Hail.
Here's latest download link and recent changelongs.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-l8-one-way-ticket-to-argentinaRead the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.L8 26-Mar-2021 One Way Ticket To Argentina
- OXCE Upgrade to 7.0 13-Mar-2021
- New Enemies: Marsec Mobile Infantry, Black Knight
- New Enemy Craft: Marsec Gunship
- New Enemy Mission: Highway Convoy
- New Mission: Dr. X's Residence
- New Facility: Astrosensorium (Gray Only)
- New Craft Weapon: Craft Harpoon Launcher
- New Armor: Immolator (SS, Red Only, gfx design by Brain)
- New Weapons: Wyvern Plasma Gun, Magic Hammer, Rage Bomb, Marsec Weapons (x5), Blacksun Weapons (x2), Secret (x1)
- New hit effect for weaker plasma weapons (by RRSWizard)
- New couple of male deathsounds (including voicetalent of the one, the only, Eric da Midget)
- Dr. X's arc forwarded 1 stage ahead
- Revised condemnations (less +BRA, more other stuff, especially Freshness)
- High tech now bit more expensive to research
- Vampirism no longer codex-locked
- Gray Codex gets extra starting item (Tome of Witchery)
- Updated lategame Marsec Patrols
- buff to small Humanist tanks
- Alenium Chamber is HWD now
- Study rooms now up to 3/base. Datacentres -1 Brainer but no longer require Library.
- Conqueror is now a multi-stage project (so one can start earlier)
- Conversion Launcher now shoots Phantom Missiles instead of Seagulls
- Buffed Shotgun pellets' damage to terrain
- RPG buffed
- Updated Master's Cane (watch out for wizards)
- Moar Gfx improvements by Bloax
- Some extra loot
- Extra events and other bonus content
- Bugfixes, cleanup (special thanks to Kobus); fixes to gfx glitches, other minor fixes
v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consummables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )
v.L6 06-Dec-2020 Bag Of Tricks
- OXCE upgrade to 6.8.3 30-Nov-2020
- Fix: Organ Grinder now spawns craft properly
- Fix: Manacles now actually work
- Fix: Looted Cyberdiscs can be taken to missions allowing flying tanks
- New Missions: Small Bandit Camp, Scum & Villainy
- New Armors: Skullstrider (Gnome & Lokk; gfx and idea by Erylia Starheart), Aggressor (Gals; Red Codex special instead of Chainmail; paperdoll by Perekrylo)
- New Weapons: More Mines (Fire, Stun, Acid, EMP, WP, Poison Gas, Crys-Gas, Knockout Gas, PS-Frag), Firecrackers, Combat Carbine
- New Ammo: Crys-Gas Cannonball, Mortar Shell/CRY, Bombard Shell/CRY, OGRE Phoenix Shells, Bossar/HVAP
- New Item: Hologal Pad
- New music: Celestial Fantasia
- New sounds: Gachi
- New gfx: +16 Gal avatars; +10 Syn avatars
- Global mission zone updates
- Hunter/Killer behaviour removed from the largest enemy ships
- Civilians pick up weapons aggressively now
- The Proffesional and Secret Base missions less hacky thanks to using updated OXCE code
- Craft Gauss cannon buff
- Admiral suit less punishing to high ranks
- Slight rebuild of the Aurora arc
- Merged & expanded the Great Advice mod (by OAK Group & Dukoni Ber)
- Rescue Pod Repair Bills
- Armors gfx fixes & updates (including full layering of Syn armors; thx to Bloax)
- Laser weapons now can set on fire, Chem rounds more likely to cause smoke
- HMG small and medium clips take more inventory space
- WP munitions now cause some armor dmg
- Crys-Gas ammo can now be manufactured
- Stun Grenades tweaked (explode on impact, other adjustments)
- Bootypedia improvements
- Categories improvements
- Increased enemy Melee buff on higher difficulties, slightly decreased Firing
