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Messages - Fiskun1

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46
The X-Com Files / Re: The X-Com Files - 1.1: Big Rain
« on: January 16, 2020, 04:29:42 pm »
mercy:

Are you going to live forever?  ;)

47
The X-Com Files / Re: The X-Com Files - 1.0.2: Judgement Day
« on: November 27, 2019, 09:59:46 am »
X-Man:
Very correct and fair comments. This is the rare case when you can agree with all points.
Thanks!

48
The X-Com Files / Re: The X-Com Files - 1.0: Judgement Day
« on: November 06, 2019, 10:32:58 am »
Hooray, finally it happened! )
But still I really hope for further improvements, as the author of the mod promised.
Thank!

49
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: September 03, 2019, 03:35:06 pm »
Interesting musings, but completely out of scope of this engine. Wait on OpenApoc, maybe the devs will be crazy enough to listen. ;)
Thank!
Oh, I’m afraid that I’ll grow old and die before I can play OpenApoc ...  ;)

50
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 29, 2019, 08:44:18 am »
[krautbernd]
Thank you for your opinion, you are a very knowledgeable player and it is interesting to communicate with you!

[SparroHawc]
Thank you, I like your ideas and examples, and rightly so, that is exactly what I wanted to say.
Countries can unite in any structure, for example, the UN, Interpol, X-COM, UNESCO, to finance the fight against global warming, drug trafficking, aliens, pollution of the oceans, etc. but they will always keep their own interests in mind.
In our case, the global, common interest that unites countries is the X-COM project as such.
And, at the same time, each country can have its own private, separate interest related to a particular area of ​​activity of X-COM, for example, dossiers obtained by the organization or alien technology.
This is the “reverse side of the coin”, full of intrigue and ambiguity, which even Ufopedia tells us.

51
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 02:39:13 pm »
You said "compete for dossiers and materials" - that means you would need a project, manufacturing item or a separate item for every country and item/project you want this implemented for. That's why a asked if you had given any thought about how this would have to be implemented. I didn't ask you what you dreamed up. You can dream up or wish for anything, but without actually having a concrete idea as to how these would be implemented this is all kind of pointless.
But X-COM deals with and is supervised by the council, and the council was initially setup by the countries funding you.  The council becomes kind of pointless if you also start to deal with separate countries, since this would also have to cut into your relationships with other countries and their funding. At which this all becomes as mess - which is the reason the council was setup in the first place.
I like your reasoning, you just don’t need to ascribe to me what I did not say and think for me.

“You said "compete for dossiers and materials" - that means you would need a project, manufacturing item or a separate item for every country and item/project you want this implemented for.”
Not. That doesn’t mean that I need a project, manufacturing item or a separate item for every country and item/project you want this implemented for.”
That is, we do not need 100 dossiers for each country. These files (or something else) are researched in the usual way.
This means that if, for example, X-COM got a dossier, then both China and America may be interested in these dossiers. And depending on who you give preference to, this country will increase your financing, and the other, on the contrary, will decrease it.
Or something like that.

If logic confuses you, then you can simply compare this with what is happening in our time: how do different countries that officially belong, for example, to the UN, behave.
In any case, they are primarily guided by their own interests. And this, by the way, is a very characteristic feature for our human civilization.

Let's again, thesis.
There is Research - X-Com conducts them
There is Financing - Countries produce it.
All I would like to see is to somehow make the connection between Research and Financing.
It's all.
I do not know if this can be done. And if possible, to what extent, I simply do not know.
I just put forward such an idea.

I have nothing against the Council. Advice is a great idea.
But it does not help to connect Research with Funding. Although ... probably this can be done through the Council. Maybe it would be even more interesting, more intrigue ... Again, given the current reality ...

P.S.
If I understand you correctly, then my monthly rating consists of:
1. Points awarded for completing missions
2. Points awarded for research.

If so, then in the final window of the monthly rating, I would like to see specific numbers:
1. How many points from this rating are for completing missions
2. How many points from this rating are for completed studies

Summary:
I was told that science affects my monthly rating.
I want to understand and see how she does it.

