Author Topic: Bugs & Crash Reports  (Read 496008 times)

Offline Delian

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Re: Bugs & Crash Reports
« Reply #3705 on: September 10, 2020, 11:43:16 am »
OK, so what would be your counter-proposal... assuming the authors want to keep the algorithm the way it is.
What description would you write?

Personally, I wouldn't want to keep this algorithm in this shape. If you want to have diminishing returns, then I would change it so that resistances are multiplied. eg. 3 items with 15% decrease damage would stack like 0.85 * 0.85 * 0.85 = 0.61 (I can change the script code if you want). And then rebalance the resistances values on the items (assuming rebalancing would be needed).

If you want to write a description, well, currently, if I have no Cutting resistance on armor, and put on Shepherd's Staff, the Cutting resist granted is 10% (1 - (0.15 * 0.7)), so changing the description and writing that the staff grants 10% Cutting resist would be closer to the truth (altho it would still function very inconsistantly due to how minimum resists on items vary - the order of items shouldn't matter, but it does).

Offline xcomfan

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Re: Bugs & Crash Reports
« Reply #3706 on: September 14, 2020, 05:10:35 pm »
In L3, "bring down the watchtower" mission, there si a tree missin its trunk

Offline Delian

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Re: Bugs & Crash Reports
« Reply #3707 on: September 15, 2020, 09:00:27 pm »
There's a bug in the terrain in front of Red Lantern Villa (LT_HOUSE_02G), where movement costs zero or half the normal TU.
« Last Edit: September 15, 2020, 09:17:44 pm by Delian »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3708 on: September 16, 2020, 05:45:36 pm »
Personally, I wouldn't want to keep this algorithm in this shape. If you want to have diminishing returns, then I would change it so that resistances are multiplied. eg. 3 items with 15% decrease damage would stack like 0.85 * 0.85 * 0.85 = 0.61 (I can change the script code if you want). And then rebalance the resistances values on the items (assuming rebalancing would be needed).

It works a bit more complex than that. 3x "15% with a minimum of 30" in that algorithm would be  x = 0.3 + (y-0.3) * 0.85 * 0.85 * 0.85, where y is your basic resistance, dependant on armor worn, and x is your final resistance to that type of damage. Also lmao, order should not matter? Order does always matter. It's physical items, not mathematical constructs.
The fact you don't understand the formula, doesn't mean it's wrong. If you're that smart, maybe you will however know how to put it down in natural language in a way that would be concise, yet more precise  than it is. Your proposed 7 or 8% would also be a lie, since it depends on what kind of armor you wear. The other proposal (10 if it's 100) is on the other hand very vague (what if it isn't?).
So in short, you spammed my bug report board fighting windmills, instead of simply asking on some thread dedicated for questions, or creating a new thread. Not very nice.
All you had to do was to read INGAME description:
« Last Edit: September 16, 2020, 05:53:56 pm by Dioxine »

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #3709 on: Today at 02:17:34 pm »
Is it intentional that the lobster picks up a bow to shoot the gals?