- Lots of other weapon tweaks
- Experimental: Slaves Gone Wild (new units: basic slave, maid, specialist, taskmaster, worker, gladiatrix, yeoman)
- Map fixes, Condemnation fixes, other fixes
v.L5A2 01-Nov-2020 New Energy v2
- Fix: Taberna Del Diablo mission gen crash
- Nuke Map crash fixes, voxelmap fixes, passability fixes
- Thicc Wall fixes
- Other fixes
- Melee damage to terrain reduced to sane levels, fine-tuned for every weapon
v.L5 30-Oct-2020 New Energy
- OXCE upgrade to 6.7.2 24-Oct-2020
- Fix: rare Party Dress crash
- New Enemy: Assault Ninja
- New Enemy Mission: Ninja Patrol
- New Enemy Craft: Ninja Jetbike
- New Mission: Taberna Del Diablo
- New Facilities: Disruptor Shroud, Alenium Chamber
- New Craft: V-8 (Cadillac El Dorado by Alex_D), Little Bird (by Alex_D and Perekrylo)
- New Craft Equipment: Shadowshield
- New Soldier Type: Damsel (recruited from DILDO, has her own special armor)
- New Armors: Scale Mail (Shield), Cybermage (Bugeye; thanks to XOps and Solarius)
- New Weapon: Quicksilver Cutlass
- New Ammo: Combat Bow PS Arrows
- New Equipment: Armored Corset, Magnificient Pirate Hat, Cigar 'El Commandante'
- New Terrains: Nuke Zone (by Luke83), Nuke City (by Luke83)
- New Maps for CoS temples (by Wolverin)
- New Events
- New Music (~EnV~Tranceish; A New Energy)
- New special mechanics for Handcuffs (modified Kozinsky's script)
- Retouched Charts GUI (by OAK Group)
- Added flash messages for personal shields hit and breached (copied from Nord's Chronicles mod)
- All trainings now give some sort of Soldier Bonus to keep track of them.
- Due to the above: Repentias cannot undergo Gladiatorial Training anymore.
- Chocolate added to loot here and there; More goods from crushing rocks
- Potions of Freshness (added to super-long missions)
- Extra loot for Space Freighter
- Increased radar range for Outpost and some defensive systems
- Airbuses can now be bought from Car Thieves
- Airvan got a weapon
- Fighters go faster (some of them)
- Annihilator Armor has shields now
- Govt Fines added
- Removed Best Exploit Ever
- Melee terrain damage and other new OXCE stuff
- Tech tree adjustments, Tweaks, Map Fixes, Other fixes
v.L4 15-Sep-2020 Mad Melee Massacre
- OXCE Upgrade to 6.6.1+ 12-Sep-2020
- Fixes to psiSkill overflow (again)
- Fixes to enemy morale regen (again)
- Fixes to Mutant Blessings (again)
- Fixed EMP weapons (erroneously ignoring Shock Immunity)
- Fixed Chort ranks
- Fixed X-Vampiress recovery
- Fixes to Recon Expeditions
- New Missions: Haunted Forest, Isolated Valley
- New Facility: Bee Hive
- New Armor: Ghostbuster (PEA)
- Experimental: extended melee reactions enabled
- Experimental: off-centre shooting by Karadoc (enabled by default)
- Basescape Gfx update (WIP)
- Dogs can bark now which reduces enemy TU, Morale
- Battle Tank can now be used as craft in missions (battlemap, turret unit & weapon added)
- Battle Tank manufacturing time x2, M1A1 version removed
- Basic Mecha Armor weapon changed to Aircraft HMG (fixes no-rotation and no-reload issue)
- Zombie damage type changed to Daze
- Chryssalids and other zombifying units now need to actually cause damage to zombify
- More Pedia stuff
- Tweaks, Improovements, Adjustments, Map Fixes, Other minor fixes
v.L3 23-Aug-2020 The Byzantine Crown
- OXCE Upgrade to 6.6 22-Aug-2020
- Fixed Aqua Plastic recovery from USO
- Fixed V.Skill overflow for Weirdgals and Gnomes
- Fixed unduly disappearing handheld shields
- Map Fixes
- New Missions: Party!, Attack On Winter Palace
