Hail.
Here's latest download link and recent changelongs.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n6-03-oct-2023-zany-catsRead the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.N6.0.7
- Nightops armor debuffed, moved pre-Workshop
- Minor fixes
v.N6.0.6
- Warning: delete old rulesets when updating
- Fix: Studying the Sword (last?)
- New Weapons: Coach Gun, Jezzail
- New Ammo: Blizzard Jumpmines
- New Civilian: Squatter
- All armors can now be produced from scratch (Streamlined Armor Production mod by Ivan Dogovich no longer needed)
- Dogs have more Stamina
- Condemnations rework:
-- Archer replaced with Amazon, moved thrown weapons and spears there together with bows. Bonus changed slightly.
-- Hammerer renamed to Industrious, now simply counts kills per career
-- New ones: Techbarbarian, Bulwark
-- Increased no. of kills needed to get low ranks of Traditional, Radical & Medieval
-- Patched holes, added missing weapons etc
- More lore
- Minor fixes & improvements, rebalancing
- Triarius submod (by Torchwood) updates: Brain's paperdoll and spritesheet replacements for Triarius armor, Disruptor armor added (repaletted to proper colors by me)
v.N6.0.5
- Fix: Studying the Sword (again)
- New Mission: Drifter Camp
- New Transformations: Beauty Formula (Witch Quest reward), Tiger Tours
- Gfx updates: By Brain: Small Medipack, Space Medipacks, Nano-Surgery Device, Juggernaut suit
- Gfx updates: by Garr Incorporated: Eridian Warchief
- Gfx updates: Smoke Grenade
- New Graphs background
- Buffs to Juggernaut (mainly NV)
- Some lore, minor fixes etc
- Added Triarius Armor submod by Torchwood
v.N6.0.4
- Fix: Studying The Sword and Weapon Lore crashes
- Desert movement more difficult (for walking units)
- Zombies more vulnerable to Concussive damage
- Added extra reward for Nocturne in Red
- Gfx udaptes (paperdolls an pedia), by Mikkoi: Fartbag, Guild Air Sailor, Church Matron
- Minor adjustments/rebalances
v.N6.0.3
- Fix: 'I accidentally deleted the whole thing' critical mission spawning bugs (Pogroms, Ninjas and more) (thanks to Magic Skeleton, Torchwood and Solarius Scorch for the help with fixing it)
- Fix: tech progression when you select Cats 4 Life path
- Fix: Guild secret base crash
- New Events
- Improved gfx: Siren, Reticulan Peon, Reticulan Elder (by Mikkoi)
- Language updates
v.N6.0.2
- Cat path actually works now
v.N6.0.1
- Palette fixes
- Added some missing strings
- Improved Nekomimi Laser sprite (by Brain)
v.N6 03-Oct-2023 Zany Cats
- OXCE update to 7.9.10
- Fix: Cydonia mission button launch not appearing
- Fix: Battle Cab added to lists of allowed crafts in various envinros
- Fix: Cat Oni Armor: special attack can be made without VSKL requirement, also added the missing gauntlet
- Fix: Added missing gauntlet attack to Neko Peacemaker Gear (and Termicator bc. they use same built-in wpn.)
- Fix: Region data leaks from the original game files causing Geoscape crashes (hopefully they stop now)
- New Missions: Demon Bait (4 variants), UAC Shelter
- New Enemy: UAC Security Drone
- New Craft: Firefox (by Solarius Scorch)
- New Craft Weapon: Nekomimi Prowler Cannon
- New Craft System: Hellerium Supercell
- New Armor: Flycat (For Catgirls, based on original design of 'Catnapper' armor by Miz Mayhem)
- New Weapons: Nekomimi Marksman Laser (by Solarius Scorch), Cursed Rifle, Mega Ax (Blood Orb, Gold Codex), Hellfist (Blood Orb, Red & Gray Codex)
- New Path: Cats 4 Life.
- New gfx: improved Blood Hound (by Mikkoi)
- New features: Slave Soldiers and Peasants have distinct names and flags based on the place of recruitment (based on expansion by OAK group, implementation made in cooperation with Solarius Scorch).
