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Messages - Riph

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XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: June 17, 2019, 03:57:05 am »
Ouch. Which one of our "brainers" refitted the Assault armor with Gold shields? The ones that permit bullets and explosions to pass through unhindered?

Meanwhile, the Marsec Marines wear nearly identical armor but with Red shields (stops everything except Mind and Warp).

XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 13, 2019, 01:26:41 am »
How far can a random gal or brigand see during the Day? The analysis button for the armors says that the default value for "Visibility at day" is 0, which suggests unlimited. But if that's the case, then concepts like "Camouflage at day" are meaningless, because infinity minus 6 is still infinity.

I had a look over at and its seems that original xcom had day vision of 20 tiles, but that seems low. Pretty sure my gals are spotting things further out than that.

I also had a look around the Bootypedia but had no luck.

How far is the default day vision range?

OXCE Suggestions DONE / Re: [DONE] Time to clean up user options
« on: March 09, 2019, 08:46:08 pm »

You can write it yourself, it's literally just one line of code:

I followed your steps and it appears to be working correctly.

Thank you for the clear instructions! You guys are great.

OXCE Suggestions DONE / Re: [DONE] Time to clean up user options
« on: March 09, 2019, 06:28:37 pm »
Thanks for the reply Yergnoor. I'm afraid I'm still foggy though. I've been playing X-Piratez for almost three years now and Statistical Bullet Saving has never been a mod, it's always been a user option. If that's been changed, and it is now strictly a mod, do I need to download it from somewhere?

I'm not completely useless, I've been googling Statistical Bullet Saving to see if it was once a standalone mod that I could download, but the results are mostly conversations about it (as a user option) on this forum.

OXCE Suggestions DONE / Re: [DONE] Time to clean up user options
« on: March 09, 2019, 07:29:48 am »
Hi there. I'm playing J12 and I'm trying to re-engage Statistical Bullet Saving. I was very puzzled to see it disappear, until I saw this thread!

Working from Meridian's post, it appears that I need to add the line
statisticalBulletConservation: true
to my \user\options.cfg
However that doesn't seem to be working, in fact when I launch the game this line gets purged from the file automatically.

Can you tell me what I'm doing wrong, and what I need to do to re-enable the statistical bullet saving behavior?

XPiratez / Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« on: February 03, 2019, 03:51:03 pm »

...Actually this is the most baffling part. Is someone pointing a gun to your head? Just ignore missions which you consider beneath your dignity.

Agree with this sentiment. However, it does bring up an important point. A player coming in from Original X-Com knows only one global mission occurrence (Terror Site) and understands that if he fails to respond to that mission he will lose lots of points.
The fact that an X-Pirate doesn't lose points from ignoring a global mission is an idea that is never really explained. Perhaps this is something we could make more explicit through a Bootypedia entry.

XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 18, 2018, 12:51:41 am »
Hey space pirates. What does "XL target" in armor description mean? My first assumption would be that it was some flat modifier to chance to hit when someone aims at you, but just recently I had a marsec operator plinking at me from way beyond his night visual range, and I noticed he was targeting exclusively my power armor troops.

Hid the power armor guys behind some bushes, shots stopped.

Is XL target also effectively negative camouflage when at night?

(Related note: Is this explained in one of the #000 pedia entries in the Journal section? If not, perhaps it should be.)

-- posting twice within three minutes should be a federal offence. Merging posts - Solarius Scorch ---

I like choices. If I saw the damage on my latest weapon or against the latest target I could within a reasonable instead of fairly insane time frame make the simple choice of "well this weapon does fairly reliable damage vs this target, I just need to hit it some more" compared to "this weapon only rarely does meaningful damage to this target, this is a gamble, but one I MIGHT win" compared to "this weapon is totally ineffective vs this target". You have to do that fifty times or more before you are allowed to make that choice is not a reasonable demand even on the sheer grind scale of this game it is not a reasonable demand.

I'm generally in favor of more information. When I play ARK or Borderlands, I immediately turn the pop-up visual damage numbers on.

