base, but no research pops up and they are not in the Bootypedia by default...

And yes, I got them by a random research in my last campaign, np.  :)

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2351 on: April 22, 2016, 11:11:17 am »
A lore question: why do the raiders, who are mutants themselves, go on mutant prgroms?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2352 on: April 22, 2016, 11:17:05 am »
A lore question: why do the raiders, who are mutants themselves, go on mutant prgroms?

Probably for the reward. I guess it's a job paid by someone, and of course you can steal from the community.

Who said all ubers are as ethical as the pirates? :P

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2353 on: April 22, 2016, 11:40:15 am »
Well, my pirates stop them for political reasons, not ethical.

But I like the job thing. If it was just a robbery then mutants wouldn't be a prime target I think. Though, even they probably have more than the raiders.

Offline superschokokeks

  • Captain
  • ***
  • Posts: 53
    • View Profile
Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2354 on: April 22, 2016, 12:07:12 pm »
Where to find a dmged defender armor?
From piratez.rul I guess if someone dies in it. At least It didn't work with one of my gals

Furthermore I can't really understand why you still need a dmged one, when you have already researched how to build one.