Author Topic: Bugs & Crash Reports  (Read 283607 times)

Offline MemoryTAS

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Re: Bugs & Crash Reports
« Reply #3255 on: May 14, 2019, 06:13:09 pm »
In this map there's the potential for this one room to get blocked off by a cabinet and it's really annoying, especially considering enemies can spawn inside that room.

Offline Devon_v

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Re: Bugs & Crash Reports
« Reply #3256 on: May 15, 2019, 06:14:59 pm »
So, I know this isn't exactly a bug, but I'd like to bring up the Officier's Pistol.

I just had a gal lose roughly 40HP though 80% pierce and 35 armor. So basically it hit for somewhere around 100 damage as a basic pistol class weapon. The backwards alien rank system just makes it a gimmick in a gal's hands, and a totally out of curve super weapon in the hands of an enemy grunt. If the guy hadn't walked most of his TUs away, and she wasn't wearing the heaviest armor I can field, she probably would have died.

I've been trying to come up with some sort of solution for it, like having an enemy version which has to be manufactured into a Piratez version so they can use different damage maths, but I don't know if it's possible to prevent the gals from just using the reversed version as their own super-grunt pistol.

Failing that, is there any way of having a "recovered as" flag for items? I'm pretty sure it exists for corpses, but I don't know how extensive it is. That would still allow gals to briefly use the backwards version in battle, but then it would correct itself upon transport back to the hideout.

Offline Mathel

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Re: Bugs & Crash Reports
« Reply #3257 on: May 15, 2019, 11:48:01 pm »
In the quick battle, there are genies who fight against everything, is it a bug or so conceived?
Genies appear on the battlefield suddenly, like a third party, and fight against everyone.
before version 14 this did not happen

Try testing a quick mission without any items. I believe you will find several primed items in your craft. 2 Jims and 1 Sinister Device of Doom
The Jims spawn the genies, the Sinister Device of Doom will eventually explode.

Offline kikanaide

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Re: Bugs & Crash Reports
« Reply #3258 on: May 16, 2019, 03:33:16 am »
This may be a weird OXCE/Win10 thing, but the J14a is showing up as half the width/height of J13a even with the same config file.

Given my screen resolution, it seems J14a is actually the correct one.  But I liked the old scaling effect (my hardware gripes, hard, if I change the resolution to 4x higher).  Anyone have any ideas?  I've messed some with the "high DPI" override in Win10, but the old executable didn't require them so I don't really know what to do...

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3259 on: May 16, 2019, 10:38:34 am »
This may be a weird OXCE/Win10 thing, but the J14a is showing up as half the width/height of J13a even with the same config file.

Given my screen resolution, it seems J14a is actually the correct one.  But I liked the old scaling effect (my hardware gripes, hard, if I change the resolution to 4x higher).  Anyone have any ideas?  I've messed some with the "high DPI" override in Win10, but the old executable didn't require them so I don't really know what to do...

It's an OXC change. Windows scaling settings are now ignored.

You should be able to change your openxcom settings (resolution and scaling) to have the old look without any performance loss.

Let's say your Windows has 200% scaling, your openxcom resolution was 1280x800 and your openxcom scaling was "1/2 display".
Now, you can set openxcom resolution to 2560x1600 and openxcom scaling to "1/4 display" to have the same effect.

Offline kikanaide

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Re: Bugs & Crash Reports
« Reply #3260 on: May 16, 2019, 04:51:12 pm »
Meridian - appreciate the reply.  Unfortunately, the advice isn't matching my experience.  I'm guessing the internal Windows scaling is cheaper than the stepped-up SABR-Xcomified setting.  The consequence is that upping the resolution through OXCE kicks on my system fan, instantly, and starts to lag the graphics. 

Do you have a suggestion for a less-intensive image setting that still results in readable text?  The Sabr filter looks great but now I can't run it at a decent screen size...

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3261 on: May 16, 2019, 05:36:15 pm »
Do you have a suggestion for a less-intensive image setting that still results in readable text?  The Sabr filter looks great but now I can't run it at a decent screen size...

The only setting I can recommend is "No display filter"... I find all filters disgusting and unreadable.
But that's just my personal opinion.

I'll try to clarify the 2x resolution increase vs. 2x scaling increase with OXC devs.
« Last Edit: May 16, 2019, 05:42:17 pm by Meridian »

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #3262 on: May 16, 2019, 08:04:09 pm »
The only setting I can recommend is "No display filter"... I find all filters disgusting and unreadable.
But that's just my personal opinion.

I'm glad to see eye to eye with you on this one... ;)

Offline Eddie

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Re: Bugs & Crash Reports
« Reply #3263 on: May 19, 2019, 01:56:54 am »
Since it just came up in the questions thread:

My thoughts on making air combat more balanced - change dodge to be a multiplier. So Ufos accuracy is multiplied first by craft evasion and then by pilot dodge.
Example: Ufo accuracy 70, craft dodge 30, pilot dodge 40
0.70 * (1 - 0,30) * (1 - 0,40) = 0,294
That would be 29,4 hit chance for the ufo. Right now hit chance would be 0 with these numbers.

I'm aware that this needs ruleset modification and will affect other mods too if it's not an option you can turn on or off. Just want to put that idea out there in case you like it.