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Messages - Fiskun1

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91
XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 12, 2018, 04:54:20 pm »
Hooray, thank you very much!  :)

92
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 12, 2018, 08:40:39 am »
When is the next version of the mod expected?
I stopped the game because of problems with some maps and I hope to fix it in the next version.
Thanks for the cool game! ;)

93
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 06, 2018, 03:24:39 pm »
In this modification there are large maps, for example, 80x80?
While I come across quite a few small maps.

94
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 05, 2018, 08:25:46 am »
Checked the save Fiskun, not new, it's just the railyard tileset being stupid. It didn't spawn with a segment with doors into the brick enclosed rail line that usually divides the map on that tileset.
Thank you for your attention to my problem!
I think it would be better if it was just my own stupidity)  :)
Hmmm... I guess I'll have to remove this terrain from "Arrest the suspects". :P
More interesting maps ... and more!  ;)

95
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 04, 2018, 02:00:58 pm »
I can't check now, but I bet it's either the sewers or the catacombs. Both maps may require some digging.
It's a factory, I guess.
There are rails, trolleys, a big crane ...
I will have to cancel the mission, unfortunately ((
I hope that this will be further developed in the next versions, because the modification is still very cool, yes!  ;)

96
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 04, 2018, 08:44:06 am »
Version 0.9 is released.
(* ru.yml)
Thank you!
This modification I like more and more!  ;)

97
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 04, 2018, 08:35:45 am »
I had a problem with one of the missions.
Only part of the map is available and I do not know what to do. :(
Saving is attached:
https://drive.google.com/file/d/1FaIzua43jxs01Ml3QM29Uv3dDO4wAU--/view?usp=sharing

I will be grateful for the help!

98
In a mission, farmers are civilians, right?
I do not want to kill civilians, because big fines are charged for killing civilians.
And in 10 moves I do not always have time to stun them to take them alive.
Maybe I just do not understand something ...

99
The wheel is the middle button, click the wheel.
Im stupid!  :D Thank you!

What is a pity?
I didn't say anything yet... waiting for proposals...
I understand that this is most likely just impossible to do, but I would like to have a "run" button in the tactical interface.

100
I don't think it's possible.
Why on Earth don't you have the MMB? Playing on Android?

I'm playing on PC under Windows XP
I have a mouse with two buttons and a wheel.
Yesterday I found a mouse with four buttons, but I can not figure out how to do it: (MMB: Examine [enemy/item/armor]). The cursor just goes from one agent to another and everything ...

Meridian will perhaps hear you out if you suggest a good way to add it.

It's a pity.
But I liked the idea of "running", when less AP is spent on running, but the agent is more tired. This is logical.
What I do not like is the limitation of 10 moves in some missions.
I also can not always understand who is civil and who is the enemy, and for the murder of civilians they give penalty points for the results of the mission.  :(
I really like the X-Files series, so I like this mod too.


101
How can I change this hotkey:
MMB: Examine [enemy/item/armor]?
I do not have a middle mouse button! )

I also think that it would be a good idea to make the "run" button in the interface, instead of using Ctrl.
Thank you, I like this mod very much!


102
XPiratez / Re: Transifex: Piratez translations
« on: May 30, 2018, 03:00:11 pm »
Today I first installed this wonderful mod in Russian.
I read the whole of the Bootypedia from beginning to end and this reading brought me many smiles!
I want to say a big thank you to the one who translated this mod into Russian.
And, of course, to its author!
Thank you!

103
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 29, 2018, 02:06:42 pm »
Those values are locked for an optimal game experience. You can edit your game-config to change them if you want.
Thanks for the answer.
Now I know.

104
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 29, 2018, 11:40:29 am »
After the change, some settings are highlighted in purple and I can not change them anymore.
And, sometimes I choose one value, and as a result I get another (Yes instead of NO or vice versa)
I can not understand what's wrong here ... :(

105
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 23, 2018, 01:46:07 pm »
Thanks for the explanation!
This is very good, but the player always wants something more!  ;)

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