Author Topic: OXCE (OpenXcom Extended) main thread  (Read 503226 times)

Offline MoonKid

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1395 on: May 24, 2024, 01:22:02 pm »
I migrated from Debian 11 to 12 via a fresh install.
Now when I start OpenXcomEx I got a black tiny window with the title "OpenXcom Extended 7.1.2 (v2024-02-24).

I would say everything is installed and configured as in the previouse system. I just copied the ~/.config/openxcom from the old to the new system. I installed the libsdl components.

Never saw such a window. Starting this in terminal doesn't give much usable output. The window closes itself after pressing any keyboard key. The output is just

$ ./OpenXcomEx
INFO: WARNING: this app used SDL_KillThread(), an unforgivable curse.
This program should be fixed. No thread was actually harmed.


For testing purpose I removed the ~/.config/openxcom folder. The behavior does not changed. So I assume the config itself is not the reason.

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1396 on: May 24, 2024, 02:03:03 pm »
what is content of logs?

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1397 on: May 28, 2024, 08:05:24 am »

When will you add a counter for lost armored vehicles to statistics? This is the third year of conversations, but there is no result.

I am not the author of this video.
« Last Edit: May 28, 2024, 08:20:04 am by Ethereal »

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1398 on: May 28, 2024, 12:16:26 pm »
When will you add a counter for lost armored vehicles to statistics? This is the third year of conversations, but there is no result.

I am not aware of any conversation or suggestion.

Can you link the conversation thread or the suggestion thread?

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1399 on: May 28, 2024, 01:28:35 pm »
I am not aware of any conversation or suggestion.

Can you link the conversation thread or the suggestion thread?

Smoke and tanks. In addition, the tank - it's TANK! And it's not so easy to kill even with heavy plasma. In addition, there are a bunch of robots and cyborgs, behind which the infantry hides, like a shield. Armored vehicles lost a lot, yes, but for it there are no strings in the statistics.

https://openxcom.org/forum/index.php?topic=5709.msg87991#msg87991

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1400 on: May 28, 2024, 04:42:55 pm »
That's in the OXC suggestions board, I don't really read that.

But ok, I can have a look.

Offline aziza

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1401 on: May 31, 2024, 03:38:37 pm »
bug?
(motion scanner) revealed yellow arrow [Alt] is not working after scan+save+load
« Last Edit: May 31, 2024, 04:11:28 pm by aziza »

Offline psavola

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1402 on: May 31, 2024, 03:48:51 pm »
I have thought it was a feature i.e. the game information where you have used motion scanner is not saved in the save, and the state is therefore not preserved on reload.

Offline aziza

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1403 on: June 01, 2024, 04:17:36 am »
I have thought it was a feature

then, after load, is it worth return back your TU, which you spent on scanning before saving?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1404 on: June 01, 2024, 12:02:51 pm »
bug?
(motion scanner) revealed yellow arrow [Alt] is not working after scan+save+load

it is intended

Offline pedroterzero

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1405 on: June 02, 2024, 12:45:38 pm »
Hi Meridian, https://openxcom.org/oxce/release/ is gone, is that intentional?

It's what my pipelines use to check for new versions (and then build the docker/appimage).

If it is intended, where should I look instead?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1406 on: June 02, 2024, 02:43:01 pm »
No, it's not intentional.

I will ask SupSuper for help.

Offline pedroterzero

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1407 on: June 03, 2024, 11:48:08 am »
No, it's not intentional.

It seems to have returned, my pipelines no longer fail. Thanks!

Offline aziza

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1408 on: June 06, 2024, 10:09:33 am »
how to check whether this recruit killed anyone in this mission or not?
so that 5 soldiers kill 1 alien each and not one soldier kills five

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1409 on: June 06, 2024, 10:56:00 am »
Ctrl+E