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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 06, 2016, 09:27:58 pm »Also, so does explosionspeed finally work?It does. The reason I looked into it is that the Custom Shooty Gun lacks a hit animation, whereas the Super Shooty gun has one. the result is that when you 'upgrade', all your soldiers suddenly start shooting way slower.
This inspired me to do a general look&feel pass on a lot of the weapons. Another good example is the Commando Rifle, which is a ton of fun to use, but has a slow as molasses bullet projectile. Adding a bulletSpeed: 16 to it removes a ton of frustration.
they were appearing AT LEAST every third Pogrom... which was every third month... then lots of changes happened, mainly a lot of new factions. However, the difficulting in researching some key topics like Adv. Chemistry is quite intentional, so it's harder to beeline to your fav techs even if you play with a walkthorugh, and you just might be forced to try something else
Makes sense.
However the player can run into a situation like I did, where the Guild simply does not do pogroms for over a year (thanks RNG!). The result is the player wearing tac suits while fighting enemies with heavy gauss. It gets ugly.
The second outcome, which is arguably even worse, is that it took so long to get adv. chem, while I waited I researched everything else. So I just invented the Guardian Suit, Muscle Suit, Brute Suit, and I'm showing no signs of stopping. I feel like I've gone from Tech 2 to Tech 5, and won't be spending any time enjoying the sights and smells of Tech 3 and 4.