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Messages - Fiskun1

Pages: [1] 2 3 ... 8
1
The X-Com Files / Re: [submod] Expanded Markers
« on: April 01, 2024, 08:17:14 am »
It became more comfortable to play, I didn’t see any bugs.

2
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: April 01, 2024, 08:10:57 am »
I really like this mod, it adds atmosphere to the game.
Can we expect an update soon?
Thank you!

3
The X-Com Files / Re: [submod] Expanded Markers
« on: February 18, 2024, 03:49:05 pm »
I really like this simple and useful mod. Will there be any updates soon?
Thank you.

4
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 05, 2024, 02:43:55 pm »
- Position Markers now actually have anti-camouflage.

Thank you, now this item will be useful. I used to take him on missions as a distraction.
By the way, how many cells does its anti-camouflage ability affect?

5
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: October 06, 2023, 03:37:12 pm »
This is probably more of a question for the authors of the OCSE, but still... it would be a good idea to give the player the opportunity to choose the nature of the return fire: aimed, burst mode, not to shoot at all, and so on.
When an agent tries to hit an enemy at long range with a pistol, it looks terrible. Or when, instead of one aimed shot, the agent makes two or three inaccurate shots...

6
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 28, 2023, 07:35:18 am »
I wouldn't mind seeing an improvement to a bio/enhancement screen. Maybe something similar to the equip agent screen. You could visually see improvements being done or have been done.
My first few play throughs with this game I completely ignored bio enhancements. But the past few I've done I have taken advantage of it as well as some others.
There is nothing better than showing up to an industrial mission with nothing but a wrench, then floating around  ;)
I agree with every word! ;)
Thanks for the help!

7
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 27, 2023, 05:04:54 pm »
But you are right again! Thank you!

8
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 27, 2023, 04:09:40 pm »
Unfortunately, there is no information about the agent undergoing bio-enhancement.

9
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 27, 2023, 03:13:40 pm »
How can you tell which of your agents has already undergone bio-enhancement and which has not? I didn't find this option in the agent filter. In the case of training, this is indicated explicitly, but here it is not very clear.

10
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: September 26, 2023, 09:58:34 am »
Thank you! Such variety does not allow you to experience fatigue from the game!

11
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 23, 2023, 05:41:47 pm »
I read all this, thank you.
Apparently, this device is still of little use...

12
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 23, 2023, 01:43:52 pm »
Anyone use a Position Marker?
I read the reviews on the forum and realized that few people use this equipment... If anyone is using it, please tell me how to do it most effectively?

13
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 05:25:30 pm »
Thanks for the advice.
Japanese swords and other cutlery helped)

14
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 10:10:45 am »
How to destroy Lobsters? Firearms don't help...

15
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 27, 2023, 06:56:05 pm »
You can right-click to center on a mission marker. The game auto-centering would be annoying, IMO.
Thanks for another valuable tip! Now it's much more convenient.

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