- Lessened February score hits caused by bandit activity
- Witch Quest frequency increased
- Small rework of Drakkar map. Also Drakkar got its own sprite (by AlexD)
- Statistical bullet saving added to most of the light craft cannons
- Some rebalancing to Beam Laser (buff) and Plasma Beam (bit less range, bit more acc)
- Beast den +5 animals cap (now 30)
- Repentias and Weirdgals enhanced
- Swiftsuit: scouting goggles added
- Car/AGL weapon buffs
- Most ballistic and some other pistols have their long range ACC penalties increased
- Smart Pistol even faster, but has lower Snap range; gfx updated
- 'Mutant Porn' changed to 'Zany Zines' to better fit what kind of resource it's supposed to be
- New music theme for Red Mage events
- GMTACTIC4 replaced
- New city: Marrakesh
- More events
- Tech tree polishing, minor weapon/armor tweaks, other adjustments
- More hidden movement backgrounds
- Minor fixes (maps etc)
v.N5.2.1
- OXCE update to 7.9.8 03-Jul-2023
- New Feature: Monster Pitfighting
- New Facility: Luxury Mess
- New Weapon: Advanced RPG (gfx by Brain)
- New Training: Alpha Protocols
- Technomancer's Crypt map update
- New events and lore added for Gudrun arcs (primarly the Lady)
- Other new events (including some rage inducing ones)
- Buffs to Omnisensor and Integrity Field STCs
- Electric Glove added as melee weapon for Theban Aqua Suit (replacing fists)
- CAMO added to many Catgirl outfits, improved on some.
- Vampy Outfit repurposed: no a novelty outfit for Weirdgals, now it's a Red Codex option to embody Shades.
- Buffed terrain damage of Force Blade and Medical Slicer
- Added dissassembly and ammo production options for Elite Plasma Gun
- Updated Rocket Launcher gfx (by Brain)
- More backgrounds
- Deployment fixes (Star Gods/Frigate, Mohawks assault on Hideout, Crackdowns by weak factions)
- Map fixes (Tunnels of Apocalypse, Large Vaults, others), other minor fixes (special thanks to Osobist)
- Other minor stuff
v.N5.2.0
- Newest OXCE Windows build included (as of 02 Jul 2023)
- Fix: Into the Void mission progress bug
- Fix: HK-117 database spawn
- Fix: Peasant battlesprite hair/skin color mismatches
- Fix: Zombie Embodiment should work properly now
- Fix: Big Pistol Rounds /Slay can actually be used now
- Less govt attacks, more bandit attacks
- Rework of Arch-Witches plot for story consistency (esp. when playing as Saint of Chaos)
- Shades allowed to pilot craft now
- Added extra Star Gods activity after reaching rank 10/11
- All 1x1 flying armors: flying down costs 0 TU now (does not include underwater and 0-g environments)
- Cat guerilla armor +Piercing res
- Dullahan update (added gauntlet, added ThV 50%)
- Doubled Biotank HP bonus
- New Gothic and Crusader shields hand sprites (by Osobist)
- Mini Shotgun update (new gfx by Brain)
- Couple weapon sounds added
- Weapon spawn fix for tribal hunters in catacombs (thx to Meridian)
- Spiderdemon spritesheet fix (by Osobist)
- Added random backgrounds for hidden movement screen
- Other background screen updates
- Language updates/fixes
- Maps/Terrains/Tilesets/Unit Spawns fixes and other small fixes
v.N5.1.2
- Cydonia: Chancellor's mind control less OP; chairmen, scientists and engineers no longer have low VPWR.
- New map for Industrial Slum
- Power Plant now also gives Extractor function.
