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Messages - MoonKid

Pages: 1 2 [3] 4 5
31
The X-Com Files / Re: How to use Satelite Launch Supply?
« on: April 24, 2021, 04:56:32 pm »
I am not sure but I think I still did this. And that is why I have this "Satelite Launch Supply" item in my stock.

I am still not able to do anything with it. I can not manufactore or research something when it is at my base. And I am not able to put it as an equipement to a plane.

I could upgrade my OXCE and X-Com Files. But I am scared. ;) The last two times I did this I had a lot of trouble and problems. I nearly lost my savegames.

32
The X-Com Files / How to use Satelite Launch Supply?
« on: April 22, 2021, 12:45:41 am »
I have "Satelite Launch Supply" in my stock.

But what can I do with it and how?

33
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2020, 10:44:25 pm »
I upgraded OXCE and X-Com-Files (1.7b) but have this problem

[22-12-2020_21-42-07]   [WARN]   disabling mod with invalid ruleset: x-com-files
[22-12-2020_21-42-07]   [ERROR]   failed to load 'X-Com Files'; mod disabled
Error for 'STR_LASER_CARBINE': offset '2016' exceeds mod size limit 2000 in set 'HANDOB.PCK' at line 11567


This is the full log

[22-12-2020_21-41-51]   [INFO]   OpenXcom Version: Extended 6.8.3 (v2020-11-30)
[22-12-2020_21-41-51]   [INFO]   Platform: Linux
[22-12-2020_21-41-51]   [INFO]   Data folder is:
[22-12-2020_21-41-51]   [INFO]   Data search is:
[22-12-2020_21-41-51]   [INFO]   - /home/user/.local/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share/xfce4/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/local/share//openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share//openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/local/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - /usr/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   - ./
[22-12-2020_21-41-51]   [INFO]   User folder is: /home/user/.local/share/openxcom/
[22-12-2020_21-41-51]   [INFO]   Config folder is: /home/user/.config/openxcom/
[22-12-2020_21-41-51]   [INFO]   Options loaded successfully.
[22-12-2020_21-41-51]   [INFO]   SDL initialized successfully.
[22-12-2020_21-41-51]   [INFO]   SDL_mixer initialized successfully.
[22-12-2020_21-41-51]   [INFO]   Attempted locale: C.UTF-8
[22-12-2020_21-41-51]   [INFO]   Detected locale: C.UTF-8
[22-12-2020_21-41-51]   [INFO]   Attempting to set display to 1920x1200x32...
[22-12-2020_21-41-51]   [INFO]   Display set to 1920x1200x32.
[22-12-2020_21-41-51]   [INFO]   Loading data...
[22-12-2020_21-41-51]   [INFO]   Scanning standard mods in ''...
[22-12-2020_21-41-51]   [INFO]   Scanning user mods in '/home/user/.local/share/openxcom/'...
[22-12-2020_21-41-52]   [INFO]   no master already active; activating xcom2
[22-12-2020_21-41-52]   [INFO]   Active mods:
[22-12-2020_21-41-52]   [INFO]   - xcom2 v1.0
[22-12-2020_21-41-52]   [INFO]   Loading begins...
[22-12-2020_21-41-52]   [INFO]   Pre-loading rulesets...
[22-12-2020_21-41-52]   [INFO]   Loading vanilla resources...
[22-12-2020_21-41-52]   [INFO]   Loading rulesets...
[22-12-2020_21-41-53]   [INFO]   Loading rulesets done.
[22-12-2020_21-41-53]   [INFO]   Loading ended.
[22-12-2020_21-41-53]   [INFO]   Loading fonts... Font.dat
[22-12-2020_21-41-53]   [INFO]   Lazy loading: 1
[22-12-2020_21-41-53]   [INFO]   Loading custom palettes from ruleset...
[22-12-2020_21-41-53]   [INFO]   Making palette backups...
[22-12-2020_21-41-53]   [INFO]   Data loaded successfully.
[22-12-2020_21-41-53]   [INFO]   Loading language...
[22-12-2020_21-41-53]   [INFO]   Language loaded successfully.
[22-12-2020_21-41-53]   [INFO]   OpenXcom started successfully!
[22-12-2020_21-42-00]   [INFO]   SDL_mixer initialized successfully.
[22-12-2020_21-42-00]   [INFO]   Loading data...
[22-12-2020_21-42-00]   [INFO]   Scanning standard mods in ''...
[22-12-2020_21-42-00]   [INFO]   Scanning user mods in '/home/user/.local/share/openxcom/'...
[22-12-2020_21-42-00]   [INFO]   Active mods:
[22-12-2020_21-42-00]   [INFO]   - x-com-files v1.3.2
[22-12-2020_21-42-01]   [INFO]   Loading begins...
[22-12-2020_21-42-01]   [INFO]   Pre-loading rulesets...
[22-12-2020_21-42-01]   [INFO]   Loading vanilla resources...
[22-12-2020_21-42-01]   [INFO]   Loading rulesets...
[22-12-2020_21-42-07]   [WARN]   disabling mod with invalid ruleset: x-com-files
[22-12-2020_21-42-07]   [ERROR]   failed to load 'X-Com Files'; mod disabled
Error for 'STR_LASER_CARBINE': offset '2016' exceeds mod size limit 2000 in set 'HANDOB.PCK' at line 11567

34
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: December 22, 2020, 10:42:48 pm »
The mod was deactived. I can't understand why.
XCOM2 was load by default.

