STR_ETRACE did not appear for a long time, and STR_CHIEF_RESEARCHER_CONTACT depends on their research. I have already looted a couple of UFOs, but got the right one only after getting access to STR_EXPEDITION_PLANET_SURVEY after the STR_RANDOM_LAND_SURVEY event). TIME PARADOX?
It's hard to believe you haven't found any trace up to that point. But I added some more sources of this research, just in case.
Bonuses for medals of the same type and level are applied only for the first one. STR_MEDAL_WEAPON_PROFICIENCY, STR_MEDAL_RACE_KILLS, STR_MEDAL_CAMPAIGN_RIBBON. Therefore, it was more profitable to have such medals of different levels.
Hmm, looks fine to me... Can anyone confirm?
The STR_HYBRID_CARNAL_KILLER event occurred, but the base did not have STR_PRISON_CELLS. While the arrival was expected, after the mission, I encountered the fact that I was stuck on the distribution of prisoners, there were -1 places on the base. Closed the game, loaded the save, killed everyone on the mission.
Why couldn't you just send it to another base? Or sell it?
On the STR_BEYOND_THE_DOOM_PORTAL map, there was an isolated room with an enemy inside.
I'm going to need a bit more info here. Was it a whole block or some small section?
Anyway, that's what digging tools are for.
Sometimes there were a lot of UFOs with the STR_ALIEN_FLYBY mission, even in the early years. I saw a dozen of these missions in the save file.
Yes, I went a bit overboard with them. In the "nightly" release (on GitHub) it's already turned down, feel free to use it if you want.
p.s. Can complicate weapon formulas? TU is not just TU, but speed. It is more "correct" to calculate the cost using the formula "absolute cost + relative cost" (as in https://openxcom.org/forum/index.php/topic,1716.msg109079.html#msg109079 ). Add a bonus to speed damage for throwing weapons and melee weapons(damageBonus: tu: x. x)?
Why complicate things? "It is more correct" is not an argument.
Sounds like a problem. There was a room at the Tassot factory which cannot be reached in any way; the wall does not break with a pickaxe.
I am 100% sure that there is no passage there, every corner is covered by a specialist. It looks like this room was generated separately from the complex. On the left you can see that the walls of the corridor go into the black indestructible region and so on all sides. Screenshot.
The second time the same was crookedly generated, but I was lucky and there was a gap, so that I passed. Here is the second time save game with curve generation.
Hmm, that's weird - it's
vanilla TFTD terrain... I'll investigate.
EDIT: I think I found and fixed the problem. Still weird.