Hail.
Here's latest download link and recent changelongs.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n11#downloadsformRead the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.N11
- OXCE update to 8.0.9 14-Feb-2025
- Fix: rare space station mapgen crashes
- Aurora arc update (all three sub-routes have more content + small Red Mage update)
- New Enemies: Xarquid, Tasoth, Cyberpod (gfx by Brain), Technocracy Cyborg, Cyberturret (gfx by Brain), Bugeye Bandit, Wild Siren, Govt Rogue Colonel, Govt Rogue Officer
- New Enemy Craft: T'Leth Gunboat, T'Leth Heavy Gunboat, T'Leth Runabout, T'Leth Dreadnought
- New Enemy Missions: T'Leth Base, T'Leth Interference
- New Missions: PRISS Complex (Aurora's plot), Wasteland Trouble, Bandit Airfield
- New Craft: Frog, Eclipse, Red Baron, Shrike
- New Facilities: Eye of Horus, The Nine Circles, Pleasure Den, Red Forge
- New Aux: Gopher (Jackass only)
- New Armors: Lokk'Naar Bloodhound Rider, Fusilier/Bugeye, Zoomer/SS, Shadow Pirate
- New Weapons: Thermal Lance, FND, Ice Rose, Cursed Chaingun
- New Items: Pants Of Four Winds, Mutant Sausage, 2 Lootboxes
- New Terrain: Desert Refinery
- Bounty Hunts now only require Rank 1
- Admiral suit can now fly
- Herbalist: fresh restore cost modified (less overall but more Fresh); bag charges 99->33 but TU to use 15->10.
- Catgirls stat caps nerfed: -5 TU & MEL due to changes in sniper-spotter behavior (see below)
- Javelins a bit worse vs. armor
- Sunblades & Firestars a bit flatter damage formula
- Cannons & Cannoballs easier to make, the latter buyable now
- Buff to Master's Cane
- Better loot at Bad Company
- Sivalinga Ressurection requires also Offerings to Purple Bloom now
- Enemy Spotters won't spot you if they're neutralized in a single hit
- Short units (like dogs, rats, spiders) can now attack in tall grass
- Pilot's Reactions effect on craft's dodge reduced by 20%
- Streamlined enemy craft blueprints (reduced code clutter, m-click on blueprint shows Pedia)
- Some late techs are more expensive now
- Emancipation, Farmhouses: extra glam/blessings to some projects
- Map updates/new maps (by Solarius): TFTD Port x5, Polar x1; (by me) TFTD Port x1
- New, much better visibility palette for Shadowrealms
- Pedia image improvements (lots again)
- Sprite improvements (by Brain)
- Minor fixes, some events
v.N10.0.2
- Gfx update: Throwing Axes (by Solarius Scorch), Kraken base sprite (by RSSWizard), Sniper Rifle (by Mikkoi)
- Minor fixes
- OXCE 8.0 compatible formatting
- Language updates
v.N10.0.1
- Fix: rare crash when Wasteland Trouble enemy mission spawned with wrong race and you tried to recover car wreck
- Fix: Scorpion no longer allowed to carry BTX component, swapped for JET as intended
- Minor fixes
v.N10 Aurora's Dawn
- Fix: 'Demigod' difficulty setting removed, as it does a different thing than I was led to believe
- Fix: Savage Queen crowning cutscene crash
- Fix: 'New Hope' properly unlocks 'Zero Tolerance' now
- New ending content: Aurora's path! (WIP but contains new, 3rd ending, CYBERHIVE)
- New Stuff for above: Doll soldier type, Dreamlink training
- New path: Life Is Hybrid
- New Missions: T'Leth Dream Relay, Highwaymen Fort
- New craft: Sek-Skout, Sekar
- New Bugeye armor: Rebel
- Bugeye wizard trainings: Magos, High Magos, Elementalist, Seer, Xenomancer
- New maps for several urban terrains (

, Guild Warehouse (1), Catacombs (1, by Solar)
- Rework of MAG munitions concept (suggestion by Quixotic Rogue). Removed all current types, replaced with Flintlock MAGs. Also now allows to produce Raildriver Coils.
