@NuclearStudent:
I posted my old cheatsheets in the old version thread here: https://openxcom.org/forum/index.php/topic,1898.msg47447.html#msg47447
Cheers, Ivan
Thanks! Out of date indeed but got me thinking. On a related note, do you or anybody have a list of squad loadouts/fireteam organizations you like to use?
An idea I'm toying with is making a list like this (NuXCOM build list
https://docs.google.com/spreadsheets/d/1REN2q21hLugBeoVfthNapQE7qp58IztZekdT8hnsdfw/edit#gid=83878175). But with a further level of subdivision of CREW-->SQUAD--> FIRETEAMS--> Individual troopers.
Basically, bringing discipline to messy pirate crews. Plan as follows.
Divide the crew into SQUADS. Alpha SQUAD walks out the front. Bravo SQUAD drops down the hatch. Each team should be self sufficient in terms of antiarmor capability, ranged fighting capability, mid-range grenadiers, etc..
Each personnel is labelled and classified according to their capabilities. Common sense stuff.
A STR is a stormtrooper. Heavy armor, does scouting, digs in and holds ground, leads in to take reaction fire. We all have something like them. High health is a must. I like to have the frontline tanks strong and with heavy anti-armor weapons (eg. hammers) with various explosives so they engage in mid-range frontline combat and skirmishes.
A CAV for me is a cavalry type unit. They go in with rapiers or whatever and charge in after reaction fire is taken. May carry sidearms (eg. sawed off shotgun) to clean up hard.
A FLA deals with shitty situations. She has the flamethrower as well as the highest casualty rate in my squad. She doesn't have good armor because I'm poor and choose to put the armor on the midrange skirmishing stormtroopers.
A NJA uses the Fuso knives. High throwing accuracy and reactions. In Extended, the Fuso knives do 60% of throwing accuracy in damage. And accuracy is almost perfect. Guaranteed 60-something damage hits from range are a godsend. Absolutely lethal in close quarter combat and smoke ops. Cleans up targets, executes soft humans, and serves as anti-armor troopers (hence reactions).
A BD is Backline Designation. For my bowmen, my assault cannonaders, and musketmen. Yes, I use musketmen. What else do I do with a rookie that can't hit, throw, or evade reaction fire, but has a good eye for shooting?
The five classifications above make up the real combat effective fireteams. I have more but they don't matter as much.
The Alpha-Bravo team separation breaks up almost immediately. The Alpha-Bravo team separation only lasts long enough for the disembarkment to be secure.
Fireteams generally consist of CAValry, NiJnAs, and a specialized class (eg. a grenade-spec medic) following the lead of a SToRmtrooper. When necessary, the CAV detach from the team to go clean up dangerous threats that arrive. Often, the specialists in each fireteam detach and form a special team (often special anti-armor teams, or EVAC body carriers)
I'm sure there's something important I'm not doing-(hence why I'm looking at spreadsheets.)