Author Topic: Bugs, crashes, typos & bad taste  (Read 1389060 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Bugs, crashes, typos & bad taste
« on: November 10, 2016, 03:19:48 pm »
Please report found bugs and fatal crashes caused by X-Com Files here.

Each report is a save, with a description of what to do to get a crash. Ideally something as simple as "press end turn, shooting happens then the game crashes". Try to make a save as close to the crash as possible (i.e. just before pressing end turn) so that testers don't have much to do.

Extra info that is useful:
1 - Screenshot of the offending unit.
2 - Info about the offending unit and how to circumvent the bug.

(And yes, I stole most of this text from Arthanor's opening of a similar topic in X-Piratez. Hey, I'm a modder after all.)

EDIT: Changed the topic to make it look different from the Piratez one, as I was getting confused.


EDIT: Do not enable Aliens Pick Up Weapons, as it is already included with this mod.
« Last Edit: May 12, 2018, 12:14:27 pm by Solarius Scorch »

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: Bug n' Crash Reports
« Reply #1 on: November 11, 2016, 04:09:53 pm »
Here some missing strings:
- zombie infector corpse bioextraction project name
-"str_no_alien_containment_for_transfer_2"
- deep one village mission name

And alive zombies still useless (can not be bioextracted)
« Last Edit: November 11, 2016, 04:31:49 pm by Nord »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bug n' Crash Reports
« Reply #2 on: November 11, 2016, 07:15:26 pm »
Here some missing strings:
- zombie infector corpse bioextraction project name
-"str_no_alien_containment_for_transfer_2"

Indeed, thank you, fixed.

- deep one village mission name

This one seems to be in, are you sure?

And alive zombies still useless (can not be bioextracted)

Should I make it possible to butcher them? Sounds... kinda inappropriate. :)

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: Bug n' Crash Reports
« Reply #3 on: November 11, 2016, 07:55:21 pm »
This one seems to be in, are you sure?
Got a savegame.
Should I make it possible to butcher them? Sounds... kinda inappropriate. :)
Well... they are zombies, right? And vivisection of alive alien species is what X-com researchers do most of their time, i think. 8)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bug n' Crash Reports
« Reply #4 on: November 11, 2016, 08:41:45 pm »
Got a savegame.

What am I supposed to do with it?

Well... they are zombies, right? And vivisection of alive alien species is what X-com researchers do most of their time, i think. 8)

Yes, for science! But this would be industrial butchery of, well, sick people... I just don't know.

EDIT: Moved the Zombies issue to a new thread.
« Last Edit: November 11, 2016, 09:29:10 pm by Solarius Scorch »

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: Bug n' Crash Reports
« Reply #5 on: November 11, 2016, 10:51:56 pm »
Savegame with active mission, named Str_deep_one_village, or something like that.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bug n' Crash Reports
« Reply #6 on: November 11, 2016, 10:54:35 pm »
Savegame with active mission, named Str_deep_one_village, or something like that.

OK, you're right, sorry. Fixed.

Offline dorsidwarf

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Bug n' Crash Reports
« Reply #7 on: November 11, 2016, 11:35:24 pm »
Hey, I've gotten a crash bug. Crash reliably happens at the same time and seems to be an event, see:

Quote
[11-11-2016 20:20:42]   [WARN]   MARK ALL AS SEEN not found in en-GB
[11-11-2016 20:22:00]   [INFO]   requested file not found: UFOGRAPH/MAN_15M0.SPK
[11-11-2016 20:22:03]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:04]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:06]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:06]   [INFO]   requested file not found: UFOGRAPH/MAN_15M0.SPK
[11-11-2016 20:22:07]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:09]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:11]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:11]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:12]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:15]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:17]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:18]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:19]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:21]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:21]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:22]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:25]   [INFO]   requested file not found: UFOGRAPH/MAN_16M0.SPK
[11-11-2016 20:22:25]   [INFO]   requested file not found: UFOGRAPH/MAN_18M0.SPK
[11-11-2016 20:22:26]   [INFO]   requested file not found: UFOGRAPH/MAN_6M0.SPK
[11-11-2016 20:22:27]   [INFO]   requested file not found: UFOGRAPH/MAN_20M0.SPK
[11-11-2016 20:22:28]   [INFO]   requested file not found: UFOGRAPH/MAN_6M0.SPK
[11-11-2016 20:22:29]   [INFO]   requested file not found: UFOGRAPH/MAN_20M0.SPK
[11-11-2016 20:22:31]   [INFO]   requested file not found: UFOGRAPH/MAN_20M0.SPK
[11-11-2016 20:23:48]   [FATAL]   A fatal error has occurred: Error proccessing mission script named: soldierRampage, race: STR_POSTAL1 is not defined
[11-11-2016 20:23:49]   [FATAL]   Crash dump generated at C:\Users\Ben\Documents\OpenXcom_XFiles\user\11-11-2016_20-23-48.dmp
[11-11-2016 20:23:51]   [FATAL]   OpenXcom has crashed: Error proccessing mission script named: soldierRampage, race: STR_POSTAL1 is not defined
Extra information has been saved to openxcom.log.
Please report this to the developers.

Is this a problem on my end or the mod's?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bug n' Crash Reports
« Reply #8 on: November 12, 2016, 12:03:50 am »
Hey, I've gotten a crash bug. Crash reliably happens at the same time and seems to be an event, see:

Is this a problem on my end or the mod's?

It's a known bug, sorry about it. It'll be fixed in the next version.

Offline dorsidwarf

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Bug n' Crash Reports
« Reply #9 on: November 12, 2016, 01:07:10 am »
Good to hear its already being fixed!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bug n' Crash Reports
« Reply #10 on: November 12, 2016, 02:43:34 am »
Good to hear its already being fixed!

Yeah, just download today's version 0.4.1.

Offline NebulaM78

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: The X-Com Files - 0.4.1 alpha: Dogs of Wow
« Reply #11 on: November 12, 2016, 01:07:56 pm »
Glad to see that this mod has come so far. There's a crash in the sole Dangerous Lunatic mission that I got. The crash only occurs if the I try to put the lunatic on my screen, that is to say that if my soldiers can see him it's fine, but if I try to scroll to him to attack the game crashes.

EDIT: Crap I didn't notice that there's a bug report thread. Could someone please move this post to that thread?
« Last Edit: November 12, 2016, 02:06:53 pm by NebulaM78 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #12 on: November 12, 2016, 04:55:04 pm »
Yes, indeed there is a missing definition for the unit graphics. Sorry, here's a hotfix - just replace the file in the Ruleset folder.

Offline NebulaM78

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #13 on: November 13, 2016, 04:11:16 am »
Thanks, Solarius.

Offline dorsidwarf

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #14 on: November 13, 2016, 02:33:38 pm »
I raided a cult outpost, but couldnt find the last man. Bug Hunt mode activated, but there are no enemies on the map. Why wont the mission end?

Edit: it turns out there was an invisible ninja hiding in a corner waiting to instant-kill the first sucker to walk nearby. Damnit
« Last Edit: November 13, 2016, 02:47:46 pm by dorsidwarf »