- Heavy Particle Gun damage buff
- Fixed Cockroach and Spider sprites (by Mikkoi)
- Added custom backpack portraits for Masterblaster /GNM
- Reduced the amount of bandit cars
- Less random Govt attacks on your Hideouts at Boss rank (none at all if Male Path)
- Metagarden has more functions now
- Cannonballs, cannons & anchors added as extra loot for sunken galleons
- More Lore
- Name fixing
- Pedia/gfx updates
- Minor adjustments/pacing
v.N9.7.7 12-Sep-2024
- New Mission: Lucky Guy
- All radar ranges increased. All radars (excluding low detection chance ones) are HWDs.
- Enemy H/K's detectable from +50 NM by Hideouts, +150 NM by craft.
- Bounty Hunts now require Rank 2 (Rogue), but the Rank requirement on Establishing Hideouts has been removed
- Big Bird slower/bit less range but undetectable, Angry Bird faster/bit more range, Zepp faster
- You can get more Menace craft now
- Improved Mechtoid paperdol by Mikkoi, some other small gfx updates
- Removed 'bad advice' events/entries by Kato
- Game pacing updates (tech tree fixes, out-of-depth event rewards less likely, other niceties)
- Terrain fixes
v.N9.5 21-Aug-2024
- OXCE upgrade to 7.13 27-Jul-2024
- Fix: new final mission actually spawns now
- New Facilities: Witch Cave, Trap Room
- New Craft Weapon: Magma Cannon
- Early tech updates for clarity
- Faction traffic starts couple months later
- All GR/HAND weapons added to craft weapons category
- No-timer grenades' priming TU cost reduced from 30% to 25% (35% to 30% in case of Boom Keg)
- "Underground Acivity" track removed (it was pissing me off)
- Some new events
- Small fixes & updates (thx to zRrr & others)
v.N9 1-Jun-2024 Second Coming
- New Ending (Emperor Zander)! Includes 6 new missions with several new enemies and weapons. Thx to Solar & Brain for the help with gfx. Ends Gudrun the Knight path.
- New Facility: Private Hospital (Male path)
- New Craft: Shadowranger, War Bike (battlescape gfx by Brain)
- New Items: Medical Box, Medical Manual
- New Training: Nephilim Legacy
- New location events
- Peasant Revolution path expanded (2 mutually exclusive trainings, alt way to get Zero Tolerance)
- Improovement: correct Bootypedia names of special ranged attacks
- Establishing new Hideouts base cost lowered by about 20%
- Added extra escape tiles to Metro missions
- Trucks and Convoy have 2x repair rate now
- Added a chance to acquire 3rd Claw Fighter (and Ace) on Cat Path
- Jasana Cannon ammo capacity nerf to 9, refire to 13s, shield damage to 0.75, ammo no longer free but fast reload
- Hyena Rider's Energy Regen doubled
- Scavenger outfit gfx update (added varied jacket sizes)
- Axes now use 'easier' accuracy formula
- Hv. Shotgun ammo cap nerfed to 7 rounds (gfx by RSSWizard), DB Shotgun Aimed accuracy lowered to 145%
- Advanced Medicine access can now be unlocked by the Cyberzombie Database as well
- Scamming now open to any Captain with Weird Kinks, not just Dumbass
- PC disassembly now requires batches of 5, yields 60% less Optronics but a bit more databases
- Pedia gfx enhancements (major, over 200 images improved) (special thanks to Solarius Scorch, also to Holoc, Baturinsky, Marza, Kenshi)
- New death sounds (from Masamune Shirow's Black Magic)
- Korean font fix (by Injuras)
- Minor fixes & tweaks (thanks to Delian, Karadoc & many others)
v.N8 28-Apr-2024 Labyrinthus Noctis
- OXCE upgrade to 7.12.5 15-Apr-2024
- Fix: Sunken Treasure Mission
- Fix: Red Mage's disappearing ammo
- Fix: car-racing Spiderdemons
- New Arc Progress: Gudrun the Bride (1 new mission, deployable unit, other stuff) related My arc progress
- New Arc Progress: Mystery Patron, some progress related to before (2 armors, 1 new weapon, story)
- New Arc Progress: Gudrun the Knight: Labyrinthus Noctis (1 mission, major lore)
- New Mission: Defend the Fort!