While I'd appreciate that here, I feel like the information I get when I hold ALT while targeting (shot will do between 0 and 98 damage) is enough information for me to crunch effectively.

XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2018, 12:14:03 am »
For a quick fix, open up Piratez.rul and search for STR_ACADEMY_HIERARCHY (it's line 61885 on I1 if you haven't edited the file).  Three lines under that is a line that says "needItem: true" - change true to false and you should be set.

I just now ran into this problem in 0.99I.

This fix worked.  Thank you!

XPiratez / Re: Bugs & Crash Reports
« on: February 07, 2018, 02:29:02 pm »
Oh absolutely. The bike could be armed only with the Auto Ax and I'd still probably think it overpowered. I frequently deploy the bike with no ammo on a low risk mission just to save some cash.

I also agree on the HWP Howitzer being great. Though on this playthrough it seemed that the Assault Bike unlocked months earlier than the Howitzer, and the bike is so much faster and better armored that I'll probably just deploy a mortar man or two instead.

XPiratez / Re: Bugs & Crash Reports
« on: February 07, 2018, 02:34:41 am »
Considering the bullet-saving, you might just had bad luck that the RNG rolled too low to give you full belts back.

I had the same thought, so I went back to retest.

In the second test, ammo was loaded but zero shots were fired, I used only the auto-ax.
Ammo belt was still consumed.

XPiratez / Re: Bugs & Crash Reports
« on: February 06, 2018, 03:20:47 am »
Hi Piratez.

I'm really enjoying the new Assault Bike. A wearable HWP was a crazy cool idea.

Two problems found so far, my apologies if already reported:
1) Ammo is not automatically loaded, you have to click and drop an ammo belt into it at the start of each mission. (Ufopedia article specifically says this should happen automatically, which is why I mention.)
2) Ammo appears to be totally consumed, regardless of how many shots were fired. I made 5 belts, went on 5 missions, and now they're all gone despite only firing about four times. If I had to speculate, I'd say that the Assault Bike MG is not playing nice with Statistical Bullet Saving, but that's only a guess.

My apologies if this was already covered, but the Search button didn't find it:

How am I to interpret the 'Range' stat for aircraft in X-Pirates? To take an example, the Leviathan:  It seems that Fuel: E511x50 means that Hellerium is fuel, and 100% fuel means 50 units have been put into the craft.
Range is listed as 700.  Does that mean 700 miles covered for every 1 Hellerium burned?

That must be it.  I guess I'll keep shooting down these poor space cops.

autolasers are geniunely good

Came to post the same.  I ignore all lasers except the autolaser, which I always bring 2 of on any mission that allows it.  The Autolaser and the Heavy MG have a confluence of traits the result of which is that they can full auto a target 30 tiles away and hit with most shots.  They fill the exact same role as a sniper, down to needing a spotter to operate, and they do it better.

On an unrelated note, I just researched Prize: Persuadotron and nothing seems to have happened.  No new manufacture recipe, no new buyables on the black market.  What am I missing?  I'm totally ready to get my Bullfrog on and Syndicate it up.


Heh, I hope you have an old save game. The euro deal is a pretty bad deal.

Ugh.  Well, that'd mean going back 2.5 months and losing my Metallo, Kustom Handcannons, and basically all my fun toys.

I guess I should tell my story to help future generations not torpedo their campaigns.

I was trying to figure out how to unlock the Library because so much is gated behind Back to School, and I noticed Alliance Favors and Bank favors seemed to be gating similar stuff.  I was trying to get my bounty hunting license past grade C, and the text blurb says that I "Needed to find an additional client".

I assumed this additional client was EuroSyndicate, which is why I took them on.

Two months later I'm pitted against 30+ Gov troops, 2+ tanks, multiple power armors, and I'm actually winning by using shadow, snipers, mortars, and high vantage points.

On the 30th turn I lose anyway because there's a time limit.  I'm feeling bushwhacked here.

(Is it possible to do save file surgery to unresearch the EuroSyndicate deal?  Because honestly I don't think I have the patience to replay 3 months and 30+ battlescape missions.)

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