- Smokey armor buffed but requires more research
- Added some more information to Pedia
- Fixes to necroplane tileset
- Other minor fixes, readjustments
v.N5.1.1
- New Enemy: Buster Zombie
- New Craft System: Chem Fuel Tank
- New Weapon: Homefort Rifle
- New Ammo: Big Pistol Rounds/Slayer
- New Item: Treasure Bag
- New Training: Proud Warrior
- New Feature: Museum
- Shiny Niner accuracy buffs
- Loot added to Jungle Pyramid maps
- More fixes (visible and less so), small improvements
v.N5.0.3
- Fix: Airtruck no longer banned from where it should be able to go
- New Missions: Zombie Outbreak, Bewitched Village
- New Civilian: Knight Errant
- Named dogs Stamina buff: +15 starting / +25 cap
- Weapon buffs: Rosarius (both), Monstermano
- Minor fixes
- Slight tweaks/improvements
v.N5.0.2
- Fix: codex multiple treasures / messed events issue
- Fix: unfucked Island Resort terrain
- Fix: Airtruck deployment map
- Fix: Xenforcer' Zortrium armor VDEF
- Fix: Adjusted Poisoner HP recovery formulas
- New: Ability to revive Sleeping Beauties without them having the Condemnation (higher tech required).
- Added some backdrops for pedia articles and created some missing ammo research articles
- Surgery Room gets 2 Animal Cages
- Minor grammar/text fixes (thx to Flyte for combing)
v.N5.0.1
- New Condemnation: Against All Odds
- Crawling movement added to Tanks, Wolverin Suits, XECs, Xenforcers, Loaders, Testudos, Eridians, Lamias, Oozes, Silacoids, Sectopods
- Forest and Farm tilesets modified to be easier on Crawling type of movement
- Offline Xpedia (by Baturinsky) updated to 2.1
- Fixes: Padlock to Fear Gate, medikit/minimap interface glitches
- Minor adjustments, language updates
v.N5 07-Jun-2023 Shadow Descent
- OXCE upgrade to 7.9.6, 21-May-2023
- New Arc Progress: Red Mage (major update; crossovers with Dr. X arc (minor) and Mystery Patron arc (minimal))
- New Non-Arc Progress: Guild and Academy warships carry better crews after 2-3 years of game; influences their related missions.
- New Missions: Gate of Fear, Plunge Into Deadzone, Deadzone Delve, Sewers of Death, Fountain of Youth, Bad Company, Endless Necropolis, Mysterious Tower II (harder version for later game)
- New Enemy Missions: Dreadknight Adventuring, Red Lilly Game, Govt Enmity
- New Enemy Shipping: Dread Fighter (gfx by Brain)
- New Enemies: Wraith Elite Guard, Wraith Tormentress, Dreadknight (gfx improved by Brain), Awakened Dead, Dead Resident, Dead Cop, Gun Runner, Golden Boy, Marsec Exoguard, Academy Pioneer
- New Facilities: Luxury Condo (sprite by Brain), Living Capsules (Pure Captain + Faith only), Black Tower, Rubble, Body Farm (Green Codex)
- New Craft: Airtruck
- New Craft Weapons: Twin Machinegun (GR), Gecko SAM (GR)
- New Craft Equipment: BTX Dodger
- New Armors: Tactical /Dog (merged mod by JDCollie), Tactical /Peasant (merged mod by JDCollie), Slimegal /Shade, Masterblaster (Ogre & Gnome versions, paperdoll by Brain), Biotank (Green Codex, Peasants & Gnomes only, battlesprite by RSSWizard), Medispider Suit (normal & SEA, gfx by Brain), Glittergnome (normal & SHA), Glittergirl (normal & SHA), Avenger (SHA version added), Martyr (proper SHA version made), Red Shield (Dogs & Hounds), Slime Graft (Blood Hounds, normal & SEA), Xenforcer Zortrium Shell (normal & SEA, gfx by Brain)
- New Weapons: Grav Cannon (Gold only), Memorial weapons (x3), Realm of Fear weapons (x2), Thunderstriker (Orb, Gray only), Blood Vine Whip (gfx by Brain), Gnome Autogun (no Codex only), Bane Blade (Orb, Red Only), Cupid Gun (Orb, Green or Gold only), Shadowforge Plasmagun (gfx by Brain), MP N-Lascannon (gfx by Brain)
- New Ammo: Atomic Cannonball, Autogun /ETAP
- New Trainings/Augmentations: Fusion Arts, Perfect Beauty (Green Codex), Syn Acceptance, Boot Camp (Soreass Captain), Sun Martial Rituals (Male Path)
- New Condemnations: Serial Widow, Unmaker, Medieval
- New Events
- New Feature: All small buildings, when destroyed, turn into Rubble now instead (keeping Hideout's connectivity). 4 tiles of Rubble added to starting base.
