Author Topic: Bugs, crashes, typos & bad taste  (Read 1388027 times)

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2250 on: March 18, 2020, 07:30:35 pm »
are safehouses always safehouses?
Just raiding a dagons "safehouse" which turned out to be the biggest outpost i´ve ever seen... like 20-30 guys and they event have a cthulhu guy there...
(big outpost building, all of them inside)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2251 on: March 19, 2020, 12:53:20 pm »
are safehouses always safehouses?
Just raiding a dagons "safehouse" which turned out to be the biggest outpost i´ve ever seen... like 20-30 guys and they event have a cthulhu guy there...
(big outpost building, all of them inside)

Safehouses are always safehouses. Bigger variants are called "outposts" and "bases" respectively.

If you've seen otherwise, then it would be a bug, but this element of the mod is so old and tested that I doubt there is a problem... Still, if that's the case, please post a save.

Offline MoonKid

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Re: Bugs, crashes, typos & bad taste
« Reply #2252 on: March 19, 2020, 11:49:52 pm »
I updated from 1.1 to 1.2.
My savegames are gone?

What did I make wrong here?

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2253 on: March 20, 2020, 12:20:11 am »
Safehouses are always safehouses. Bigger variants are called "outposts" and "bases" respectively.

If you've seen otherwise, then it would be a bug, but this element of the mod is so old and tested that I doubt there is a problem... Still, if that's the case, please post a save.

then it was probably a base, my mistake.
In other news though, a red dawn base actually had me take cover and flank instead of just staying open and fire for the first time... maybe they finally learned something ^^
(its the combination of landing point and their grenade use. the long range firearms don't really do much it seems)
EDIT: to clarify, they do a lot better with MGs and sniper rifles than with short range weapons. But those don't change the situation the slightest...
« Last Edit: March 20, 2020, 12:23:30 am by TheCurse »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2254 on: March 20, 2020, 11:38:07 am »
I updated from 1.1 to 1.2.
My savegames are gone?

What did I make wrong here?

Check the instructions I posted specifically about this change on this thread.

TL;DR: your saves aren't gone, you just need to move them to a different folder (from "xcom1" to "x-com-files", in the same place).

In other news though, a red dawn base actually had me take cover and flank instead of just staying open and fire for the first time... maybe they finally learned something ^^

Thanks, I'm trying :]

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2255 on: March 22, 2020, 01:07:58 am »
I have a rat that cannot attack vertically...
says noone there, but there is.
Could it be because 0 energy? (though no energy cost is stated, and it does not say "not enough energy")

EDIT: apparently reloading that save fixed it. weird thing, but OK...
« Last Edit: March 22, 2020, 01:14:32 am by TheCurse »

Offline Bananas_Akimbo

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Re: Bugs, crashes, typos & bad taste
« Reply #2256 on: March 22, 2020, 02:46:29 am »
Stuff like that with all kinds of melee attacks has happened to me so often, that I've simply come to accept it instead of thinking to submit it as a bug. Reloading never helped with it either.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2257 on: March 22, 2020, 10:24:25 am »
Very short units sometimes have such issues with diagonal attacks.
Also, make sure there is no tall grass in the way, as it's still a physical barrier.

Offline betatester

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Re: Bugs, crashes, typos & bad taste
« Reply #2258 on: March 22, 2020, 04:14:09 pm »
about the shotgun problem we have talk about on discord

Offline Alex_D

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Re: Bugs, crashes, typos & bad taste
« Reply #2259 on: March 23, 2020, 01:06:32 am »
In the map "Undersea city", a unit walks thru the wall. See screenshot.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #2260 on: March 26, 2020, 02:13:48 am »
Is it intended for all concussive weapons to deal 50%-150% damage instead of 0%-200%?  I understand why explosive weapons that deal concussive damage should have a more controlled damage range, but found it strange that sonic weapons and other miscellaneous weapons, like the shogg hammer, all deal 50%-150% damage. 

I saw these damage ranges by holding alt over items in the equipment menu, so the issue might be in that system only.

Offline X-Man

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Re: Bugs, crashes, typos & bad taste
« Reply #2261 on: March 26, 2020, 05:40:36 am »
Is it intended for all concussive weapons to deal 50%-150% damage instead of 0%-200%?  I understand why explosive weapons that deal concussive damage should have a more controlled damage range, but found it strange that sonic weapons and other miscellaneous weapons, like the shogg hammer, all deal 50%-150% damage. 

I saw these damage ranges by holding alt over items in the equipment menu, so the issue might be in that system only.

Yes, this C.W. have 50-150%. It is not a bug.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2262 on: March 26, 2020, 12:54:00 pm »
v1.2, research with tritanium ammo...
Researched tritanium ammo, can now research HMG, shotgun/bs, smart shotgun, magnum .44 tritanium ammo, the rest requires item first to be researched.
Thats a lot of items... and they´re not really that common...

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2263 on: March 27, 2020, 04:49:57 pm »
Is it intended for all concussive weapons to deal 50%-150% damage instead of 0%-200%?  I understand why explosive weapons that deal concussive damage should have a more controlled damage range, but found it strange that sonic weapons and other miscellaneous weapons, like the shogg hammer, all deal 50%-150% damage. 

I saw these damage ranges by holding alt over items in the equipment menu, so the issue might be in that system only.

Yes, intended of course. Sonic waves aren't bullets.

v1.2, research with tritanium ammo...
Researched tritanium ammo, can now research HMG, shotgun/bs, smart shotgun, magnum .44 tritanium ammo, the rest requires item first to be researched.
Thats a lot of items... and they´re not really that common...

Your point being? What is the bug?

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2264 on: March 27, 2020, 05:05:48 pm »
well that research dependency on the item was a bug before, so i assumed its regression.

so now even though i can produce like a dozen different tritanium bullets, for every other weapon i wanna make tritanium ammo for i gotta find someone else using it first?
HMG yes, but not minigun. Magnum yes, but most other pistols not. etc etc.
that is... not nice.
And kinda completely blocks me from using tritanium ammo at all for the weapons I´m using. unless at some point in undefined future i happen to find someone using that weapon, with alloy ammo.
well... (with all due respect... >_>) if thats not a bug, it is covered at least by "bad taste".
...why? its... horrible...  >:( and does not seem to make sense at all.