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Messages - Fiskun1

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61
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 03:03:11 pm »
Yes, I think so too, thanks.
But so far I have only 2 bases: in Europe and North America, and the last base is still undeveloped. I want to save up money for the Biolaboratory to add scientists and study special projects. Therefore, I have stress with money.
I like missions with Zombies - they are quite easy to kill, their corpses are quite expensive and this is a good source of income.

Sometimes small UFOs fly, which land for a short time. But I was afraid to get in touch with them, because I’m still underdeveloped ...
Or maybe they are not so scary and you can send a mission?

62
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 12:36:04 pm »
I'm understood, thank you!
Will I be able to generate income in the future by producing something in the workshops?
Because right now I have hired 3 engineers so that they open the boxes with weapons and ammunition (an interesting idea).
But I have nothing to produce for sale.

63
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 12:00:17 pm »
Comrades, tell me, please:
1. If I sit down, will it be harder to hit me?
2. If you hide behind a tree or other object, does it somehow affect the probability of getting into me?

64
The X-Com Files / Re: The X-Com Files - 0.9.9e: Summertime Lovin'
« on: August 05, 2019, 11:03:10 am »
I checked the Hidden filter. Thanks, this is it!

65
The X-Com Files / Re: The X-Com Files - 0.9.9e: Summertime Lovin'
« on: August 05, 2019, 09:31:23 am »
I recently started running The X-Com Files on version 0.9.9d again.
Can I upgrade to 0.9.9e and continue my game?

I do not understand where the items go after I make the right click on them in the menu "Purchase / Hire ..."
They just disappear from the list of available goods and I can no longer buy them!
This applies to everything except people (Agent, Scientist, Engineer).

And further...
It would be good in the Funding menu to designate changes in funding in different colors, for clarity.
For example, a decrease in monthly financing should be highlighted in red, an increase in green, and the absence of changes in white.
Thanks for the mod, it's very interesting to play!



66
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: May 06, 2019, 04:43:45 pm »
R1dO
Well said!
I completely agree. 8)

67
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 31, 2019, 10:54:50 am »
It is interesting.
You have so many ideas that I don’t know if I can ever play the final version.

Yes, many thanks to the person who so quickly translates your wonderful mod into Russian!

68
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 31, 2019, 09:21:35 am »
I satisfied my curiosity, thank!
And what are the priorities now in the development of The X-Com Files ?

69
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 30, 2019, 05:03:01 pm »
When will the changes in
[classified]: 1%
[classified]: 0%?
I really wonder what will be there!
 ;)

70
OpenXcom Extended / Re: OpenXcom Extended (OXCE) main thread
« on: December 26, 2018, 02:09:36 pm »
Thank you for a great unified mod!
I always read every change list with interest.
Everything is invented very cool and convenient.
The only thing ... I would like to have a smarter AI ... ... but this is probably impossible in principle.

71
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 01, 2018, 09:10:27 am »
Is this FMP compatible with the new, unified OXCE?
Thanks.

72
The X-Com Files / Re: The X-Com Files - 0.9.6: Tales of The Abyss
« on: October 12, 2018, 02:49:41 pm »
Thanks!

73
With each new update, I'm more and more convinced that this game is as infinite and deep as the Universe! Thanks!

74
The X-Com Files / Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« on: July 12, 2018, 12:05:22 pm »
Thanks for the update!
With interest I wait, when percent will be updated and there will be names in
[classified]: 1%
[classified]: 0%
 ;)

75
XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 27, 2018, 02:47:58 pm »
This is very similar to cheating, when you can not do what the game offers you and so you have to do endless reboots.
Although I understand that it just works.
But it does not seem right to me.
The same X-Files, for example, are made much more logical in terms of gameplay.
Although, again, the X-Piratez is very interesting and unusual mod.
I'm a big fan of X-COM and mods for it, so many thanks for the answers and understanding!

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