Author Topic: XcomUtil vs OpenXcom - XcomUtil and you will win!  (Read 1664 times)

Offline aziza

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XcomUtil vs OpenXcom - XcomUtil and you will win!
« on: June 25, 2024, 07:15:28 am »
Download Excel list

Here is:
1. List of XcomUtil features (Ufopaedia does not have a complete list)
2. Maximum description of each feature from different sources
3. Search and Compare each feature in the OXCE

XcomUtil Features in OXCE --- Statistics:
8Default
4Ingame options
5Options
22Default mod
3Separate mod
12Is different
14Need check
46Absent
114 Total

Need check list:
Spoiler"Need check list":
Alien Craft Spawn Points and Routes
X-Com Base Spawn Points
Alien Base Terrain
Alien Craft Terrain
Explosive Terrain
Desert Map
Mountain Terrain
Lightning MCD and LOF
Interception Screen
Recover TFTD Bugs
Battle Field and Terrain
Battle Field Generator (BFG)
WPN
WPN:UNDO

Is different list:
Spoiler"Is different list":
Improved Weapons: Dye Grenade --- Explosion power is 60, not 40
Help From Captured Aliens --- Different balance
XcomUtil messages after combat --- STATS LOOT after combat
Pre-Combat Sort --- Manual sorting, no autosort, not temporary
Re-equip Soldiers / Aquanauts before combat --- Manual equipping each soldier, no auto for all
AutoCombat - Automatic Combat Resolution --- No quick combat
ACT , ACT:0 --- SCORE 0 , Spam each day
ACT:n --- SCORE 0 , Spam each day
MNY , MNY:0 --- Not any amount , 999999999 only
MNY:n --- Not any amount , 999999999 only
SRT --- Manual sorting, no autosort
SWP --- No human AI

Absent list:
Spoiler"Absent  list":
Determine version of your X-Com game
XCOM:CE - Split EXE
Swap Survey Ship and Escort
Improved Weapons: Alternate Laser Tech
Soldiers / Aquanauts Name Rank
Soldiers / Aquanauts Kill Number
Battle Field Generator (BFG) - choose terrain
Battle Field Generator (BFG) - choose alien craft
Battle Field Generator (BFG) - choose daytime
Randomize Alien Craft Floor Plan
Soldiers Different Directions inside the craft
ARM
B2S
CHG:old:new
DEL:name
DIS[:n]
DXC
EQL
EQP:n
EQP:n:filename
FLY
FND:n [10-10000]
INC:0
INC:n [0-150]
LST
LVL:n [1-5]
LVL:EXP:n [0-6]
MAP
PSI
REN:RANKS
REN:KILLS
RPL:oldrace:newrace[:oldrank[:newrank]]
S2B
SHP
SRT:EQP[:filename]
TEC:HUMAN
TEC:HYBRID
typ:n
W2H
W2P
W2R
XFR:n

Info links:
XcomUtil
OpenXcom
Options
Hidden

Related topics:
Autocombat
How Vanilla is Vanilla?
XcoumUtil feature(s)
Always visible soldier psi stats?
Converting XCUTIL to OpenXCOM
Old XCOM Tools and OpenXcom
Auto-calc battles?
[Suggestion] - XComUtil's Research help from captured aliens
Alternate Laser Tech
Can't add auto mode to weapons?
Research Alive Aliens - v1.54 Final - Translators needed
UFOExtender "Alien Pets" option + XCOMUtil-ish maniupulation?
TFTD - 2-stage missions
Live Alien Research Assistance
Auto finish mission
[UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD
Auto-Battle
XCOM Automation
Open-xcom Hotseat Battlescape Multiplayer Engine
Extender vs OpenXcom - Exten does what OpenXdon't
XcomUtil vs OpenXcom - XcomUtil and you will win!

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list by Firstrun70
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« Last Edit: July 12, 2024, 08:50:55 am by aziza »