- New Enemies: Stygian Gargoyle, Stygian Guardian, Dreamer Medusa, Raider Mudder, Raider Sludgebringer (paperdoll by Wolverin)
- New Facilities: Non-Profit Lab
- New Armors: Blood Dragon (gfx by Brain), Gnome Feuerteufel (gfx by Brain)
- New Weapons: Stygian stuff (x2), BM Light SMG (gfx by RSSWizard)
- New Items: Backpacks (x2)
- New Trainings: Wholesome, Military Drill, Captain's 11
- New Map for Commercial (by Solar & Brain)
- Bandit cars and trucks now hurt your Infamy, but less of them is appearing on months 1-2
- Green Raiders now can appear on Raid missions, especially later on
- Trucks have an extra GR/HAND weapon slot now
- Rebalances (mostly buffs): LACC, Battle Laser, Missile & Fusion Defenses, Sadomaster Training
- Expanded the Captain Personality Test (more types, more complexity, and related stuff)
- New Events
- Added 'Hellerium Trails' theme song (Lyrics by Solar, composed & performed by AI)
- Various minor gfx and sound improvements (thx to Brain, RSSWizard and others)
- Removed all dogfight icons for non-weapon equipment (except STCs)
- Assorted minor fixes (special thx to VDBomber & his OXC FPS project)
v.N7.0.4
- Improved armor values on Blue armors & Jugger & some others
- Blue-shield armors cost gems
- Option to extract gems from Magischen-Motors
- Added option to craft HMG/MG normal ammo
- More Pedia AI pictures of enemy units (mined by Marza)
- New Shambler paperdoll/pedia image by Imp Montezuma
- Improved Ratman Hunter paperdoll/pedia image by Mikkoi
- Minor fixes, rebalances, text clarifications
v.N7.0.3
- Fix: bandit car crashes, this time definitely (thx to zRrr)
- Fix: hit animation spritesheet minor corruption removed
- Improved hit flash script (original by Mr. Red, update by zZrr)
- Swapped around base ThV value between Lokk'naars and Gnomes (the former now have 50%, the latter 33%)
- Lokk'Naar nightflyer armor now flies faster
- Lokk'Naar assassin now runs faster (at jacked energy cost)
- Increased range of flamethrowers
- Added Academy logo (by Lictor)
- Binge of image replacements (usually AI generated, those mostly by Marza)
v.N7.0.2
- Fix: crafts: auxiliaries capacity bug caused by being not up to date with OXCE changes
- Fix: Kraken, Swordfish and Crab can now carry auxiliaries as intended
- Fix: Sivalinga Resurrection event
- Fix: bandit car crashes
- Small update of Freighter maps
- Merged reskin of Warbird by Dakkon
- Minor fixes/updates (thx to Flyte, Osobist)
- Languages update
v.N7.0.4
- Improved armor values on Blue armors & Jugger & some others
- Blue-shield armors cost gems
- Option to extract gems from Magischen-Motors
- Added option to craft HMG/MG normal ammo
- More Pedia AI pictures of enemy units (mined by Marza)
- New Shambler paperdoll/pedia image by Imp Montezuma
- Improved Ratman Hunter paperdoll/pedia image by Mikkoi
- Minor fixes, rebalances, text clarifications
v.N7.0.3
- Fix: bandit car crashes, this time definitely (thx to zRrr)
- Fix: hit animation spritesheet minor corruption removed
- Improved hit flash script (original by Mr. Red, update by zZrr)
- Swapped around base ThV value between Lokk'naars and Gnomes (the former now have 50%, the latter 33%)
- Lokk'Naar nightflyer armor now flies faster
- Lokk'Naar assassin now runs faster (at jacked energy cost)
- Increased range of flamethrowers
- Added Academy logo (by Lictor)
- Binge of image replacements (usually AI generated, those mostly by Marza)
v.N7.0.2
- Fix: crafts: auxiliaries capacity bug caused by being not up to date with OXCE changes
- Fix: Kraken, Swordfish and Crab can now carry auxiliaries as intended
- Fix: Sivalinga Resurrection event
- Fix: bandit car crashes
- Small update of Freighter maps
- Merged reskin of Warbird by Dakkon
- Minor fixes/updates (thx to Flyte, Osobist)
- Languages update
v.N7 Flying Tiger, Hidden Tentacle 16-Dec-2023
- OXCE update to 7.9.20
- Fix: 'range>5' crashes on geoscape in mid-late game (thanks to Zzrr for diagnosis of the error)