After activating I get an error again.

[22-12-2020_21-42-07]   [WARN]   disabling mod with invalid ruleset: x-com-files
[22-12-2020_21-42-07]   [ERROR]   failed to load 'X-Com Files'; mod disabled
Error for 'STR_LASER_CARBINE': offset '2016' exceeds mod size limit 2000 in set 'HANDOB.PCK' at line 11567

35
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: December 22, 2020, 12:52:33 am »
I see. That sounds like a good solution.

I have the lates X-Com Files 1.7b and lates OXCE. It starts now.
But my savegames are not displayed in the game menu. The save game list is empty.

But the sav-files are still in ~/.local/share/openxcom/x-com-files. What can do to bring them back in the game?

36
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: December 21, 2020, 09:36:30 pm »
I was using the OXCE Version from 2019 (with X-Files mod). Today I downloaded the Nov. 2020 version and simply overwrite all 2019 files with the new ones from the downloaded archiv.

Now I have a strange error.

[21-12-2020_20-34-25]   [ERROR]   Error processing 'STR_DAVID_VINCENT' in units: Item STR_STR_DESERT_EAGLE not found
Error processing 'STR_FEMALE_CIVILIAN_CITY_GIRL' in units: Item STR_PAINKILLERS not found
Error processing 'STR_MALE_CIVILIAN_CITY_BOY' in units: Item STR_PAINKILLERS not found


Sounds like a problem with the Mod. But I do not understand why the Mod matters.
I did not updated the Mod! An old Mod version should work with a new/fresh OXCE version - in my understanding.

So what do I missunderstand here?

37
The X-Com Files / Entere the alien embasy
« on: November 15, 2020, 03:04:07 pm »
What do I have to do to enter the alien embasy?

I know I need some codes. I still have a lot of alien storage cards.
But what do I need?

I am slowly out of money because losing countries.

38
The X-Com Files / How can I attack an ufo landing area
« on: May 12, 2020, 10:37:22 pm »
On the geoscape landed UFOs are appearing like bases. Red colored rectangles - not green crosses.
But I am not allowed to attack them.

What do I need here?

39
The X-Com Files / Scientist: Same project on mutlible bases
« on: May 10, 2020, 12:20:34 pm »
I have three bases with a Virtualized Head Quarter. So I can employ scientists at all three bases?

From the GUI it is possible to let them all work on the same project no matter where there home base is. But the question is if this is usefull?

When employ 10 scientist on each of 3 bases on the same project - it is the same as employ 30 scientist at one base with the same project?

40
The X-Com Files / Do goverments restart paying me?
« on: May 02, 2020, 01:28:53 pm »
Some goverments stop paying me (e.g. because of alien infiltration).

Do they come back if I solve the problems? Or is their money lost for anytime?

41
The X-Com Files / Can't disassamble a free hangar
« on: April 29, 2020, 11:31:59 pm »
I have 4 hangers in one base with three vehicels. This is also proofen by the base information screen: 3 of 4 hangers in use.

But when I click on the one free hanger a message came up that it is in use and can not be disassambled.

42
The X-Com Files / (Virtualized) Headquarters
« on: April 29, 2020, 11:30:43 pm »
Do I understand it correct that I can disassamble the standard headquarter if a virtualized headquarter is build?

43
The X-Com Files / Re: Starter Tips section and how to make money
« on: April 15, 2020, 12:03:07 am »
I do not fully understand. Can I earn money while let the engineers build something and sell it?

What is about durathread? Build cost is 2k and sell price is 3k. But the engineers cost money each month. There is no profit isn't it?

44
The X-Com Files / How to beath the Bug Eye Ghost
« on: March 30, 2020, 01:40:37 am »
I know the wiki entry about the Bug Eye Ghost.
http://thexcomfiles.xyz/#STR_BUG_EYE_GHOST

But I do not really understand all parameters to decide how I can beat it.

45
The X-Com Files / concealable is not concealable
« on: March 25, 2020, 11:46:15 pm »
I do not understand what is concealable and what not.
It does not matter if the Ufopedia say a pistol is "concealable". I am not able to take it with me in undercover missions.

Before starting an undercover mission, how do I know what can I take with me and what not?

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