- New Feature: Ninja Love
- New Feature: Body Swapping (Green Codex only); contains several new possibilities
- New maps (by Solar and Brain)
- New gfx: +8 Ogre paperdolls (gfx by Brain); minimap & medikit interfaces (by Osobist); Deep One Berserker corpses/inventory (by AlexD), some Pedia backgrounds (adv. ammo types schematics, by Brain), Giant Cockroach paperdoll (by Mikkoi), Plasma Sub (by RSSWizard), Auto Rifle (by RSSWizard & Brain), Bullpup Rifle (based on RSSWizard, help by Brain), UAC Carbine (by Brain), projectile sprite updates (gfx by RSSWizard), Laser & Gauss defense sprites (by me), other minor stuff (by Brain & RSSWizard)
- Rework (Story): The hull/drill/codex sequence reworked to be more cinematic, also some intro changes
- Rebalance: Difficulty rules fine tuning. More -score needed to lose, enemy craft ROF bonus changed from flat to % (ponderous ships more murderous on high diff, quick firing ones less murderous), more granular/flattened ratio of enemies facing player craft.
- Rebalance: Reduced Ninja scoring from Fortresses and Firebases. Increased from HQ.
- Rebalance: global living quarters & training rooms capacity buff
- Dr. X duel mission less trivial now (updated from before-Condemnations version), incl. update of Ring-Dang-Doo.
- Magical Girls now auto-surrender after 3 turns
- Large barracks can be built over now
- Damaged barracks have less capacity penalty
- Cloning Centre no longer requires Surgery to be built
- Great Library buff (scroll needed to research, not to build; harder research, provides VooDoo training & Summoning service)
- Deliverator restored to its previous stats, but +1 LSX added.
- Faust map reworked
- Avalanches can now be used earlier after being found and researched (manufacturing still requires higher tech)
- Added extra shield damage to Plasma Beams, Plasma Spitters, Avalanches and Obliterator Cannons
- Peasants/Damsels: increased FRS caps by +10
- Bugeyes: now all get SENSE (default 3, less on some armors)
- Catgirls: Increased Energy Regen by 20% on all armors (again); increased min STA by 10 and STA cap by 15 (to 135); decreased FRS cap by 30 (to 60).
- Syns: Less resistant to Fire, more resistant to Chem.
- The research 'Soldier: Bugeye' unlocks VooDoo now
- Gals' lifeforce focusing reworked (no penalties, diff. bonuses, can use on all Gal types)
- Removed unnamed Dogs and Blood Hounds (sell or name your dogs before upgrading)
- Aggressor Armor can now be manufactured (Red Codex only, ofc)
- Admiral Armor: shields added
- Braine & Explorer outfits now yield Personal Databases
- Fairy outfit now viable for Shadowrealms
- Cat tactical armor takes much less material, slightly better Piercing/Concussive resistances
- Lessened TU penalties on most powered armors
- Tank accuracy formula changed to a bit less gnome-centric
- Gnomediscs are now equipped with Purple Shields
- Vehicles armors, their chassis and medikits no loger require monthly maintenance, but take extra storage space instead.
- Buffs to several old Orb wpns (Hellgun, Phantom Whip, Biofresh Gun; Masochist Outfit needs only 1 Orb now)
- Canteens restore a bit Energy now, as well
- Succubus and Arouser condemnations rebalance
- Slave changes: Super Maids -> Uber Maids, available to all, but a bit weaker. Gladiatrices generate less space, more income.