- New Enemies: Pillbox, +6 enemy types for the Assault On Winter Palace mission
- New Weapons: Durandal Cannon, Concealable RR
- New Items: Polymakh's Cap (by OAK Group), Dog Collar (by Solarius Scorch)
- New Transformations: Lifeforce Focusing (x3)
- New Inv Images: Marsec Sentry Drone (based on Brain's picture), Marsec Hunter Drone (Voidavatar's)
- New gfx for X-Vampiress bite (by Xom126) and tank track animation (co-made with Xom126)
- New Events
- Animated Armored Cars (Xom126, Perekrylo)
- Gfx improvements by Bloax
- Chorts expanded
- Vehicles and Testudo armor now pay extra TU for turning
- Gals get morale bonus when defending Hideout
- Enemy Morale Recovery slower, but also even slower decay
- Mutant Blessings Fixed/Expanded
- Removed effects of Best Kind of Friend Condemnation, changed effects of Gal of Steel
- Shields on melee armors now have lower skill bonus to Evasion, get some flat bonus instead
- Riot Shield now protects vs Stabbing
- Red Shields easier to get
- Superhero armor harder to get
- Skulls now drain more Morale, Drug Dispenser buffed, Tome of Lightning electric again
- Minor fixes, tweaks, additions
v.L2 21-May-2020 Blood And Skulls
- OXCE upgrade to 6.5.1 21-May-2020
- New Item Pedia interface (by Bloax)
- New Events
- New Terrain: Snow Forest (by Solarius Scorch)
- New Facility: Flak Tower
- New Armors: Cyberpunk (LOK), The Hero, Patient, Lingerie (x3), Dresses (x3)
- New Ammo: Shiny Niner Magnum Rounds (also upgraded Slay and EP munitions)
- New Augmentation: Nightshade (PEA)
- Hit FX added
- More Gfx Goodness from Bloax
- Captain Kidd easier
- Armors with HP regen, regen it fully after combat (at Freshness cost)
- Adjustments to aircombat. Pilots get slightly less +dodge, slightly more +acc. Friendly escort range increased.
- All enemies have properly set Freshness stat now
- Overhauled enemy stat recovery system (less cheaty now, Fresh damage viable to debilitate them)
- All weapons updated for possible Freshness damage
- Making missions in certain craft now adds extra Glamour and/or Databases; Expedition - Journey Notes.
- Base defense turrets now AI-controlled, stats buffed
- Raynerd mission rolled back to how it was early on
- Vessel behaviour fixes: Labship, HK-117
- Repentia & Holy Warrior buffs
- Trainings and Transformations now honor bonus stats for minimum requirements
- Improvements of battery-craft tilesets (mostly lighting effects)
- Content-adding, polishing, disturbing
- Terrain/map fixes
v.L1A1 9-Apr-2020 Aurora Nights 2
- OXCE upgrade to 6.4.2.1
- Fixed bank robbery mission
- Fixed Blue Turret crash
- Fixed some map crashes
- New Vessel Component: STC Zortrium Plating
- New Armor: Plate Mail (Lokk'Naar)
- New Weapons: Fish Grenade (Deep Ones), Huge Bone
- New Ammo: Longbow Tarnian Arrows
- New Item: Golden Mask
- New smashing spriteworks by Bloax!
- New Academy and Brothel buildings by Wolverin
- Starting Hideout changes: added Land Deed and extra Security Corridor
- Rebalanced White Worm and Shadowbat stats
- Glitter armor rechristened to Sear, shield changed to Red
- Most Electric Stun Weapons do some HP dmg now.
- Un-Surrealistiked damage formulas on Stone Hatchet and Bone Club.
- Buffs to some sniper weapons
- Buffs to Staff of Explosion and Phantom Whip
- Extra recruitment option: Veterans for Glamour
- You need to pay for ship damages in Battlescape now
- Capitatory Tax
- Cydonia tweaks
- AI behaviour tweaks
- Regenerating units/armors have 0 recovery time, instead they get a proportional Freshness hit.
