Question to the creators:
Would you please attempt to estimate, how much money would you need to develop
Persistent Stormable Fortifications
?
Persistent = persists, if not defeated, just breached, command centre is not taken, but the attacking party is forced to leave. Or the attacking party only intends to gather some XP, so at game begin - like a Ratman Village in XPiratez or some low level Bandit Hideout, I land my forces at any such fortifications, fire a few shots, kill a couple enemies and when the going gets though - highest difficulty / ironman - I just leave. Leaving the fortification in a "harassed" state.
The Persistent Fortification at this point becomes highlighted on the Geoscape, like a detected alien base.
Harassed Fortification = not beaten and regenerates SLOWLY, like in a month or two or three months max it will regenerate its soldiers numbers back to its original state PLUS a couple additions, like +soldiers, +weapons, etc.. Because next time they will be expecting us, but ONLY if they have fully regenerated!!!
Harassed + Wounded + Not Regenerated Fortification:
This is the goal of this feature: I continually harass a place/base and grind them down, kill a couple of their soldiers a couple times to reduce their number on multiple visits, while these repeatedly battered fortifications persist (until destroyed). So these places can be visited multiple times, like attacking Zenthil Keep in Pools of Darkness again and the soldiers always come out and shout:
- You won't beat us so easily!!
This feature would probably spawn many ideas, like Persistent Alien base, or in this case any fortification, Alien Citadel, Government High Rise Complex, Secret Area-51 Compound, Terrorist SuperHQ, Cult Nexus, anything.
Notice please that BASE DEFENSE already is such a persistent fortification, since if the aliens storm my base and I beat them, I suffer casualties, certain of my rooms are destroyed, many of my soldiers die ==> my XCOM-force is weakened and we become a Harassed + Wounded / Battered + persistent fortification, until my base is destroyed ==> aggressive alien retaliation
ONLY in the above case, it is the complete reverse! I want this BASE DEFENSE opportunity for the aliens too! And I want any MISSION like in XPiratez or The XCOM Files, any location be generated with this persistence feature in mind. In case anything goes wrong and I have to flee. Fleeing and planning revenge is the most important feature in tactical RPGs, I think, because they give the player strong emotions.