- Fix: Condemnations for special missions now include all (?) the relevant missions
- Merged Triarius submod by Torchwood (it adds Triarius (PEA/SS) and Disruptor (BUG) armors). Author's thx to Brain, Kenshi, WarstalkeR & Zastaver
- Early Game Change: lots of weak enemy ground craft to fight with
- New Missions: Old Earth Metro (4 variants), Mongorn Migration, The Sniper, Archeological Adventure, Sunken Treasure, Demon Bait (1 new variant, research to get them more often), Executive Retreat
- New Enemies: Mongorn, Tentacle Hive, Kobold Huntress, Eurosyndicate Agent, Hell Maggot, Bolshoy Guard
- New Enemy Vessels/Missions: Highwaymen Hoverpod, Sandcrawler, Bandit Wartruck, Bandit Car, Black Talon
- New Crafts: Gunwagon, Angry Bird, Tiger
- New Craft Weapons: Piratin' Cannon (HAND), Minigun (GR), RPG (HAND), GL (HAND), Rotogun (GR), RL (HAND), Harpoons (GR), Hefaistos (AA)
- New Craft Systems: Augmented Engines, Compressed Chem Fuel Tank, Craft Extra Armor
- New Armors: Ironcat (gfx by Brain), Tecnovator variants (Cyberscarabs, Recon Drones), Gnome Standard War Jacket (gfx partially by Brain), Gnome Shielded War Jacket, Gnome TAC7-S Armor, Blood Hound Metal Armor, Camo Paint /Gnome, Rebelstar /SS (gfx by Brain), Cat Witch (gfx mostly by Brain), Gnome Mining Suit
- New Weapons: Sports Rifle, Firestars, Quicksilver Dagger, Hell Shotgun, Hell Knuckles
- New Ammo: Arcane Minnie Bullets, Heavy Birdshot, Black Adder AP Clip, LC-Rend Ammo
- New Equipment: Dust Mask, X-Med Mask
- New Trainings: Art of Trouncing, Judical Education, Abyssal Aspect, Educating Simple Minds, Person Of Culture, Blitzgal, Pet Tentacle Monster, Destructor
- New Recruits: Theban Assault Catgirl, Former Commando, Disciple of Twilight
- New Condemnations: Oldtimer, Professional, Idiot
- New Feature: Crazy Hassan Special Offers
- New maps: 1 for Junk Villages, 1 for Comms Tower, 4 for Caves
- New maps: 'Hell Cruise' map replaced with a cargo liner map (conversion by Solarius Scorch)
- New maps: Alternative maps for Orbital Lab, Refuelling Station and Cold Storage (maps and gfx by Brain)
- New gfx: 24 new Gnome avatars (for a total of 48; +100%! Hairdos 95% by Brain); + some hats added
- New gfx: customized interception screens for Ratmen and Necropirate foot gangs
- New gfx: Ogres have their own flag & rank pictures
- New gfx: customized smartphone touch buttons by Riccardo Gasperi
- New music: Cannon Angel
- Gal salaries raised to $40k (Young Ubers, Warriors, Veterans) and $20k (Freaks). Bugeyes' to $25k.
- Monthly limits added to recruitment: Young Ubers 8, Warriors 4, Veterans 1, Freaks 3
- Buffed Factions versions now appear later
- Zombies no longer immune to Bio
- Establishing new Hideouts now requires researching it
- Bunker facility redone. Now it is no longer impassable to large units, but instead has a defensive 14mm light turret installed (battlescape only). It is no longer blocking the Extractor function. No longer Captain Soreass exclusive, now can be built by anyone with the aspect Pig-headed. Cost increased by the requirement of Necroplane Parts.
- Hotels and Hellerium Plants buffed
- Zeppelin reimagined
- Buffs to VPWR/VSKL min/max/cap for SS, Peasants, Damsels
- Special recruits who will not really benefit from basic trainings have them marked as already undergone
- Buffed SPOT for Gnomes
- Lokk'Naars get basic 65% vs. Bio instead of 100. Buffed SPOT and NV for nude/unarmored like with other races.
- Bugeye Thinman and Thong outfits have inbuilt melee attack now (but slightly less powerful MC)
- Modified Meridian's Special Autogun (now it's a Mind Orb weapon)
- Buffed X-plasma weapons
- Sivalingas useable earlier, via a string of new events
- Puma Siters and Claw events more likely on Cat Path
- Restored the Warriors track
- More lore
- Lots of other stuff
- Ruleset cleanup, related bugfixes (thx to Warstalker for list of errors)
- Minor fixes, rebalances, updates & improvements