Author Topic: Auto finish mission  (Read 8791 times)

Offline DiamondJack

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Auto finish mission
« on: December 21, 2018, 07:41:30 pm »
In orig XCom there were some manipulations to do subj. Does it work in Open and how?

Offline Solarius Scorch

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Re: Auto finish mission
« Reply #1 on: December 21, 2018, 07:42:57 pm »
To do what?

Offline Meridian

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Re: Auto finish mission
« Reply #2 on: December 21, 2018, 07:46:45 pm »
There was no auto finish mission in the original xcom.

There is auto finish mission in OpenXcom, under Advanced settings.

Offline DiamondJack

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Re: Auto finish mission
« Reply #3 on: December 21, 2018, 07:56:30 pm »
To end missiom in sort of auto-mode. Combat ended, I saw the result-of-mission screen, computer calculated all the achievments by itself.

Quote from the description to XComUtils:
====================================================
Beginning with XcomUtil 9.0, you can also invoke the AutoCombat feature by
saving your combat as the 10th saved game with the name AutoCombat.  This
tells XcomUtil to fight the battle for you and can be used to save you the
tedium of fighting battles that are just too easy or as a way to play an
entirely combatless game.  See the AutoCombat section for more details.

To activate AutoCombat at any time during combat, just save your game as
game number 10 with the name AutoCombat, then immediately abort combat.
====================================================

But now I do not understand how to save game in 10th slot.

Offline DiamondJack

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Re: Auto finish mission
« Reply #4 on: December 21, 2018, 08:00:56 pm »
Meridian

It is NOT what I asked. I meant to finish mission when there are still ALIVE enemies. Real auto combat, not just skip the last 'end of turn' button.

Offline Meridian

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Re: Auto finish mission
« Reply #5 on: December 21, 2018, 08:01:31 pm »
That's not a feature of the original game... but of a fan mod called XcomUtil.

OpenXcom doesn't have such a feature.

Offline DiamondJack

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Re: Auto finish mission
« Reply #6 on: December 21, 2018, 08:19:27 pm »
And in Extended?

How do you think - could the authors do such a feature in one of new versions?

Offline Meridian

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Re: Auto finish mission
« Reply #7 on: December 21, 2018, 08:41:27 pm »
Why would I do such a feature?

I don't see any use for it
- if you want to skip some missions as a player, you can just... skip them
- if you want to debug your mod as a modder, there are cheats to kill/stun all aliens already

There are no boring missions in original xcom... unless you refuse to go to cydonia and play "forever".

Also, what would this feature even do?
Just roll dice and kill your best soldier? I'm sure that if I ask 100 people about what this feature should do, I will get 200 different answers...

Offline DiamondJack

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Re: Auto finish mission
« Reply #8 on: December 22, 2018, 01:25:25 pm »
About cheats - that would be OK, but I don`t know any. Could you tell where to look for?

What do you mean - skip?

About interest: I really like to play XCom, but the game must be interesting. And interesting = different. But run again and again across 3floor houses sector and find out - where is that stupid last alien, or destroy on mission 5th battleship having come to retaliation - that`s boring. I didn`t mean to skip mission at all, but to finish it when I want it - it helps the game to stay interesting for longer time.

Offline The Reaver of Darkness

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Re: Auto finish mission
« Reply #9 on: December 22, 2018, 01:33:54 pm »
But run again and again across 3floor houses sector and find out - where is that stupid last alien, or destroy on mission 5th battleship having come to retaliation - that`s boring.

When enough time passes in the battlescape, you go into debug mode which reveals the position of aliens. You can also make it so that retaliations end--or have a chance of ending--when the ship is shot down. I think it is the mark of a good modder to ensure that these problems do not weigh down the player, and it is good to discuss these strategies and how to implement them, so that as many modders as possible may incorporate them into their mods.

Offline DiamondJack

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Re: Auto finish mission
« Reply #10 on: December 22, 2018, 03:19:09 pm »
You can also make it so that retaliations end--or have a chance of ending--when the ship is shot down.


Shot down - by FBdefense on my base or by Avenger in the sky?

Offline Meridian

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Re: Auto finish mission
« Reply #11 on: December 22, 2018, 03:22:37 pm »
About cheats - that would be OK, but I don`t know any. Could you tell where to look for?

Ctrl+D to enable debug mode, then Ctrl+K to kill all or Ctrl+J to stun all.

Debug mode will work only if you first edit your options.cfg file and change debug: false to debug: true

Shot down - by FBdefense on my base or by Avenger in the sky?

Both can be done (separately).
« Last Edit: December 22, 2018, 03:24:16 pm by Meridian »

Offline DiamondJack

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Re: Auto finish mission
« Reply #12 on: December 22, 2018, 03:26:00 pm »
You can also make it so that retaliations end--or have a chance of ending--when the ship is shot down.

That`s a really stupid question, but my modding rank is 'Rookie': how exactly cam I make it?

Offline Meridian

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Re: Auto finish mission
« Reply #13 on: December 22, 2018, 03:30:14 pm »
That`s a really stupid question, but my modding rank is 'Rookie': how exactly cam I make it?

For shooting down using base facilities: https://openxcom.org/forum/index.php/topic,6132.msg94160.html#msg94160

For shooting down using craft: https://openxcom.org/forum/index.php/topic,6456.msg100411.html#msg100411

Both require OXCE.

Offline DiamondJack

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Re: Auto finish mission
« Reply #14 on: December 22, 2018, 04:08:22 pm »
Another argument for Auto-combat: in every game there always some thing that is boring to at list one person in the world.
Imaging, that you here and now just don`t  like this mission: you don`t like this race, you`ve already seen this ship may times, you killed all the powersources, you just are thinking now about your research...whatever, that can be called 'NOT NOW!' But still you don`t want to lose rank for assault of UFO, you want to get some minimum loot, but you want it to finish as quick as possible. Why not to skip it and not to go to things that you like to do more now?
You made auto-sell function, didn`t you? Because you believed that there is someone who thinks that selling stuff by hands is boring. You can do the same with missions.

Understand me correct - to skip repeating movements I can do super gun, which for 0 TU will blow up all that stupid houses with all still alive aliens in them. But make a special option for it, just one move, - I find that it is more elegant way.