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Messages - MoonKid

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16
The X-Com Files / Re: How to cheat Kitsune back?
« on: November 14, 2021, 09:44:10 am »
I think it works now.

There are different "items:" sections with different indentions. Maybe now I found the correct one.

But maybe there was a second modification that was important. I checked the KITSUNE string in the "manufactureRuleStatus:" section. There I modified the "2" back to "1".

17
The X-Com Files / Re: How to cheat Kitsune back?
« on: November 14, 2021, 09:08:09 am »

You can also directly search for "    items:" (with four preceeding spaces).

add the entry

Code: [Select]
STR_MOTHBALLED_KITSUNE: 1
to that list. Make sure the preceeding spaces match the other entries, otherwise the save will not load. As FireStarTracer already stated, you might want to use separate save for this or maek a backup first.
Thanks for this tip. I did that.

When I look into the "stockes" for "all bases" the KITSUNE now appears in the list. But when I look into the specific base there is no KITSUNE - in none of the bases. I assume there is a rule preventing to make the KITSUNE appear but this rule does not work for the "All bases" stock view (maybe a bug?).

I played a bit arround with the other KITSUNE strings in the sav file. No solution found. I am doomed! ;)

I can not go back to an older save state. This was too far away.

18
The X-Com Files / How to cheat Kitsune back?
« on: November 13, 2021, 01:11:16 pm »
My Kitsune is destroyed and I realize that I need it for the orbital missions.

How can I cheat it back? I checked the SAV file and found the string "KITSUNE" 3 times. No idea what this strings are for.

EDIT: Can I just remove all KITSUNE strings from the SAV file? Would this be filled up with default values and the event comes back again?

19
The X-Com Files / Re: Orbital Space Station: How to get in there?
« on: November 13, 2021, 12:30:54 am »
Damn my Kitsune was destroyed in an air fight long ago.
Is there any way to get it back or again?

20
The X-Com Files / Orbital Space Station: How to get in there?
« on: November 10, 2021, 09:43:47 pm »
I do not know how to get into the orbital space station. I fly with a full eqiuped Ligthning when the mission appears.
And then on the battelscape they (who?) are fireing from the far away dark. I even have no chance to see my enemy.

I am using OXCE 7.0 with XComFiles 1.9.1 currently.

21
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 05, 2021, 11:17:20 am »
Mod size limit in XcomFiles 1.7b is 3000, not 2000.
Just install the mod properly and don't mix it with old versions or anything.
It's really easy.

Hi Meridian,
because I need to update OXCE and the Mod I ask here again.
How do I do this "properly"? It confuses me all the time when I try to update.

22
The X-Com Files / Re: Entere the alien embasy
« on: July 04, 2021, 10:26:37 pm »
One time I got a key and entered an embassy - great. ;)

But now I miss keys. Maybe I am to rude to UFOs. I use most powerfull weapons that blast away everything. ;)

What exactly do I need to get the keys?
Do I have to catch a living Etheral?
Which one? A simple soldier or does it need to be a commander or anything else?
What type fo ships?

23
The X-Com Files / Only the highest Laboratory Level?
« on: July 04, 2021, 07:30:29 pm »
There are different types/levels of laboratorie's.

Do I need all of them in my base or can I destroy the "old" laboratory and just keep the "new" (and highest level) in the base?

EDIT:
Looking in the wiki there are the "Services" : "Std. lab", "Improv. Lab" and "Advanced Lab".

EDIT2:
It is the same question with the different intelligence centers.

24
The X-Com Files / Re: How to use Satelite Launch Supply?
« on: April 27, 2021, 11:15:30 pm »
Thanks a lot for checking up.

25
The X-Com Files / Re: How to use Satelite Launch Supply?
« on: April 24, 2021, 04:56:32 pm »
I am not sure but I think I still did this. And that is why I have this "Satelite Launch Supply" item in my stock.

I am still not able to do anything with it. I can not manufactore or research something when it is at my base. And I am not able to put it as an equipement to a plane.

I could upgrade my OXCE and X-Com Files. But I am scared. ;) The last two times I did this I had a lot of trouble and problems. I nearly lost my savegames.

26
The X-Com Files / How to use Satelite Launch Supply?
« on: April 22, 2021, 12:45:41 am »
I have "Satelite Launch Supply" in my stock.

But what can I do with it and how?

27
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2020, 10:44:25 pm »
I upgraded OXCE and X-Com-Files (1.7b) but have this problem

[22-12-2020_21-42-07]   [WARN]   disabling mod with invalid ruleset: x-com-files
[22-12-2020_21-42-07]   [ERROR]   failed to load 'X-Com Files'; mod disabled
Error for 'STR_LASER_CARBINE': offset '2016' exceeds mod size limit 2000 in set 'HANDOB.PCK' at line 11567


