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Messages - Fiskun1

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91
The wheel is the middle button, click the wheel.
Im stupid!  :D Thank you!

What is a pity?
I didn't say anything yet... waiting for proposals...
I understand that this is most likely just impossible to do, but I would like to have a "run" button in the tactical interface.

92
I don't think it's possible.
Why on Earth don't you have the MMB? Playing on Android?

I'm playing on PC under Windows XP
I have a mouse with two buttons and a wheel.
Yesterday I found a mouse with four buttons, but I can not figure out how to do it: (MMB: Examine [enemy/item/armor]). The cursor just goes from one agent to another and everything ...

Meridian will perhaps hear you out if you suggest a good way to add it.

It's a pity.
But I liked the idea of "running", when less AP is spent on running, but the agent is more tired. This is logical.
What I do not like is the limitation of 10 moves in some missions.
I also can not always understand who is civil and who is the enemy, and for the murder of civilians they give penalty points for the results of the mission.  :(
I really like the X-Files series, so I like this mod too.


93
How can I change this hotkey:
MMB: Examine [enemy/item/armor]?
I do not have a middle mouse button! )

I also think that it would be a good idea to make the "run" button in the interface, instead of using Ctrl.
Thank you, I like this mod very much!


94
XPiratez / Re: Transifex: Piratez translations
« on: May 30, 2018, 03:00:11 pm »
Today I first installed this wonderful mod in Russian.
I read the whole of the Bootypedia from beginning to end and this reading brought me many smiles!
I want to say a big thank you to the one who translated this mod into Russian.
And, of course, to its author!
Thank you!

95
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 29, 2018, 02:06:42 pm »
Those values are locked for an optimal game experience. You can edit your game-config to change them if you want.
Thanks for the answer.
Now I know.

96
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 29, 2018, 11:40:29 am »
After the change, some settings are highlighted in purple and I can not change them anymore.
And, sometimes I choose one value, and as a result I get another (Yes instead of NO or vice versa)
I can not understand what's wrong here ... :(

97
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 23, 2018, 01:46:07 pm »
Thanks for the explanation!
This is very good, but the player always wants something more!  ;)

98
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: May 23, 2018, 08:42:34 am »
If so, then everything is fine!
I just did not find a log file to read about all the changes.
In any case, I'm grateful to you for your love of my favorite game!  :)

99
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 23, 2018, 08:23:23 am »
Sorry for my bad english  :-\
I wanted to ask, did the aliens act smarter?
Usually AI acts very straightforward.
Yesterday I launched the mod, just to get a first impression.
It is interesting :)

100
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 22, 2018, 04:45:45 pm »
Will there be any changes in AI aliens on the map?
Thanks you!

101
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: May 22, 2018, 04:10:40 pm »
I liked the idea of OXCE+
Thanks for your work!
It is a pity that there are no plans to improve the AI ...  :-[

102
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 22, 2018, 03:52:03 pm »
There is no point, as XCF contains the entire XCF and much more. So please don't :)
Probably, it means that "XCF contains the entire FMP and much of the sea", right?
I'll download  :)

103
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 22, 2018, 03:08:11 pm »
I found, thank you, sorry!
It is very interesting...
Can I use it together X-Com Files+FMP?

104
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 22, 2018, 02:16:44 pm »
What is "X-Com Files?"

105
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 22, 2018, 12:44:20 pm »
Will this mod (Final Mod Pack (FMP)) be updated?
This is a very cool mod!  ;)

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