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The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: January 16, 2020, 04:29:42 pm »
mercy:
Are you going to live forever?
Are you going to live forever?

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Interesting musings, but completely out of scope of this engine. Wait on OpenApoc, maybe the devs will be crazy enough to listen.Thank!
You said "compete for dossiers and materials" - that means you would need a project, manufacturing item or a separate item for every country and item/project you want this implemented for. That's why a asked if you had given any thought about how this would have to be implemented. I didn't ask you what you dreamed up. You can dream up or wish for anything, but without actually having a concrete idea as to how these would be implemented this is all kind of pointless.I like your reasoning, you just don’t need to ascribe to me what I did not say and think for me.
But X-COM deals with and is supervised by the council, and the council was initially setup by the countries funding you. The council becomes kind of pointless if you also start to deal with separate countries, since this would also have to cut into your relationships with other countries and their funding. At which this all becomes as mess - which is the reason the council was setup in the first place.
Have you given any thought about how your proposed mechanic would work in-game? You would need to have seperate research projects for every topic for every country. This would clutter up your research and make it pretty much unusuable. If you make them item dependant, you'd have to have seperate items for every country (or sperate manufacturing projects if you try to do it that way).Thank you, this is very interesting!
You don't deal with separate countries in the game. The lore articles make it pretty clear that you deal with the council.This is not so at the same time.
Not possible given the current mechanics, and beyond the scope of mod development in general.It's a pity.
Yes, research adds to your monthly rating. Point values aren't listed in-game, but you can look them up in the rul.I think it would be more logical to reflect the points obtained from research in the game itself.
The Ruleset reference is a good starting point to answer all of these question, as it gives you an overview of how game mechanics work (or rather how and where they are defined).Thank you, I will definitely check it out, it looks interesting. Although there are many tables
What do you mean, "re-training"? The agents get removed from the training schedule and can't be re-entered as they'Ve reached their max. training stats.Now I understand, thanks!
The game will notify you when the training is finished. You can look up and modify the max training stats in the ruleset (soldiers.rul).