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Messages - Riph

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 06, 2016, 09:27:58 pm »
Also, so does explosionspeed finally work?
It does.  The reason I looked into it is that the Custom Shooty Gun lacks a hit animation, whereas the Super Shooty gun has one.  the result is that when you 'upgrade', all your soldiers suddenly start shooting way slower.
This inspired me to do a general look&feel pass on a lot of the weapons.  Another good example is the Commando Rifle, which is a ton of fun to use, but has a slow as molasses bullet projectile.  Adding a bulletSpeed: 16 to it removes a ton of frustration.

they were appearing AT LEAST every third Pogrom... which was every third month... then lots of changes happened, mainly a lot of new factions. However, the difficulting in researching some key topics like Adv. Chemistry is quite intentional, so it's harder to beeline to your fav techs even if you play with a walkthorugh, and you just might be forced to try something else ;)

Makes sense.

However the player can run into a situation like I did, where the Guild simply does not do pogroms for over a year (thanks RNG!).  The result is the player wearing tac suits while fighting enemies with heavy gauss.  It gets ugly.

The second outcome, which is arguably even worse, is that it took so long to get adv. chem, while I waited I researched everything else.  So I just invented the Guardian Suit, Muscle Suit, Brute Suit, and I'm showing no signs of stopping.  I feel like I've gone from Tech 2 to Tech 5, and won't be spending any time enjoying the sights and smells of Tech 3 and 4.

XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 06, 2016, 05:10:40 pm »
Guilty as charged, sir.  Thanks for the info.

Side note that I feel everyone deserves to hear:
If you open up piratez.rul and find the entry for your favorite autofire weapon (for example, AUX_TANK_MG) and add the line
explosionSpeed: 5
You fix the problem of the game stopping every time a bullet makes a dust cloud.  In other words, autofire actually looks like autofire, instead of a series of 5 slooooow single shots.

merged - Dioxine

Ho-hum, looks like atm the only way to get one is to get yourself killed while wearing Defender or Guardian armor. I'll make some workaround for the next release.

If I may offer some more research related feedback, I was frustrated by going for more than a year unable to research School Graduation for lack of Advanced Chemistry because the Guild never, ever, ever sent Pest Control guys.

More of those guys would be a good idea imo.  Alternately, make Advanced Chemistry also come from Broken Guild Engineers or some such.

Game is freaking awesome though.  My wife and I both threw our fists in the air when we saw that you could outfit your boarding teams with platemail, shields, and maces.

XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 06, 2016, 04:22:04 pm »
Hello x pirates.  I'm enjoying the mod very very much, huge compliments to the team that put it together.

I have a question.  I'm at year 2.5 and my armor research seems to be gapped by having no Damaged Defender Armor.  I've been using regular Defender Armor for more than a game year now, since you can steal it from military transports.  But where the heck does the Damaged Defender Armor come from?

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