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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 431110 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1335 on: February 24, 2024, 11:35:48 am »
New OXCE v7.12.0 is up.

2024-02-24
QoL:
- R-click in SoldiersState: https://openxcom.org/forum/index.php/topic,11808.0.html
- Experimental: weapon safety switch (for reactions): https://openxcom.org/forum/index.php/topic,11340.msg161750.html#msg161750
- Longer quick search in TTV: https://openxcom.org/forum/index.php/topic,11796.msg161647.html#msg161647
- Show reason(s) why facility cannot be dismantled: https://openxcom.org/forum/index.php/topic,11152.msg161592.html#msg161592
- Direct soldier transformation: https://openxcom.org/forum/index.php/topic,10002.msg161488.html#msg161488
- MMB to open Pedia on "What can I wear?" UI: https://openxcom.org/forum/index.php/topic,11250.0.html
- Experimental: arrow browsing without hidden articles: https://openxcom.org/forum/index.php/topic,10374.msg161299.html#msg161299
- Ability to hide Pedia articles (by players): https://openxcom.org/forum/index.php/topic,10374.msg161299.html#msg161299
- Option to follow the wing leader or not: https://openxcom.org/forum/index.php/topic,10534.msg161166.html#msg161166

Android:
- Support for saves and notes deletion on mobile: https://openxcom.org/forum/index.php/topic,11789.0.html
- Support for infinite production on mobile: https://openxcom.org/forum/index.php/topic,11788.0.html

Features:
- Smarter Equip mod (for xcom1 and xcom2): https://openxcom.org/forum/index.php/topic,7868.msg161834.html#msg161834
- Preferred reaction weapon priority: https://openxcom.org/forum/index.php/topic,10627.0.html
- Amiga thinking... https://openxcom.org/forum/index.php/topic,10710.msg161509.html#msg161509
- New Battle: ability to select globe texture: https://openxcom.org/forum/index.php/topic,11370.msg161151.html#msg161151
- Added new type of node that allows to ignore ruleset: FIXME

Modding:
- Bigger Facility Preview for Ufopaedia (by WarStalkeR): https://openxcom.org/forum/index.php/topic,11819.msg161957.html#msg161957
- Inventory auto-placement priorities/rules: https://openxcom.org/forum/index.php/topic,7868.msg161833.html#msg161833
- Allowed soldier groups per craft: https://openxcom.org/forum/index.php/topic,10678.msg161784.html#msg161784
- Experimental: chryssalid inherits zombie's faction: https://openxcom.org/forum/index.php/topic,11259.msg161586.html#msg161586
- Experimental: allow zombifying hostiles (by player): https://openxcom.org/forum/index.php/topic,11259.msg161586.html#msg161586
- Experimental: mind control hostiles into neutrals: https://openxcom.org/forum/index.php/topic,11221.msg161585.html#msg161585
- Experimental: Support for grenades exploding before battle: https://openxcom.org/forum/index.php/topic,11765.0.html
- Ability to disable Pedia articles (by modders): https://openxcom.org/forum/index.php/topic,11766.msg161280.html#msg161280
- Ability to override item in item pedia articles: https://openxcom.org/forum/index.php/topic,11766.msg161280.html#msg161280
- Ability for geoscape events to spawn craft: https://openxcom.org/forum/index.php/topic,11201.0.html
- Mapscript commands filter by craft (group): https://openxcom.org/forum/index.php/topic,10713.msg161170.html#msg161170
- Base defense facilities with own ammo storage and rearm rate: https://openxcom.org/forum/index.php/topic,11760.0.html
- Don't mark xcom base(s) for retals without scouting phase: https://openxcom.org/forum/index.php/topic,11429.msg161096.html#msg161096

Scripting:
- y-script: Expose weapon vapor particles: FIXME

Bugfixes:
- Fixed height for motion scanner markers: https://openxcom.org/forum/index.php/topic,11577.0.html
- Fixed crash when transferring currently opened craft: https://openxcom.org/forum/index.php/topic,11807.0.html

From OXC:
- Added Windows Installer translations

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Auto-update is available on Windows.

Ruleset validator was updated.
Wiki ruleset reference was updated.
« Last Edit: February 25, 2024, 09:30:53 am by Meridian »