- Lots of new Lore, including the new VIP section
- Smoothing out rough edges
- Removing unused terrain/map/route files
- Small fixes
v.L1 1-Apr-2020 Aurora Nights
- Exec update to OXCE 6.4.2+ 18-Mar-2020
- Fix: most medkits can heal standing enemies again
- New Enemy Vessel: HK-117
- New Enemy: Blue Turret
- New Armor: Zortrium Suit
- New Ammunition: C.Bow Stun Arrows
- Hobbesocalypse
- New Gfx and Ambients by Perekrylo
- New maps made: OVER ONE HUNDRED. Thx for help to Solarius Scorch, Wolverin
- New Terrains made: Chemtown, Industrial Slum
- New Terrains/Maps/Scangs from Community Terrain Pack (Bulletdesigner, Luke83, Efrenespartano)
- Terrain Upgrades: ROCKY ROAD TAKE GRUG HOME, TO THE CAVE GRUG BELONGS
- Globe rework
- Inventory rearranged: wearables now have their special slots
- Expanded shipping radar markers
- Mecha Suits now have Grabbers
- Randomized Personal Computer disassembly (based on Grub's work)
- Minor fixes, and adjustments of "fixes", and other delights
v.K2 2-Nov-2019 Ice Ice Cool
- OXCE upgrade to 6.1.1. 2-Nov-2019
- Fix: more tile fixes (thx to Meridian)
- Fix: bugged Space Station tile fixes from K1
- Fix: morale regen on Space Pod/Gal
- Fix: enemy radar circles were not being always drawn
- Fix: Trapmaster condemnation
- Fix: heat/cold resistances on items
- New Mission: Beach Sweep
- New Weapons: Heavy Rifle, Advanced Minigun, ATGM Launcher, Servo Mortar, Hand Mortar, Bootleg Plasma (x4), Singing Spear
- New Ammo: Bombard/WP, Minigun/ETAP, HMG/MAG (x3), Combat Bow Explosive Arrows
- New Music
- White Dragon has BH Tokens and offers prizes now
- Enemy fighters have lower weapon ranges
- Most enemy hunter-killers tries to flee when damaged instead of fighting to the death now
- Menace class ships got STC slots, weapons slightly reshuffled
- Shadowbat's armaments changed to 2xLT, 2xSTC
- Missiles buffed
- Admiral outfit buffed
- Throwing cost changed from 30 TU flat to 40% TU
- Grenade unpriming cost reduced, priming costs revised (baseline is now 30% TUs)
- Instant Explosives cost changed from flat to % (baseline assumed 70-75 Max TU), added unique strings
- Reduced extreme morale damage on most incendiaries (flamers excluded)
- Added unique rank images for Syns; fixed Lokk'Narr & Gnome ranks
- Adjusted ship attack bonuses for Mercs and Zombies
- Improved map light sources
- Additions, Fixes, Rebalances
v.K1 17-Nov-2019
- Exec upgrade to OXCE 6.0 13-Nov-2019
- Fix: Synth morale issues
- Critical Error Terrain Fixes (special thanks to Meridian for bugfinding)
- New Missions: Apocalypse Tunnels, Hell Outpost
- New Feature: Random Events
- New Feature: Freshness System
- New Feature: Condemnation Bonuses
- New Feature: Random Base Names
- New Feature: Enemy Panic & Berserk sounds; hence, enemy panic txt messages now locked OFF
- New & Updated Condemnations
- New Enemy: Spiderdemon (sprites by Abyss)
- New Facility: Love Clinic
- New Weapons: Staff of Explosion, Phantom Whip
- New Item: Bandaid Kit
- New Trainings: Mutant Martial Arts, Nepotism
- New Music: Castlemania by amIEvil (conversion by Bloax)
- All soldier races have ranks now (also lowered rank cash bonus)
- All grenades explode in inventory when the timer runs out
- Rabid Fans and Groupies removed; now Stardom brings special events.
- Combat-oriented enemy aircraft now actively attacks you
- Enemy morale regen lowered
- Advanced Medipack reduced to 3 charges, adjustments to many items
- Engineered Biomatter replaced by Boomfruit or removed in all manufactuing recipes
- Other Fixes, Rebalancing and Improvements
v.J17.A 8-Sep-2019
- Updated OXCE Common/Standard directories (lang fix)
- Fixed: agricultural goods recovery sheaningans
- Human-sized soldiers have lower kneel hitbox; general hitbox size updates
- New feature: Berserk and Panic sounds for player units
- New feature: Gotta Go Fast. Finishing missions quick is likely to award Glamour and extra score.
- New feature: Damsel In Lethal Distress, Ohhh!
