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Messages - MoonKid

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 25, 2024, 02:37:36 pm »
"Morozova's Abduction" strikes again,
...
I recommend you update the mod's files from the github repo so it doesn't happen again.
Thank you very much. I will wait until the next release.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 22, 2024, 04:51:20 pm »
Yes, please upload the save game here. Otherwise I won't be able to tell anything.
Thank you very much. Here is the save game.

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 15, 2024, 04:14:48 pm »
I am using OpenXcom Extended 7.12, XFiles 3.3 on Debian 12 for a long time.

This is the first time that it crashes with any error. I am on the geoscape and the whole application vanish. No error, no window, just like it was closed.
I can reproduce it.

Might it help if I upload the save game? Here or somewhere else?

4
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: May 24, 2024, 01:22:02 pm »
I migrated from Debian 11 to 12 via a fresh install.
Now when I start OpenXcomEx I got a black tiny window with the title "OpenXcom Extended 7.1.2 (v2024-02-24).

I would say everything is installed and configured as in the previouse system. I just copied the ~/.config/openxcom from the old to the new system. I installed the libsdl components.

Never saw such a window. Starting this in terminal doesn't give much usable output. The window closes itself after pressing any keyboard key. The output is just

$ ./OpenXcomEx
INFO: WARNING: this app used SDL_KillThread(), an unforgivable curse.
This program should be fixed. No thread was actually harmed.


For testing purpose I removed the ~/.config/openxcom folder. The behavior does not changed. So I assume the config itself is not the reason.

5
I am also struggeling with the turret things on top of the terror ship.
I used the debug mode doing research about them. It seems they are recoverable? They have 20 health points but recover from every damage I tried damage (emp, laser, explosives).

6
The X-Com Files / Re: Need tips for Golden Academy Tower
« on: December 30, 2023, 03:17:33 pm »
Thanks a lot for your help. I just want to play and do not become to scientific about weapons. I still have pen and paper with notes about weapon skill values etc. I don't want to get further.

I will check out the weapons you mentioned.

It seems that I am currently not able to buy a BlackOps Smartgun. Some dependencies might be missing, e.g. Advanced Robotics Prerequisite.

About the other guns I found out that their names are translated. I am not sure if this is for purpose or if I can open a bug report about that?
The original name is also not present in the debug output. There is only the macro name (e.g. BLACKOPS_CAWS). I needed to change the UI language.

7
The X-Com Files / Re: Need tips for Golden Academy Tower
« on: December 30, 2023, 09:30:02 am »
Thanks a lot for your thougts. Not sure if there are witches or ninjas. I see black lotus soldiers in white and blue dresses.

About the weapons. This is often an overwhelming topic for me. I try to compare the values of the weapons but at the end it is to much for me. To much weapons. To much to compare. I also know the Ufopedia wiki which is easier to navigate then the in-game ufopedia.

What is SMG? There are a lot of weapons with SMG in their name.
What values do count?

What I currently use is
 - UAC Rifle
 - BlackOps Rifle
 - Sometimes alien lasers if I have collected them.
 - and a lot of TNT

Everything else seems to be to heavy or have disadvantages in the values (TU costs, range).

8
The X-Com Files / Need tips for Golden Academy Tower
« on: December 29, 2023, 08:53:47 pm »
Puh. I discovered my first Golden Academy Tower. It is damn hard. All my units can fly. I have UAC rifles and some alien laser weapons and a lot of TNT.
It is to hard.

What is the goal here? Do I have to kill all enemies? Or can I steal something and then run away?

Any tips?

9
The X-Com Files / Re: What can I do with a "Position Marker"?
« on: September 04, 2023, 12:07:07 pm »
- In caves, have one or two as standard backpack issue, next to a pick axe.
A "pick axe"? Never realized that this could be something useful. I can dig holes with it? Really!?

What else is there that I may overseen to be usefull?

10
The X-Com Files / What can I do with a "Position Marker"?
« on: August 29, 2023, 09:42:54 pm »
I do have one but don't understand the value of a "Position Marker". What can I do with it on the field? What is my tactical advantage?

11
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 01, 2023, 11:34:08 am »
Might it be OK just to play with my current xfiles 2.* save game?
Or should I totaly restart for a better experience?

12
The X-Com Files / Outrunner Laser but without ammo
« on: March 19, 2023, 02:16:32 pm »
I have an outrunner laser. But the ammo is still 0.

I don't see how to craft laser ammo? It does not appear in the list.

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 11, 2022, 05:45:08 pm »
Right, there was such a problem, but now is fixed on my end.
Next release: after next OXCE release.
It happend again with OXCE 7.7. Do you have a plan for the next XCom Files release?

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 11, 2022, 01:40:51 pm »
I wonder, if it's possible to specify in weapon properties (I assume, under "items") that a weapon should never disintegrate upon impact?  I'd like to e.g. have a 200-power laser, that burns holes through the bodies, not disintegrates them in whole.
It hapend again with OXCE 7.7. Do you have a plan for the next XCom Files release?

15
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 11, 2022, 10:10:08 pm »
In that case I should stop to use to much elirium explosivs. I think that is the problem I destroy everything. I use more elirium explosivs then usual bullets or plasma beams. :D

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