This is the full log

[22-12-2020_21-41-51]   [INFO]   OpenXcom Version: Extended 6.8.3 (v2020-11-30)
[22-12-2020_21-41-51]   [INFO]   Platform: Linux
[22-12-2020_21-41-51]   [INFO]   Data folder is:
[22-12-2020_21-41-51]   [INFO]   Data search is:
[22-12-2020_21-41-51]   [INFO]   - /home/user/.local/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share/xfce4/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/local/share//openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share//openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/local/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - ./
[22-12-2020_21-41-51]   [INFO]   User folder is: /home/user/.local/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   Config folder is: /home/user/.config/openxcom/
[22-12-2020_21-41-51]   [INFO]   Options loaded successfully.
[22-12-2020_21-41-51]   [INFO]   SDL initialized successfully.
[22-12-2020_21-41-51]   [INFO]   SDL_mixer initialized successfully.
[22-12-2020_21-41-51]   [INFO]   Attempted locale: C.UTF-8
[22-12-2020_21-41-51]   [INFO]   Detected locale: C.UTF-8
[22-12-2020_21-41-51]   [INFO]   Attempting to set display to 1920x1200x32...
[22-12-2020_21-41-51]   [INFO]   Display set to 1920x1200x32.
[22-12-2020_21-41-51]   [INFO]   Loading data...
[22-12-2020_21-41-51]   [INFO]   Scanning standard mods in ''...
[22-12-2020_21-41-51]   [INFO]   Scanning user mods in '/home/user/.local/share/openxcom/'...
[22-12-2020_21-41-52]   [INFO]   no master already active; activating xcom2
[22-12-2020_21-41-52]   [INFO]   Active mods:
[22-12-2020_21-41-52]   [INFO]   - xcom2 v1.0
[22-12-2020_21-41-52]   [INFO]   Loading begins...
[22-12-2020_21-41-52]   [INFO]   Pre-loading rulesets...
[22-12-2020_21-41-52]   [INFO]   Loading vanilla resources...
[22-12-2020_21-41-52]   [INFO]   Loading rulesets...
[22-12-2020_21-41-53]   [INFO]   Loading rulesets done.
[22-12-2020_21-41-53]   [INFO]   Loading ended.
[22-12-2020_21-41-53]   [INFO]   Loading fonts... Font.dat
[22-12-2020_21-41-53]   [INFO]   Lazy loading: 1
[22-12-2020_21-41-53]   [INFO]   Loading custom palettes from ruleset...
[22-12-2020_21-41-53]   [INFO]   Making palette backups...
[22-12-2020_21-41-53]   [INFO]   Data loaded successfully.
[22-12-2020_21-41-53]   [INFO]   Loading language...
[22-12-2020_21-41-53]   [INFO]   Language loaded successfully.
[22-12-2020_21-41-53]   [INFO]   OpenXcom started successfully!
[22-12-2020_21-42-00]   [INFO]   SDL_mixer initialized successfully.
[22-12-2020_21-42-00]   [INFO]   Loading data...
[22-12-2020_21-42-00]   [INFO]   Scanning standard mods in ''...
[22-12-2020_21-42-00]   [INFO]   Scanning user mods in '/home/user/.local/share/openxcom/'...
[22-12-2020_21-42-00]   [INFO]   Active mods:
[22-12-2020_21-42-00]   [INFO]   - x-com-files v1.3.2
[22-12-2020_21-42-01]   [INFO]   Loading begins...
[22-12-2020_21-42-01]   [INFO]   Pre-loading rulesets...
[22-12-2020_21-42-01]   [INFO]   Loading vanilla resources...
[22-12-2020_21-42-01]   [INFO]   Loading rulesets...
[22-12-2020_21-42-07]   [WARN]   disabling mod with invalid ruleset: x-com-files
[22-12-2020_21-42-07]   [ERROR]   failed to load 'X-Com Files'; mod disabled
Error for 'STR_LASER_CARBINE': offset '2016' exceeds mod size limit 2000 in set 'HANDOB.PCK' at line 11567

28
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: December 22, 2020, 10:42:48 pm »
The mod was deactived. I can't understand why.
XCOM2 was load by default.

After activating I get an error again.

[22-12-2020_21-42-07]   [WARN]   disabling mod with invalid ruleset: x-com-files
[22-12-2020_21-42-07]   [ERROR]   failed to load 'X-Com Files'; mod disabled
Error for 'STR_LASER_CARBINE': offset '2016' exceeds mod size limit 2000 in set 'HANDOB.PCK' at line 11567

29
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: December 22, 2020, 12:52:33 am »
I see. That sounds like a good solution.

I have the lates X-Com Files 1.7b and lates OXCE. It starts now.
But my savegames are not displayed in the game menu. The save game list is empty.

But the sav-files are still in ~/.local/share/openxcom/x-com-files. What can do to bring them back in the game?

30
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: December 21, 2020, 09:36:30 pm »
I was using the OXCE Version from 2019 (with X-Files mod). Today I downloaded the Nov. 2020 version and simply overwrite all 2019 files with the new ones from the downloaded archiv.

Now I have a strange error.

[21-12-2020_20-34-25]   [ERROR]   Error processing 'STR_DAVID_VINCENT' in units: Item STR_STR_DESERT_EAGLE not found
Error processing 'STR_FEMALE_CIVILIAN_CITY_GIRL' in units: Item STR_PAINKILLERS not found
Error processing 'STR_MALE_CIVILIAN_CITY_BOY' in units: Item STR_PAINKILLERS not found


Sounds like a problem with the Mod. But I do not understand why the Mod matters.
I did not updated the Mod! An old Mod version should work with a new/fresh OXCE version - in my understanding.

So what do I missunderstand here?

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