- New Combat Unit: Robo-Parrot (co-made by Osobist)
- New Weapon: Advanced Rifle
- Minor Fixes (thx to Kato), Adjustments
v.J17 1-Sep-2019
- Exec Update to OXCE 5.6.1 special build by Finnik w/ loading splashscreen feature by Stoddard
- Fixes to Gfx and Code to support new exec; some tidying-up and new gfx involved
- Rebuilt special mission enviros/starting conditions for the new exec. Report any suspicious behaviour!
- Fixed underwater explosions
- Fix: Sonic weapons crash
- Fix: Spacesuits not protecting from the coldness of space
- Fix: Devil's Reef mission (first stage removed)
- New damage type: Stabbing
- New soldier type/transformation: Weirdgal. Only weirdgals can wear voodoo outfits (which were streamlined accordingly).
- Expanded Recon Expeditions mechanics
- Adjustments to Amazon, Savage, Berserker and Tamed Werewolves. The last three can now use the Wild Howl skill.
- Updated soldier ranks and flags
- Minor Fixes, Additions
v.J16 08-Aug-2019
- Now contains html format external Bootypedia by Tylor/Baturinsky
- Fix: Crash on wearing Operator armor
- Fix: Saviour and Destructor outfits researchable again
- Fixed/Improved the Truth is Out There mission
- Fixes to globe
- New Missions: Devil's Reef, Zombie Panic
- New content on Demon God Shrines
- New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid
- New Facility: Metagarden (green codex)
- New Armors: Purgatoria (red codex), Runt/Bug
- New Weapons: UAC Heavy Nailgun, Metagenic Plant (green codex), Warhammer, Boathook
- New Ammo: Heavy Shotgun Slugs/AP, Painbringer Clip/Inc
- New Consummables: Fun-Go!
- Jack Sparrrow difficulty level increased
- Buffs to Gray Codex: Sorceress easier to research, Conversion Launcher +50% damage, extra Gnome + Brainer Outfit when Using Drill.
- All vaults and Outposts provide more storage. All vaults provide some workshop space. Hangars provide more workshop space.
- Slavery gives Glamour now
- Airbus is slower, but has more range. Similar crafts adjusted slightly.
- Witch Outfit now Gray-Only
- Brainer Outfit buffed
- Overhauled O'Harty's gun
- Secret Bases are now defended by Hunter-Killers
- Tweaks to missions: They Came From The Sea, Secret Base Supply
- Church Cardinal's MC replaced with Seduction, +V.STR
- Tweaks to Wrestling and Martial Arts
- Adjustments to Killgun, Linux, Assault and Big Ben SMGs, and other weapons
- Window transparency added to "Apocalypse Craft" tilesets (originally by Robin), eg. battery craft, guild warehouses etc.
- Hit animation consistency improved
- Minor and less minor Fixes, Improvements, Tech tree adjustments, extra lore
v.J15 11-Jun-2019
- Fixed Gnome recruitment
- Terrain fixes (Savanna, Steppe, Pirate Hideout)
- Fixed non-working Shields of enviro versions of Aqua, Furiosa armors
- New Mission: The Truth is Out There
- New Facility: Personal Labs (+4 Brainers). Tech Tree adjustments, Old Earth Lab capacity 15->12.
- New Craft: Trucks
- New Soldier Type: Pirate Dog
- New Armors: Operator (SS)
- New Vehicle Armors: XEC/Paladin, XEC/Archer (old Archer renamed to Lancer), XEC/Exorcist
- New Weapons: Mini Cannon, Marsec Frag Grenade, Ol' Rifle, Light Machinegun, Chaos Dagger
- New Ammo: Minibombs (HE, Gas, Hellerium), Imperator Missile
- New Items: Small Arcane Shield, Small Disruptor Shield, Small Refractor Shield, Small Energy Shield (two old handheld shields replaced), Arcane Strongbox, Prepper Box
- New Dark One Soldier spritesheet by Кнроптл
- New Hot and Cold enviro palettes by Кнроптл and Bloax
- Complete Energy Shields system overhaul
- Lessened TU penalty on some armors which don't allow running (esp. Loader)
- Extra loot in Space Freighter
- Improved accuracy of most enemy military vessels by +5, fighters by +10 (DPM in desc. adjusted)
- Overhauled item categories
- More paperdoll layering
- Lots of minor fixes
- Plethora of rebalances, tweaks and additions