- Added Sniper/Spotter info to enemy examinations
- Minor gfx replacements/improvements (thanks to Brain, RSSWizard, Mikkoi and others)
- Minor fixes/polishing/improving (A LOT)
v.N4.0.2
- New Training: Pariah (No Codex only)
- New Gfx: Update of Snow/Dead Mountains and Plains by Mikkoi
- Drakkar upgraded to be compatible with all space missions & gal party
- Scavenger armor now unlockable also via Wasteland Girl (ie. no longer Revolution exclusive)
- minor fixes
v.N4.0.1
- Fix: included new Cydonia music and RUS patches
v.N4 17-Feb-2023 First Ending
- Fix: missing VIP unlocks, Thunderbird crash
- New: SGR Cydonia by Kato & OAK group. Epic final mission replaces the original Cydonia! Tons of new stuff! (I have debuffed traps and turrets compared to original)
- New: Dr.X arc advanced by one stage (and related new stuff)
- New: Full Outro finally added
- New Feature: Captain Ranks
- New Terrains: Overgrown Catacombs/Jungle Pyramids; Forest (Frozen Swamp); Schorched Forest/Rad/Nuke Swamp (gfx by Brain)
- New Maps (1 for Urban, 2 for Industrial Slum, 4 for Jungle, many for forest swamps)
- New Missions: Doomed Farm expanded, Black Sun HQ, Black Sun High Temple, Man From The High Castle (BH lvl A for MA)
- New Enemies: Deep One Berserker, Quirian Mistress (gfx by Brain), Humanist Warpsoldier, D.C.S., Cyberhound, Humanist Mage, S.A.Z.
- New Facilities: Double Suite Prison (req. Flawless Captain + Idea: Pride), Ultimate Vaults (req. Flawless Captain; map by Brain)
- New Craft: Battle Cab (gfx by Brain)
- New Craft Weapon: 25MM Cannon/GR
- New Craft Systems: Engine Overcharger, Nitro Booster
- New Soldier Type: Pureblood
- New Recruitable: Apostate
- New Armors: Ogre Barrager (thx to Brain for gfx help), Ogre Powersuit (gfx by Brain), Ogre Annihilator (gfx by Brain), Sky Knight /SS (Male Path + Gudrun the Knight route only; based on 'Hellerium Knight' design by Drages), Misfortune
- New Armors: Removed Looted Cyberdisc, replaced with piloted Gnomediscs (versions: 14mm, lascannon, 2xLauncher)
- New Weapons: Holo-Spikey, Warpcore Grenade, Assault HMG (gfx by RSSWizard)
- New Item: Purple Ribbon
- New Gfx improvements: Plasma Blades by RSSWizard, Annihilator armor paperdoll by Brain
- New Trainings: Basic Gun Training, Arms Authority, Pure Maiden, Codex Hero Trainings (x3)
- All trainings now properly include bonuses in their requirements for other trainings
- Palette replacements (normal, hot & cold) to Delicious Colors by RSSWizard
- Black Forest terrain less black, minimap fixed. Dungeon of Doom less black too.
- Urban Waste terrain slight improvements
- Hideout Detector changed to Pirate Radio, +75 Radar, fits BTX, moved down tech tree, req. for Car Thieves
- Freak Gals can now be converted to Brainers
- Heroes now all get +10 armor trait (when recruited) but no longer will ride heavy vehicles.
- Catgirls: removed erroneous extra +8 morale regen on all armors
- Catgirls: reduced Evasion on some armor from absolutely invincible to practically invincible
- Catgirls: reduced max VPWR from 100 to 75. Increased max VSKL from 10 to 65.
- Neko Armor Adaptations research cheaper by 60%, several armor research too, their trainings bit cheaper as well
- Neko Guerilla armor better Piercing resist, costs less Kevlar to make
- Brute 10% better Piercing resist, Annihilator 5%
- Updated Shadow-related NPC armors reg. Warp Damage
- Alien Gauss weapons buffed
- Golden Stormcannon buffed
- Ogre recruitment from free market limited to 1/month
- Piloted Tanks: armor reductions, HP buffs
- Several big melee weapons converted to range = 2 (great club, big bone, iron rod etc)
- Some rebalancing
- Small fixes, various terrain fixes, event interruptions fixes