Hey Dioxine, I have question on how the poison gas formula works - the actual health damage is done through a damageAlter in the ruleset, using RandomType: 4, which looks like the damage is then just a flat roll between 5 and 10 (just like vanilla incendiary), modified by ToHealth and the resistance to damageType. Would the correct calculation for the damage for say, the flintlock gas-balls be [roll 5-10]*0.6*4.0 = 12-24 damage for a human target?