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Messages - MoonKid

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1
I am also struggeling with the turret things on top of the terror ship.
I used the debug mode doing research about them. It seems they are recoverable? They have 20 health points but recover from every damage I tried damage (emp, laser, explosives).

2
The X-Com Files / Re: Need tips for Golden Academy Tower
« on: December 30, 2023, 03:17:33 pm »
Thanks a lot for your help. I just want to play and do not become to scientific about weapons. I still have pen and paper with notes about weapon skill values etc. I don't want to get further.

I will check out the weapons you mentioned.

It seems that I am currently not able to buy a BlackOps Smartgun. Some dependencies might be missing, e.g. Advanced Robotics Prerequisite.

About the other guns I found out that their names are translated. I am not sure if this is for purpose or if I can open a bug report about that?
The original name is also not present in the debug output. There is only the macro name (e.g. BLACKOPS_CAWS). I needed to change the UI language.

3
The X-Com Files / Re: Need tips for Golden Academy Tower
« on: December 30, 2023, 09:30:02 am »
Thanks a lot for your thougts. Not sure if there are witches or ninjas. I see black lotus soldiers in white and blue dresses.

About the weapons. This is often an overwhelming topic for me. I try to compare the values of the weapons but at the end it is to much for me. To much weapons. To much to compare. I also know the Ufopedia wiki which is easier to navigate then the in-game ufopedia.

What is SMG? There are a lot of weapons with SMG in their name.
What values do count?

What I currently use is
 - UAC Rifle
 - BlackOps Rifle
 - Sometimes alien lasers if I have collected them.
 - and a lot of TNT

Everything else seems to be to heavy or have disadvantages in the values (TU costs, range).

4
The X-Com Files / Need tips for Golden Academy Tower
« on: December 29, 2023, 08:53:47 pm »
Puh. I discovered my first Golden Academy Tower. It is damn hard. All my units can fly. I have UAC rifles and some alien laser weapons and a lot of TNT.
It is to hard.

What is the goal here? Do I have to kill all enemies? Or can I steal something and then run away?

Any tips?

5
The X-Com Files / Re: What can I do with a "Position Marker"?
« on: September 04, 2023, 12:07:07 pm »
- In caves, have one or two as standard backpack issue, next to a pick axe.
A "pick axe"? Never realized that this could be something useful. I can dig holes with it? Really!?

What else is there that I may overseen to be usefull?

6
The X-Com Files / What can I do with a "Position Marker"?
« on: August 29, 2023, 09:42:54 pm »
I do have one but don't understand the value of a "Position Marker". What can I do with it on the field? What is my tactical advantage?

7
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 01, 2023, 11:34:08 am »
Might it be OK just to play with my current xfiles 2.* save game?
Or should I totaly restart for a better experience?

8
The X-Com Files / Outrunner Laser but without ammo
« on: March 19, 2023, 02:16:32 pm »
I have an outrunner laser. But the ammo is still 0.

I don't see how to craft laser ammo? It does not appear in the list.

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 11, 2022, 05:45:08 pm »
Right, there was such a problem, but now is fixed on my end.
Next release: after next OXCE release.
It happend again with OXCE 7.7. Do you have a plan for the next XCom Files release?

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 11, 2022, 01:40:51 pm »
I wonder, if it's possible to specify in weapon properties (I assume, under "items") that a weapon should never disintegrate upon impact?  I'd like to e.g. have a 200-power laser, that burns holes through the bodies, not disintegrates them in whole.
It hapend again with OXCE 7.7. Do you have a plan for the next XCom Files release?

11
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 11, 2022, 10:10:08 pm »
In that case I should stop to use to much elirium explosivs. I think that is the problem I destroy everything. I use more elirium explosivs then usual bullets or plasma beams. :D

12
The X-Com Files / Re: STR_PERSONAL_ARMOR_OLYMPIAN_UC issue
« on: August 11, 2022, 10:08:00 pm »
That seems more of an XCF issue.
Please use full words. This would improve the communication.
Did you mean XCom Files with XFC?

You do have the XCOM_1.PCK file, case-sensitive since you seem to be on Linux?
The files is named /home/user/.local/share/openxcom/UFO/units/xcom_1.pck. This wasn't a problem in the past years.

Damn... I lost the save game. The one I posted was the wrong one. I meant the autobattle but saved the autogeo.

I will come back to this if I can reproduce it.

Can you please give a link to the XFC issue thread?

13
The X-Com Files / Re: STR_PERSONAL_ARMOR_OLYMPIAN_UC issue
« on: August 11, 2022, 09:13:42 pm »
You can see the error in the image attached. It says
"OpenXcom has crashed: Frame(s) missing in 'XCOM_1.PCK' for armor 'STR_PERSONAL_ARMOR_OLYMPIAN_UC'. ..."

It is OpenXcom Extendend 7.6 with XCom Files 2.5 mod on Debian 11 (stable).

14
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 11, 2022, 09:05:00 pm »
In earlier version it was quit easy to build a AI unit. After an update it was only possible to re-animate a killed AI unit.
Now in the current last release version I only can "build" a AI unit when I have an alenium shart . I don't know what this is and how to get it.

I can I get a new AI unit?

15
The X-Com Files / STR_PERSONAL_ARMOR_OLYMPIAN_UC issue
« on: August 11, 2022, 06:59:28 pm »
Hello,
I observed a crash, made a screenshot and have the sav game.

But the GitHub repo doesn't offer Issues.

How can I report an Issue?

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