I think the intent is to have each game be a different experience to add to the replay value rather than having each game be a similar experience like the standard X-com game normally plays out. All that being said, sometimes the game does kick you in the nuts. The game before last I played, my first 3 months of mission were all terrible missions with mercs and zombies and I almost lost due to negative score, but most of the time it's fine.
I largely agree with you.
But now my game is as follows: I arrive on a mission, they kill me, I reboot, they kill me, I reboot three more times, then I understand that I can not win and fly away.
And this is at the very beginning of the game!
I think it would be logical to somehow warn the player of the complexity of the upcoming mission, so that he could deliberately ignore it or simply limit the appearance of such missions in the early stages of the game.
Otherwise, the game turns into a tedious process of reboots ... it's pointless and not logical.
By the way, I wanted to ask you more ...
I will be able to somehow recruit new girls, because as long as I do not have such a possibility ... and if all the current girls are killed, then the game will just end?