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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 501687 times)

Offline aziza

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1380 on: May 03, 2024, 07:47:02 am »
UFO Extender Accuracy option - Does it work for aliens too or only for humans?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1381 on: May 03, 2024, 08:51:45 am »
It applies to all units, allied, hostile and neutral.

Offline minimen

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1382 on: May 03, 2024, 11:27:11 am »
The latest official released version is 7.12

I did not release 7.12.5, use at own risk.
There is no apk build for android.
Is it possible to release 7.12.5 for android? I can't launch the latest Pirates N8 update since that version is required

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1383 on: May 03, 2024, 12:04:13 pm »
Is it possible to release 7.12.5 for android? I can't launch the latest Pirates N8 update since that version is required

No, the build farm is down.

Also, even if it was working, I would still not release it... OXCE 7.12.5 for all other platforms is also not released (I didn't do any testing, documentation, etc. yet)


Downgrade piratez (or change its minimum required oxce version, or build the version yourself).

Offline Slow

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1384 on: May 04, 2024, 05:32:26 pm »
Can you add a .sh file extension to OpenXcomEx file? I wanna launch it through Steam, but it can't see it without .sh.

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1385 on: May 04, 2024, 06:51:50 pm »
there is no possibility for `.sh` file, as this is BASH script not binary, OXCE can only be binary.

Offline Gena Krokodilov

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1386 on: May 05, 2024, 02:49:32 pm »
During installation of openxcom_extended_v7.12.0-win64.exe it does not download automatically both universal patches for xcom1 and xcom2, as it did in last year's releases.

The same problem today with openxcom_git_master_2024_02_28_0704.exe

Also does not work url with bleeding edge OXCE nightly preview builds - https://lxnt.wtf/oxem/#/Extended

Question is: is it correct way of installation - simply unpack newest Extended-7.12-1bde457c8-2024-02-24-win64.7z over existent older version OXCE 7.9.0, which already have both xcom1/xcom2 files and both patches?

Offline Gena Krokodilov

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1387 on: May 05, 2024, 06:44:54 pm »
I remembered old answer from Solarius Scorch: Always delete the old .exe first, as well as folders "common" and "standard".




Offline robin

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1388 on: May 05, 2024, 08:59:51 pm »
- Multi-UFO retaliation base attacks (attribute `multiUfoRetaliation`)
I don't understand what multiUfoRetaliation and multiUfoRetaliationExtra do, could someone explain?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1389 on: May 05, 2024, 09:43:14 pm »
During installation of openxcom_extended_v7.12.0-win64.exe it does not download automatically both universal patches for xcom1 and xcom2, as it did in last year's releases.

The same problem today with openxcom_git_master_2024_02_28_0704.exe

Also does not work url with bleeding edge OXCE nightly preview builds - https://lxnt.wtf/oxem/#/Extended

Both OXC and OXCE already contain the universal patches, there is no need to download them anymore.

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1390 on: May 06, 2024, 05:06:15 pm »
Soldiers do not gain experience when killing by "improvisation" i.e. damage from landscape objects. There were cases when a soldier in battle did one single useful action - shooting at barrels that killed many opponents, but after the battle this soldier did not receive any experience, although all killed opponents were counted as killed by the Improvisation weapon. Is this intended, or is this a bug?

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1391 on: May 12, 2024, 06:13:19 pm »
@Ethereal I do not look on this part of code but I would guess that only direct damage give exp, commendations are separate mechanic that have different way to track kills, and this is why behind difference.

On other hand, I push new script hooks for items buy and sell prices, now you can arbitrary change price of any item (global date can affect price too!)
If someone will be determined it could add daily fluctuation of prices that will change at "random" each day (but two cravats, you need roll your own "random" logic as game random is not available in this hook and yours sells do not affect  price as its not exposed to script yet).

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1392 on: May 15, 2024, 11:48:55 am »
Small breaking change OXCE 7.12.7 with recent script hook, I fix typo in one script arg.

Offline ThumpieBunnyEve

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1393 on: May 21, 2024, 03:05:45 pm »
Small breaking change OXCE 7.12.7 with recent script hook, I fix typo in one script arg.


Yankes, where can i DL your OXCE 7.12.7 version?  there is a lot of links from the OP, and not a all of them result in a page to dl from. I know you worked on the fix i needed with the  "need-more-manufacture-space" warning ∞ looping.
« Last Edit: May 21, 2024, 03:19:31 pm by ThumpieBunnyEve »

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1394 on: May 21, 2024, 03:17:51 pm »