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Messages - Fiskun1

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61
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 11:34:24 am »
Not possible given the current mechanics, and beyond the scope of mod development in general.
It's a pity.  :( I would like to somehow diversify the static nature of donor countries and reflect their interest in X-COM files ...

Yes, research adds to your monthly rating. Point values aren't listed in-game, but you can look them up in the rul.
I think it would be more logical to reflect the points obtained from research in the game itself.
Moreover, they must be indicated as a separate paragraph, so that the player understands how science contributes to the financing of the organization.
In general, research in XCF is probably one of the most delicious pieces of the game. I love to explore and always look forward to the results!
And I hardly force myself to use the middle mouse button to avoid spoilers ...

The Ruleset reference is a good starting point to answer all of these question, as it gives you an overview of how game mechanics work (or rather how and where they are defined).
Thank you, I will definitely check it out, it looks interesting. Although there are many tables  :)

62
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 10:06:04 am »
It would be interesting if the sponsor countries somehow competed among themselves for dossiers and other materials obtained by our organization.
For example, if we transferred the extracted artifacts to America, then, on the basis of this, it slightly increased our funding. Or sent some gifts (armor, weapons, ammunition, etc.). At the same time, for example, China, which also claimed these artifacts, but did not receive them, reduced its contribution.
In general, I would like to somehow reflect the more active relations between countries among themselves and countries with our organization.

By the way, I did not know that points are also awarded for research ... Are these the same points that are awarded for successfully performed operations, are calculated at the end of each month and make up the success rating of our project or something else?
About the points for research somewhere said in the game itself, did I miss something?

63
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 13, 2019, 03:01:20 pm »
What do you mean, "re-training"? The agents get removed from the training schedule and can't be re-entered as they'Ve reached their max. training stats.
Now I understand, thanks!

64
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 01:59:22 pm »
The game will notify you when the training is finished. You can look up and modify the max training stats in the ruleset (soldiers.rul).

Interestingly, the game somehow prohibits re-training? So that the training place is not taken in vain? I have not yet reached the maximum of characteristics and do not know how the game reacts to this.
Thanks for the answers, you help me a lot!

65
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 12:54:32 pm »
To what values do the characteristics grow during training and how to understand that they will not increase anymore?

66
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 03:54:00 pm »
I read your answer and understanded that it’s too early for me to launch UFO missions. Thank!
I follow the forum, read the changes in the versions, periodically start playing this wonderful mod, play for a while, and then switch to some other game. Vicious circle )

67
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 03:03:11 pm »
Yes, I think so too, thanks.
But so far I have only 2 bases: in Europe and North America, and the last base is still undeveloped. I want to save up money for the Biolaboratory to add scientists and study special projects. Therefore, I have stress with money.
I like missions with Zombies - they are quite easy to kill, their corpses are quite expensive and this is a good source of income.

Sometimes small UFOs fly, which land for a short time. But I was afraid to get in touch with them, because I’m still underdeveloped ...
Or maybe they are not so scary and you can send a mission?

68
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 12:36:04 pm »
I'm understood, thank you!
Will I be able to generate income in the future by producing something in the workshops?
Because right now I have hired 3 engineers so that they open the boxes with weapons and ammunition (an interesting idea).
But I have nothing to produce for sale.

69
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 12:00:17 pm »
Comrades, tell me, please:
1. If I sit down, will it be harder to hit me?
2. If you hide behind a tree or other object, does it somehow affect the probability of getting into me?

70
The X-Com Files / Re: The X-Com Files - 0.9.9e: Summertime Lovin'
« on: August 05, 2019, 11:03:10 am »
I checked the Hidden filter. Thanks, this is it!

71
The X-Com Files / Re: The X-Com Files - 0.9.9e: Summertime Lovin'
« on: August 05, 2019, 09:31:23 am »
I recently started running The X-Com Files on version 0.9.9d again.
Can I upgrade to 0.9.9e and continue my game?

I do not understand where the items go after I make the right click on them in the menu "Purchase / Hire ..."
They just disappear from the list of available goods and I can no longer buy them!
This applies to everything except people (Agent, Scientist, Engineer).

And further...
It would be good in the Funding menu to designate changes in funding in different colors, for clarity.
For example, a decrease in monthly financing should be highlighted in red, an increase in green, and the absence of changes in white.
Thanks for the mod, it's very interesting to play!



72
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: May 06, 2019, 04:43:45 pm »
R1dO
Well said!
I completely agree. 8)

73
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 31, 2019, 10:54:50 am »
It is interesting.
You have so many ideas that I don’t know if I can ever play the final version.

Yes, many thanks to the person who so quickly translates your wonderful mod into Russian!

74
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 31, 2019, 09:21:35 am »
I satisfied my curiosity, thank!
And what are the priorities now in the development of The X-Com Files ?

75
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 30, 2019, 05:03:01 pm »
When will the changes in
[classified]: 1%
[classified]: 0%?
I really wonder what will be there!
 ;)

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