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Messages - Fiskun1

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1
The X-Com Files / Re: [submod] Expanded Markers
« on: February 18, 2024, 03:49:05 pm »
I really like this simple and useful mod. Will there be any updates soon?
Thank you.

2
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 05, 2024, 02:43:55 pm »
- Position Markers now actually have anti-camouflage.

Thank you, now this item will be useful. I used to take him on missions as a distraction.
By the way, how many cells does its anti-camouflage ability affect?

3
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: October 06, 2023, 03:37:12 pm »
This is probably more of a question for the authors of the OCSE, but still... it would be a good idea to give the player the opportunity to choose the nature of the return fire: aimed, burst mode, not to shoot at all, and so on.
When an agent tries to hit an enemy at long range with a pistol, it looks terrible. Or when, instead of one aimed shot, the agent makes two or three inaccurate shots...

4
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 28, 2023, 07:35:18 am »
I wouldn't mind seeing an improvement to a bio/enhancement screen. Maybe something similar to the equip agent screen. You could visually see improvements being done or have been done.
My first few play throughs with this game I completely ignored bio enhancements. But the past few I've done I have taken advantage of it as well as some others.
There is nothing better than showing up to an industrial mission with nothing but a wrench, then floating around  ;)
I agree with every word! ;)
Thanks for the help!

5
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 27, 2023, 05:04:54 pm »
But you are right again! Thank you!

6
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 27, 2023, 04:09:40 pm »
Unfortunately, there is no information about the agent undergoing bio-enhancement.

7
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 27, 2023, 03:13:40 pm »
How can you tell which of your agents has already undergone bio-enhancement and which has not? I didn't find this option in the agent filter. In the case of training, this is indicated explicitly, but here it is not very clear.

8
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: September 26, 2023, 09:58:34 am »
Thank you! Such variety does not allow you to experience fatigue from the game!

9
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 23, 2023, 05:41:47 pm »
I read all this, thank you.
Apparently, this device is still of little use...

10
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 23, 2023, 01:43:52 pm »
Anyone use a Position Marker?
I read the reviews on the forum and realized that few people use this equipment... If anyone is using it, please tell me how to do it most effectively?

11
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 05:25:30 pm »
Thanks for the advice.
Japanese swords and other cutlery helped)

12
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 06, 2023, 10:10:45 am »
How to destroy Lobsters? Firearms don't help...

13
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 27, 2023, 06:56:05 pm »
You can right-click to center on a mission marker. The game auto-centering would be annoying, IMO.
Thanks for another valuable tip! Now it's much more convenient.

14
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 27, 2023, 01:54:35 pm »
When you have several missions on the Globe screen at the same time, it is very inconvenient to navigate in them ...
It would probably be a good idea for the screen to be centered on the point with this mission after clicking on the mission line.

15
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 23, 2023, 05:10:40 pm »
No, you were doomed from the start.
My second mission to meet the agent was radically different.
Now they wrote to me that the agent is on site and needs to be escorted to the vehicle. The map was just like the first time. There was no ambush.
I did not see anyone and made exactly one turn, after which the mission ended - I received one prisoner (apparently, this was the same agent). In addition, I got some junk and... $100,000 + $500,000 :). Probably, this agent robbed one of the Cults :)

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