52
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 12:40:04 pm »
 
Have you given any thought about how your proposed mechanic would work in-game? You would need to have seperate research projects for every topic for every country. This would clutter up your research and make it pretty much unusuable. If you make them item dependant, you'd have to have seperate items for every country (or sperate manufacturing projects if you try to do it that way).
Thank you, this is very interesting!
But, I'm afraid that we do not really understand each other.
I did not say anything about "individual research projects for each country."
I said that there should be competition between countries for the results of X-COM research, which, in turn, should somehow influence their funding. No separate studies are needed; these are ordinary studies in which different countries are interested.


You don't deal with separate countries in the game. The lore articles make it pretty clear that you deal with the council.
This is not so at the same time.
Anything can be written in the articles, but it’s specific countries that finance me, and not the abstract Council, with all due respect to it.
And I just expressed the idea that it would be possible to somehow connect the X-COM studies with the financing of countries, which, of course, are very interested in the results of these studies. And they will compete among themselves on this basis by means of accessible game mechanics - financing of the X-COM project
But if this cannot be done, then it will be so.


P.S. As for research points, I still did not understand what they give (

53
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 11:34:24 am »
Not possible given the current mechanics, and beyond the scope of mod development in general.
It's a pity.  :( I would like to somehow diversify the static nature of donor countries and reflect their interest in X-COM files ...

Yes, research adds to your monthly rating. Point values aren't listed in-game, but you can look them up in the rul.
I think it would be more logical to reflect the points obtained from research in the game itself.
Moreover, they must be indicated as a separate paragraph, so that the player understands how science contributes to the financing of the organization.
In general, research in XCF is probably one of the most delicious pieces of the game. I love to explore and always look forward to the results!
And I hardly force myself to use the middle mouse button to avoid spoilers ...

The Ruleset reference is a good starting point to answer all of these question, as it gives you an overview of how game mechanics work (or rather how and where they are defined).
Thank you, I will definitely check it out, it looks interesting. Although there are many tables  :)

54
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 28, 2019, 10:06:04 am »
It would be interesting if the sponsor countries somehow competed among themselves for dossiers and other materials obtained by our organization.
For example, if we transferred the extracted artifacts to America, then, on the basis of this, it slightly increased our funding. Or sent some gifts (armor, weapons, ammunition, etc.). At the same time, for example, China, which also claimed these artifacts, but did not receive them, reduced its contribution.
In general, I would like to somehow reflect the more active relations between countries among themselves and countries with our organization.

By the way, I did not know that points are also awarded for research ... Are these the same points that are awarded for successfully performed operations, are calculated at the end of each month and make up the success rating of our project or something else?
About the points for research somewhere said in the game itself, did I miss something?

55
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 13, 2019, 03:01:20 pm »
What do you mean, "re-training"? The agents get removed from the training schedule and can't be re-entered as they'Ve reached their max. training stats.
Now I understand, thanks!

56
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 01:59:22 pm »
The game will notify you when the training is finished. You can look up and modify the max training stats in the ruleset (soldiers.rul).

Interestingly, the game somehow prohibits re-training? So that the training place is not taken in vain? I have not yet reached the maximum of characteristics and do not know how the game reacts to this.
Thanks for the answers, you help me a lot!

57
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 12:54:32 pm »
To what values do the characteristics grow during training and how to understand that they will not increase anymore?

58
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 03:54:00 pm »
I read your answer and understanded that it’s too early for me to launch UFO missions. Thank!
I follow the forum, read the changes in the versions, periodically start playing this wonderful mod, play for a while, and then switch to some other game. Vicious circle )

59
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 03:03:11 pm »
Yes, I think so too, thanks.
But so far I have only 2 bases: in Europe and North America, and the last base is still undeveloped. I want to save up money for the Biolaboratory to add scientists and study special projects. Therefore, I have stress with money.
I like missions with Zombies - they are quite easy to kill, their corpses are quite expensive and this is a good source of income.

Sometimes small UFOs fly, which land for a short time. But I was afraid to get in touch with them, because I’m still underdeveloped ...
Or maybe they are not so scary and you can send a mission?

60
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 09, 2019, 12:36:04 pm »
I'm understood, thank you!
Will I be able to generate income in the future by producing something in the workshops?
Because right now I have hired 3 engineers so that they open the boxes with weapons and ammunition (an interesting idea).
But I have nothing to produce for sale.

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