Seems there’s some people having trouble downloading from Sourceforge, so I’ve mirrored the files here in the meantime.
Edit: Looks like there’s a Sourceforge attack going on, which explains the issues.
Seems there’s some people having trouble downloading from Sourceforge, so I’ve mirrored the files here in the meantime.
Edit: Looks like there’s a Sourceforge attack going on, which explains the issues.
You wanted it, you got it! Go check it all out in the Downloads page, and read it all carefully and throughly!
New features:
Bugfixes:
And as usual, the technical notes:
Thanks to everyone who contributed to this. Sadly rulesets didn’t make it into this version, so I’ll tell you about the savegames instead.
The OpenXcom savegames are a brand new format, not like the original. All the save data is contained in one single YAML (by popular request) file, so you can move them, copy them, rename them, duplicate them, even edit them with a text editor if you want (though I’m not responsible if you break it). The only downside is the save name is the filename, so you can’t have two saves with the same name. But you can have as many as you want in your USER folder, so it all works out!
I realize there haven’t been a lot of interesting development news lately. Version 0.2 is kind of a boring milestone, more focused in internal engine stuff than gameplay. So I plan to finish it up soon so we can get right on back to the gameplay we all love!
And for all the lovely people desperately interested into translating OpenXcom in their own language, there’s now a Translations forum, just follow the guidelines and everything should go smoothly.
Finally, sir_nacnud on the forums has had some success getting the game to run on Android:
I’ve been interviewed by GamingOnLinux, so if you can’t enough info about the project, now’s your chance!
Sorry I was too busy partying and drinking during actual New Years Eve. Anyways here’s some development updates from, well, me.
Saved games have been really requested for some reason, even though they’re not that handy this early on, but they’ll make debugging easier. Plus infinite saves!
More languages! The format had to be tweaked to tie in with the new savegame format, so to try it out I decided to port the Italian and Spanish languages from the PSX version too.
On that note, there seems to be a bunch of interest in translating the game to bold new languages popping up. Support isn’t quite finalized yet, but still, if you’ve already done/know of a fan-translation for the original X-Com,
Some of you might remember ye olde difficulty bug that made all the games in the original UFO be reset to Beginner difficulty.
Well, guess what! Currently due to an issue with yaml-cpp, all loaded saved games are reset to the default difficulty, Beginner!
Don’t worry, I plan to get it sorted before release. 😛
Here’s some light to brighten up your day.
The Ninex server hosts projects related to X-COM, including UFO: Alien Invasion, UFO: The Two Sides and our very own OpenXcom. Server and bandwidth isn