I like the idea of scaling weapons, but in case of the officer's pistol, i've found it to be good on paper, but not on the battlefield. Obviosly you would give it to your best marksmen, but why would your best marksmen be in a position where (sniper) rifles or missiles wouldn't be a better choice of weapon? Such a situation would be mid- or close range, but even in such a situation, other pistols/revolvers are a much better choice because of their power (officer's pistol doesn't scale THAT much), and since you are using them at mid- or close range, you won't have trouble with accuracy anyway.
Yeah, I see the problem. But a sniper also needs a sidearm, and this one isn't bad. And when many of your gals become good at shooting, then they may also use Officer Pistols for normal combat, since they are officer equivalents, lol.
I see there's no more option to have TFTD damage formula. Bye stability, hello one-shots, guards unkillable by heavy plasma and laser pistols which can get past bio suit. I can adapt, but still.
More like, goodbye chess, goodbye Starcraft.
I've actually spoken about TFTD formula many times with Dioxine and we seem to have exactly the same opinion about this: that it's gamey, it's dull, it feels cheap. No critical successes, no critical fails, just pushing around blocks.
It is debatable which one makes a better mechanics. But it sure feels weird. At war, cases of getting hit with a bullet with little consequence to your body are reasonably common, and the headshot concept isn't completely made up either. With everything set to 50-150% a weapon either kills you just by touching you (bullet is lava!) or you are impervious to critical damage, like a DnD zombie.
Also,
Piratez isn't balanced for TFTD formula. You would find some enemies too difficult or too easy to kill.
I've found myself coming to the same conclusion, to be honest. While scaling is nice, I can just pick one of the pistols\guns with better damage. I haven't checked the early game since I want to finish my current campaign first, so I don't know if that's as easily done in new versions.
Yeah, it changes all the time. Dioxine is still figuring out the early game, I mean earlier than the current start.